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  • Linux Game Publishing Still Silent On New Titles

    Phoronix: Linux Game Publishing Still Silent On New Titles

    It's now been four months since Linux Game Publishing saw its new CEO, but there's been no announcements since the decade-old company saw some new blood at the healm...

    http://www.phoronix.com/vr.php?view=MTExMzQ

  • #2
    Originally posted by phoronix View Post
    Phoronix: Linux Game Publishing Still Silent On New Titles

    It's now been four months since Linux Game Publishing saw its new CEO, but there's been no announcements since the decade-old company saw some new blood at the healm...

    http://www.phoronix.com/vr.php?view=MTExMzQ
    I think you forgot about original LGP game and Desura:

    http://www.desura.com/company/linux-game-publishing

    "LXF: Are you tempted to create an original game?

    MS: We do have a couple of original game ideas, one of which is about half complete. It will be a fairly simple game to start off with – we're not a big-budget company. This is completely new, no one knows about this. It's very simple, it's based on Sudoku. But it's an entirely new take on the game. I can't go into details because it's still a few months away, but we're hoping we'll be able to get it out in the next six months."

    http://www.techradar.com/news/gaming...2659?artc_pg=2

    "Besides porting, are we going to see any original LGP creations in the future?

    Prior to my arrival at LGP, Michael had already started on one original creation – a puzzle game. I’m sure now that I’ve taken over the running of LGP, Michael will have more time on his hands to complete this, which will of course be published by LGP. We have a few other ideas between us and I’m very sure that in the future we’ll see several original LGP games."

    http://www.unixmen.com/interview-wit...me-publishing/

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    • #3
      I can think of only one word to describe this: pathetic.

      Comment


      • #4
        Originally posted by M1kkko View Post
        I can think of only one word to describe this: pathetic.
        I think they have some problems.
        However, can you show me other company, which published 19 games for Linux?
        Last edited by gbudny; 06-05-2012, 01:01 PM.

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        • #5
          Originally posted by gbudny View Post
          However, can you show me other company, which published 19 games for Linux?
          Wildfire Games?

          Comment


          • #6
            Originally posted by RussianNeuroMancer View Post
            Wildfire Games?
            This is good joke:

            http://en.wikipedia.org/wiki/Wildfire_Games
            http://wildfiregames.com/

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            • #7
              Originally posted by gbudny View Post
              This is good joke
              Isn't Wildfire Games ask developers to port games to Linux for Humble Bundles?

              Comment


              • #8
                Originally posted by RussianNeuroMancer View Post
                Isn't Wildfire Games ask developers to port games to Linux for Humble Bundles?
                No. That was Wolfire Games:

                http://www.wolfire.com/games

                Comment


                • #9
                  Originally posted by gbudny View Post
                  No. That was Wolfire Games:
                  http://www.wolfire.com/games
                  Oh, you are right. So, the "Wolfire Games" will be answer for this.

                  Comment


                  • #10
                    As Michael touched on, the problem with LGP is they compete with the Windows product, and always lose out on price and time. If they worked with the original publisher to supply and maintain a Linux port and share it with the Windows product (like what iD did with most of their Quake-based games, Q3 was a classic exception), it'd be win-win for everybody.

                    Comment


                    • #11
                      Originally posted by grantek View Post
                      As Michael touched on, the problem with LGP is they compete with the Windows product, and always lose out on price and time.
                      Seriuosly? I think Michael forgot about other platforms?
                      Where is Bandits: Phoenix Rising and Disciples II: Dark Prophecy for Mac OS X, Xbox etc.

                      Creatures: Internet Edition - 2001 (LGP), 2001 (Windows), 2009 (Mac)
                      MindRover: The Europa Project - 2002 (LGP), 2001 (Linux - Loki), 2000 (Windows), 2003 (Mac)
                      Candy Cruncher - 2003 (LGP - x86, PowerPC, Sparc), 2002 (Linux x86), 2001 (Windows), 2002 (Mac), 2002 (PalmOS), 2002 (Zaurus)
                      Majesty: Gold Edition - 2003 (LGP - x86, PowerPC), 2002 (Windows), Only standard edition - 2000 (Mac) Android (2011) iOS (2011) Windows Phone 7 (2012)
                      NingPo MahJong - 2004 (LGP - x86, PowerPC), 2003 (Linux x86), 2002 (Windows), 2003 (Mac)
                      Hyperspace Delivery Boy! - 2004 (LGP), 2001 (Windows), not available (Mac), 2001 (Windows Mobile)
                      Software Tycoon - 2005 (LGP), 2001 (Windows), 2002 (Mac), 2002 (MorphOS)
                      Postal²: Share The Pain - 2005 (LGP), 2003 (Windows), 2004 (Mac)
                      Soul Ride - 2005 (LGP - x86, PowerPC, Sparc, Alpha), 2000 (Windows), not available (Mac)
                      X²: The Threat - 2006 (LGP), 2003 (Windows), 2004 (Mac)
                      Gorky 17 - 2006 (LGP - x86, PowerPC ), 1999 (Windows), 2002 (Mac)
                      Cold War - 2006 (LGP), 2005 (Windows), 2006 (Mac), 2005 (Xbox)
                      Knights and Merchants - 2007 (LGP), 1998 (Windows), 2001 (Mac), 2003 (MorphOS)
                      Ballistics - 2007 (LGP), 2001 (Windows), not available (Mac)
                      X³: Reunion - 2008 (LGP), 2005 (Windows), 2007 (Mac - Cider), 2010 (Mac - native)
                      Jets'n'Guns - 2009 (LGP), 2004 (Windows), 2006 (Mac)
                      Sacred Gold - 2009 (LGP), 2005 (Windows), not available (Mac)
                      Shadowgrounds - 2009 (LGP), 2005 (Windows), 2011 (Mac)
                      Shadowgrounds - 2009 (LGP), 2007 (Windows), 2011 (Mac)


