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  • Originally posted by scaine View Post
    No mention of linux support on any of their pages that I could find, so I won't support it. I'm not having a go at the poster here - I appreciate that the video may well say that linux is already working (couldn't be bothered checking - sorry), but these days, I'm only interested in supporting a cause that promotes Linux, and far less interested about just getting a game that works on linux.

    I wonder why they're shouting about "Mac, PC, Mobile iOS & Android!" but won't mention linux. Perhaps they don't make a distinction in their heads about PC meaning Windows OR linux, but I'm afraid that I do, and I think that linux as a platform needs that distinction too.

    Moot point anyway for me - UK Kickstarter doesn't support Amazon payments, so despite pledging to around 15 projects over the past year, I'm now cut off from Kickstarter unless I'm prepared to trust them with my credit card details. Which, for the moment, I'm not. I've emailed them about it, but they haven't deigned to reply in the last fortnight.
    They do mention linux in the FAQ;
    We will be making GODUS for the PC (Windows) and mobile (smartphones and tablets iOS and Android) initially. It seems from some of your comments and private messages so far that you would love Mac and Linux support. We'd love to support both, but we would require more funding than what we are currently asking for. We called it out on our front page, so please if you want a Mac or Linux version, back us and ask your friends to do the same, we will introduce Mac support as a stretch goal when (hopefully) we go above the amount we're asking for. We'd love to do Linux as well but again, we'd have to raise more than the amount we're asking for.
    I'm starting to hate stretch goals which are just trying to suck out more money. Hell, be honest about it and I won't care, but don't treat it like porting to linux is a big deal with you are already aiming for Linux (through Android). Same with iOS and Mac i bet.

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    • They already promise Mac support without any stretch goals: http://www.kickstarter.com/projects/...s/posts/366326
      To be honest, there are not many people who believe Peter promises (team even joke about this in video) so it's not easy for 22cans to even meet current goal. They definitely reach 450000 no doubt about this, but any stretch goals above that sum is not going to happen. And to reach 450000 they have to promise Mac support now, without stretch goal. You can already draw some conclusions, even from this bit of information.

      Comment


      • Originally posted by scaine View Post
        No mention of linux support on any of their pages that I could find, so I won't support it. I'm not having a go at the poster here - I appreciate that the video may well say that linux is already working (couldn't be bothered checking - sorry), but these days, I'm only interested in supporting a cause that promotes Linux, and far less interested about just getting a game that works on linux.

        I wonder why they're shouting about "Mac, PC, Mobile iOS & Android!" but won't mention linux. Perhaps they don't make a distinction in their heads about PC meaning Windows OR linux, but I'm afraid that I do, and I think that linux as a platform needs that distinction too.

        Moot point anyway for me - UK Kickstarter doesn't support Amazon payments, so despite pledging to around 15 projects over the past year, I'm now cut off from Kickstarter unless I'm prepared to trust them with my credit card details. Which, for the moment, I'm not. I've emailed them about it, but they haven't deigned to reply in the last fortnight.
        I don't disagree with you. They could have many reasons for not mentioning it. Perhaps they won't end up supporting Linux. Perhaps they are just holding information back as a way of generating interesting updates.

        That being said Linux was mentioned in the update video and that may be of some interest to some Linux users. Quite a few are probably watching the project for signs of Linux life already.

        Comment


        • Originally posted by RussianNeuroMancer View Post
          They already promise Mac support without any stretch goals: http://www.kickstarter.com/projects/...s/posts/366326
          To be honest, there are not many people who believe Peter promises (team even joke about this in video) so it's not easy for 22cans to even meet current goal. They definitely reach 450000 no doubt about this, but any stretch goals above that sum is not going to happen. And to reach 450000 they have to promise Mac support now, without stretch goal. You can already draw some conclusions, even from this bit of information.
          Well according to Kicktraq it is currently trending towards 81% of its goal and both the low and high projections are beneath the goal. So it reaching its goal is far from a sure thing: http://www.kicktraq.com/projects/22cans/project-godus/

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          • Well I reaaaaally enjoyed FTL so I'm kind of glad that it's being added to Linux.
            Kind of annoyed that shadowrun returns is not being ported as well.

