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Unigine Engine Looks To Wasteland 2

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  • #16
    Lol

    Complaining about Heaven running slow is stupid, it was a graphics engine demo made to max the fuck out of everything.... A bit like taking Crysis 2 DX11 with Hi-Res textures and tessellation.... it can barely make 60FPS on a high end GPU (7970 OC), but lower the settings a bit... and way more FPS, and it still looks good. That was a game, so it still ran decently at those settings. Heaven was never a game, not meant to be and has not been designed for high performance on medium hardware.

    Oilrush looks good, and runs way faster then Heaven does.

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    • #17
      Originally posted by RealNC View Post
      I'm not talking about integrated. Unigine Heaven works very poorly on a 2500K CPU and a GTX 560 Ti. So the impression I formed about the engine is the same as the CryEngine: good for screenshots, bad for games who want to run at 60FPS.
      Heaven isn't supposed to work well. Judging an engine's speed on a tech demo is counter-productive.

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      • #18
        Originally posted by Kano View Post
        ...

        Btw. the used i7 was OC to more than 4 ghz, that should be enough
        heaven doesnt utilize ur cpu much i think.
        well at least it doesnt use all the cores.
        i get same results with all the same hardware but cpus different: E8500, Phenom 2 955 and i5 2500k
        it seems to use only 1 core for heaven as well. heaven is still a GPU test.
        but the engine itself should hook up some CPU also..Oilrush does use more than 1 core.

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        • #19
          And do you think that Oilrush looks so good? I think they only used very small models compared to Heaven to gain a bit speed. Tesselation is basically not used at all and it is certainly more optimizied for speed - but basically it is slow. But what i really wanted to say: Heaven on opengl is much SLOWER at least with ati cards, i can not compare tesselation speed with nvidia. If you require a highend card for a LINUX game then you will not sell much copies. When you look at steam hardware stats even many Win users have got still slower gfx cards. That Unigine does not use all cores is not optimal as well. Rage is certainly optimizied for consoles but gives 30-60 fps with my old 8800gts512 with forced vsync. So when the drivers are good then the engine is much better.... just fglrx is a pain.
          Last edited by Kano; 04-14-2012, 03:39 AM.

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          • #20
            Taking those words as requirenments:
            "Are you looking to license the Onyx engine from them? Has inXile decided on an engine?

            BF: We have narrowed it down to 2 engines (not Onyx) and are now running art tests to make sure it can accomplish the look we want. The other important factor is it needs to be set up so that we don't need high level programmers and artists to get the assets in. There will be SO many world states, quests and interactions for the player that we need to be able to throw enough scripters in to capture all the ideas and outcomes. This is critical."
            (http://nma-fallout.com/article.php?id=61315)

            Unigine can't win.

            I'm not a fan of Unity3D but it would give them what they want.
            With releasing the game as Google NaCl it would also run "nativly" on Linux.

            Also not to mention the huge pool of resources and knowledge for Unity3D vs. nearly nothing for Unigine.

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            • #21
              Originally posted by Kano View Post
              And do you think that Oilrush looks so good?
              Yes I actually do... at least on an OpenGL4 compatible graphicscard with "Ultra" settings, the graphics look pretty good. (using a GTS 450)

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              • #22
                Originally posted by Kakarott View Post

                Also not to mention the huge pool of resources and knowledge for Unity3D vs. nearly nothing for Unigine.
                Indeed, it is one of the weak points of Unigine. A couple of years ago I tried to get th eevaluation kit, but no, it is just studios. Had access to the SDK as part of the Dilogus project, but inmediatly when the fate of the project became unclear they cut my forum access. I tried to google for tutorials and videos: nothing available. But a week ago a friend of mine downloaded Unity3d and he is already doing a lot of things. Even CryEngine has a community forum.

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                • #23
                  @Sverro2

                  Compare a screenshot with tesselation on and off with Oilrush, i doubt you will se a diff. Tesselation with your card would be much too slow in the way it was used in the Heaven benchmark.