                      Originally posted by grantek View Post
                      If they worked with the original publisher to supply and maintain a Linux port and share it with the Windows product (like what iD did with most of their Quake-based games, Q3 was a classic exception), it'd be win-win for everybody.
                      Do you think about Linux installers for windows games?

                      I think id software isn't good example:

                      "- it exists because "Linux gives [David Taylor] a woody" and is not officially supported by id. Linux DOOM does not support all MS-DOS doom features (notably music and modem or IPX network play) and probably never will."

                      http://www.gamers.org/dhs/helpdocs/Linux-DOOM-FAQ.html

                      "I did this 'cause Linux gives me a woody. It doesn't generate revenue. Please don't call or write us with bug reports. They cost us money, and I get sorta ragged on for wasting my time on UNIX ports anyway.
                      Dave D. Taylor, "Linux Doom README file" id So"

                      http://en.wikiquote.org/wiki/Linux_gaming

                      Q3 wasn't a classic exception:

                      ""Quake" and "Quake II" for Linux, from id Software, are being sold separately and bundled with their official mission packs. "Quake: The Offering(TM)" contains "Scourge of Armagon" and "Dissolution of Eternity," while "Quake II: Colossus(TM)" contains "The Reckoning" and "Ground Zero."

                      "Linux fans have been faithful supporters of id Software for a number of years," said Todd Hollenshead, CEO of id Software. "The retail appearance of Quake and Quake II for Linux brings to them the most exciting games on the planet."

                      http://findarticles.com/p/articles/m...7/ai_54913355/
                      Last edited by gbudny; 06-06-2012, 06:33 AM.

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                      • #12
                        Originally posted by RussianNeuroMancer View Post
                        Oh, you are right. So, the "Wolfire Games" will be answer for this.
                        Humble indie Bundle isn't a company and Wolfire Games published 3 games for Linux:

                        http://en.wikipedia.org/wiki/Wolfire_Games

                        Comment


                        • #13
                          Originally posted by gbudny View Post
                          Humble indie Bundle isn't a company
                          What is Humble Bundle Inc. then?

                          Comment


                          • #14
                            Originally posted by RussianNeuroMancer View Post
                            What is Humble Bundle Inc. then?
                            Hmm. You are right, but I think this is not exactly succes a single company:

                            "The first bundle was organized and managed by Wolfire Games. Beginning with the second bundle a separate company spun-off, Humble Bundle, Inc., with the sole purpose of making bundles. "

                            http://en.wikipedia.org/wiki/Humble_Indie_Bundle

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                            • #15
                              Originally posted by gbudny View Post
                              Seriuosly? I think Michael forgot about other platforms?
                              Where is Bandits: Phoenix Rising and Disciples II: Dark Prophecy for Mac OS X, Xbox etc.
                              I don't get what you're saying, my point was that selling the Windows and Linux versions separately is a bad idea. There's an easy way to run many Windows games on Linux and x86 UNIX including Mac OSX, so it doesn't really matter when ports for the other markets appeared in relation to each other if all of those other markets have already jumped on the Windows version.
                              Originally posted by gbudny View Post
                              Q3 wasn't a classic exception:
                              Thanks, I didn't know Q1 and Q2 were sold separately, but I still think it's a bad idea. Quake 3 is famous for having something like 300 boxed copies for Linux sold, and thousands of Windows versions run with the freely available closed Linux binary before the source was released. From the DOOM FAQ you linked to it looks like DOOM was never sold separately for Linux, it was a freely available addition to the MS-DOS version. That's what I'm saying adds value for the customers, and that's what I'm saying LGP should do.

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