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Humble Indie Bundle V Generates Five Million USD

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  • #31
    Originally posted by t.s. View Post
    Then state what you mean by AAA title. As far as I read your posting, it is like @directhex interpreted. And I agree with @directhex. The quality of one games doesn't always depend on how much money you put to produce that game.
    AAA doesn't mean anything if you judge it solely by the budget. And when I say AAA I mean quality since I don't give a rat's ass how much they spent creating a game. That's why I played Call of Duty and stuff alike - because it's sophisticated and cool. There's nothing like this in the Bundle and since they have big budgets lately they can probably try to create and/or ship such a title. I'm sure you can create a good title with under a million $. There are good free engines like doom3 and whatnot, so you don't really have to create a game from scratch.

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    • #32
      Originally posted by mark45 View Post
      Quality rings a bell?
      Quality has nothing to do with an AAA budget. There is an assumption that there is a link between "money spent" and "quality of final product", but it's not a causal relationship.

      Daikatana had an AAA budget.

      Hello? I didn't play Left 4 Dead because it had a big budget, but because it's sophisticated and cool, that's what AAA games mean.
      It really isn't.

      Try reading an industry rag like MCV. It has adverts in it, not for end customers, but for retailers - i.e. "buy this game from your distributor, you'll sell loads of it". Every "AAA" game comes with a tagline for the marketing budget, since that's what defines an AAA game.

      Left 4 dead had a marketing budget of 10 million dollars. L4D2 was $25m for marketing. Not a penny of that went onto the game, that's money for adverts. That's what makes a game AAA.

      I haven't seen such games on Humble Bundle.
      1) Psychonauts is an AAA title (from 2005) - however, unlike other HIB games, it was originally funded by a big-name publisher who spent millions on it.

      2) A vaguely modern AAA game costs tens of millions of dollars to develop and the same again to market. The best selling HIB ever raised 5 million, which is split first between charity/developer/tip split, then again between developers. If you assume that 100% of HIB revenue went to the 8 game developers, then each got $600,000. That's a decent chunk of change for an indie, but it's a rounding error for something like GTA4 with its $100m budget.

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      • #33
        Originally posted by mark45 View Post
        AAA doesn't mean anything if you judge it solely by the budget. And when I say AAA I mean quality since I don't give a rat's ass how much they spent creating a game. That's why I played Call of Duty and stuff alike - because it's sophisticated and cool. There's nothing like this in the Bundle and since they have big budgets lately they can probably try to create and/or ship such a title. I'm sure you can create a good title with under a million $. There are good free engines like doom3 and whatnot, so you don't really have to create a game from scratch.
        Misusing a label because you feel a different meaning fits better is not going to help you communicate with others.
        Also "sophisticated" sure must be a subjective term cause i find LIMBO way more sophisticated then CoD.

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        • #34
          Originally posted by mark45 View Post
          I'm sure you can create a good title with under a million $.
          Well, not by your standards, since you're not happy with any of these ~$1m budget games, because they're not the almost-a-hundred-million-dollar-to-develop Call of Duty.

          There are good free engines like doom3 and whatnot, so you don't really have to create a game from scratch.
          Art assets are the expensive part. Most games today, including big budget ones, use off the shelf engines. Even low-cost engines.

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          • #35
            Originally posted by AJenbo View Post
            Misusing a label because you feel a different meaning fits better is not going to help you communicate with others.
            Also "sophisticated" sure must be a subjective term cause i find LIMBO way more sophisticated then CoD.
            "sophisticated" as in "large choice of shooty shooty bang bangs"

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            • #36
              What this world needs is more complaining about good news stories.

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              • #37
                Looks like the Humble Bundle folks are looking for some Linux help if anyone's interested:

                https://plus.google.com/103555773917...ts/62V7koySnxS

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                • #38
                  Originally posted by mark45 View Post
                  Quality rings a bell? Hello? I didn't play Left 4 Dead because it had a big budget, but because it's sophisticated and cool, that's what AAA games mean. I haven't seen such games on Humble Bundle.
                  So basically you're looking for the bargain bin of major publishers. Which the Humble Indie Bundle is not, by definition.

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                  • #39
                    Originally posted by AnonymousCoward View Post
                    So basically you're looking for the bargain bin of major publishers. Which the Humble Indie Bundle is not, by definition.
                    They're definitely getting a lot of money, so by definition - they're not after major publishers, but by quality standards and the amount of money they raise - that's the natural target. If you stall you lose, that's how capitalism works.

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                    • #40
                      Originally posted by mark45 View Post
                      They're definitely getting a lot of money
                      But, as I showed earlier, the maximum any HIB5 developer would have gotten is $0.6m, assuming everyone who bought the HIB went for a 100% developer split (the default is not this).

                      $0.6m is not much money outside indie game circles.

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                      • #41
                        Originally posted by directhex View Post
                        It was a system seller - millions of systems - but doesn't meet the modern definition for "Triple A title" - a term which only really started appearing in the CD-ROM game era, which is rather more modern than the Game Boy. AAA is mostly about budget - the rest is fluff. and Tetris had a low budget.
                        I believe a "system seller" is sometimes considered the best kind of game. The best ROI.

                        I mean I don't know if Mario would be considered AAA or not, but it certainly is a system seller.

                        while many other games have cost many millions but flopped...

                        so if a game (or film) costs like 200 million and flops is that considered AAA or not ?

                        I mean hey remember Water-world with its AAA budget?

                        http://www.filmsite.org/greatestflops.html
                        Last edited by madjr; 06-15-2012, 10:49 PM.

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                        • #42
                          Originally posted by mark45 View Post
                          I'm sure you can create a good title with under a million $. There are good free engines like doom3 and whatnot, so you don't really have to create a game from scratch.
                          Agree with this, like overdose is doing:

                          http://www.indiegogo.com/overdose?a=537463

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                          • #43
                            Originally posted by mark45 View Post
                            Clearly I have played and I haven't found any AAA game, only amateurish and average ones.
                            Bastion and Limbo were up for several Game of the Year awards.

                            I suppose what you mean is there aren't any AAA games, and that's true enough.

                            $5 million is chump change for a AAA game, though - they aren't sniffing anywhere near this.

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                            • #44
                              Originally posted by madjr View Post
                              Agree with this, like overdose is doing:

                              http://www.indiegogo.com/overdose?a=537463
                              Someone else mentioned this, but the game engine is the easy bit.

                              Paying 50 artists to work 80 hours a week for 3 years creating content for your game is the expensive part.

                              That's why all these smaller-budget games try to go a different direction than AAA titles, by having an interesting stylized look, often 2-D or fixed perspective, to draw players in, rather than trying to become a more realistic-looking 3D game.

                              Even if they succeed looking good with the engine in one scene, the limited amount of assets would quickly get repetitive and highly noticeable.
                              Last edited by smitty3268; 06-15-2012, 11:24 PM.

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                              • #45
                                Originally posted by madjr View Post
                                so if a game (or film) costs like 200 million and flops is that considered AAA or not ?
                                yep. it just becomes infamous. See also: Shenmue

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