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                  • #24
                    If all you want is eye candy you are going to be disappointed by Wasteland 2.

                    There is no doubt that there will be a stronger literary vibe to this game over some of the more recent RPGs. I suspect we will have a combination of approaches as some areas need to move quickly while others require taking in more information.
                    http://www.reddit.com/r/IAmA/comment..._chris/c4byayp

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                    • #25
                      Originally posted by yogi_berra View Post
                      If all you want is eye candy you are going to be disappointed by Wasteland 2.
                      Because it offers eye candy but also other things so if "all I want is eye candy" then it won't suit me? What about if I want eye candy but it's not the only thing I want?

                      Eye candy is important.

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                      • #26
                        If they go with Unity at this point Linux users are going to be seriously short changed (If somebody proves me wrong on this point I will be a very happy man).
                        I didn't know that Cry Engine had a Linux based client I remember when we were using it that I noticed that there was quite a bit of linux based code but no renderer.

                        Unigine is really optimised for DX10+ hardware but there is a second codepath using OpenGL ES with simpler shaders for mobile devices and as of the latest build Linux.
                        Heaven is a benchmark - it's main job is to stress the hardware. Oilrush is a much better indication of what the engine can do performance wise. Here I have found a 1-2 fps difference between DX11 and OpenGL.

                        Coding for Unigine is actually quite good (the programming language is somewhere between C++ and javascript and is relatively well documented). Most of the Asset files are written in XML and relatively easy to understand. There visual coding tools in early development.

                        For static Meshes the workflow is quite easy - Unigine provide a tool that will convert many common formats including obj and collada. For animated assets you need one of the packages supported by plugins Max,Maya or SoftImage. Better support for Collada,FBX is on the todo list for this year however.

                        Unigine does have a major disadvantage in the number of people who have access to and understand working with the engine. Maybe Unigine would consider a cutdown version of the editor
                        that is easier to get ones hands on.
                        (

                        oh yes -- and the new Valley Demo is quite Perty, especially loving the new weather system... (except - we would like to see a better looking sky at this point. Faking things the way CryEngine does would be fine ).

                        I have over 3 years development experience with Unigine - feel free to contact me here if you have specific questions.

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                        • #27
                          Maybe your 1-2 fps diff was using nvidia cards? Also how much effect has gave got the 4 possible tesselation settings (off,moderate,normal,extreme) on your project(s)? Best test with 1920x1200 res...

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                          • #28
                            Originally posted by RealNC View Post
                            Eye candy is important.
                            Eye candy is only important to the people that have ruined PC gaming by turning it into a dumbed down click fest that won't allow you the option to explode a child like a blood sausage. Story, writing quality, depth of character, consequences to actions, those are important. That's why people are still playing Fallout and Fallout 2 rather than Fallout 3.

                            Eye candy just allows you to sell your games to idiotic kids.

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                            • #29
                              Originally posted by Kano View Post
                              Maybe your 1-2 fps diff was using nvidia cards? Also how much effect has gave got the 4 possible tesselation settings (off,moderate,normal,extreme) on your project(s)? Best test with 1920x1200 res...
                              nVidia yes. I am not convinced that AMD can provide solid enough drivers for professional use under linux.
                              We don't use any tesselation at work - We want to but it adds a lot of artist hours to a project and we haven't found a situation where it's worth the payoff so I can't tell you a lot about the difference between the tesselation performance other than what you can figure out with the heaven demo.

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                              • #30
                                Originally posted by kayosiii View Post
                                oh yes -- and the new Valley Demo is quite Perty, especially loving the new weather system... (except - we would like to see a better looking sky at this point. Faking things the way CryEngine does would be fine ).
                                Valley is in "preview" state until the next Unigine SDK update - we are adding stars system (actually, implemented yesterday) for the night sky and new improved clouds. So the sky will look way much better in the next build.

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