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            • Originally posted by b15hop View Post
              Kind of annoyed that shadowrun returns is not being ported as well.
              They indicated that a third-party was planning to:
              http://www.kickstarter.com/projects/...s/posts/205887

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              • And in a shameless bout of self-promotion, I'm going to draw attention to my own non-Linux (FreeBSD) non-kickstarter (indiegogo: effectively the same thing) campaign! In short I'm asking for time to port Meshlab to FreeBSD.

                For anybody still reading, the link is: http://www.indiegogo.com/meshlab-on-freebsd!

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                • List of Linux friendly Kickstarter projects

                  Hello guys Thanks for your stuff but i am new to this website and i am not aware of the things which you have posted could you please explian in brief .

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                  • Status of campaigns I backed

                    Ongoing:
                    Aether (game engine), $75/$1K USD w/9 days remaining

                    Days of Dawn (fantasy RPG), $28K/$95K USD w/70hr remaining

                    Elite: Dangerous (3D space combat), 1M/1.25M w/5 days remaining. Didn't promise Linux/Mac support but weren't against it and have announced a 1.4M Mac stretch goal. Linux support will likely be a stretch goal, if at all. I always ask for Linux support in the comment section if I contribute to a campaign that hasn't made a firm commitment.

                    Emperor's Forge (MMORPG), $430/$80K USD w/36 days remaining

                    Meriwether: An American Epic (American history RPG), $23K/$35K USD w/8 days remaining

                    Neon (web server control panel similar to Webmin), $235/$10K USD w/29 days remaining

                    Pathfinder Online (MMORPG), $528K/$1M USD w/15 days remaining. Based on the popular tabletop role-playing game that uses a modified D&D system. Didn't promise Mac/Linux support but not against it either. Likely will be stretch goals, if at all.

                    Pixel Kingdom (arcade/strategy game with classes), $59/$5K USD w/43 days remaining

                    SlipSpace (3D space-shooter/RPG), 643/2028 w/14 days remaining

                    The Demon Cave (Roguelike RPG), $276/$3750 USD w/51 hours remaining)

                    The Ship: Full Steam Ahead (mystery/action game), 18K/128K w/10hr remaining so probably failed

                    War for the Overworld (RTS/God game in a Dungeon Keeper-influenced setting), 159K/150K w/4 days remaining. Likely successful and working on stretch goals.

                    Successful:
                    Arakion (RPG), $47K/$25K USD
                    Carmageddon: Reincarnation (racing/combat game), $625K/$400K USD
                    Distance (racing game), $161K/$125K USD
                    Fields of Fresh (farming game), $1K/$1K USD
                    Forced ("Diablo meets Left 4 Dead" cooperative arena combat game), $65K/$40K USD
                    Forsaken Fortress (post-apocalyptic RTS/RPG), $121K/$100K USD
                    Hero-U: Rogue to Redemption (RPG), $409K/$400K USD. Accepting PayPal donations to meet stretch goals.
                    Maia (space-themed God game), 140K/100K
                    Pier Solar (retro 16-bit RPG), $231K/$139K USD
                    Project Eternity (RPG), $4M/$1.1M USD
                    Super Comboman (side-scroller/platformer), $16K/$15K USD

                    Unsuccessful:
                    Beasts & Blades (turn-based 3D RPG), $1760/$12500 USD. Accepting PayPal donations while development continues (new beta released Dec 29).
                    DH: Mechanized Assault Vehicle (mech MMO), $1612/$15K USD. Development continues.
                    Gerztron (arcade game), $143/$8K USD
                    Interstellar Marines: Prologue (space FPS/RPG), $157K/$600K USD. Development continuing and accepting pre-orders.
                    Ormr (image editor), $22K/$50K USD. Development continues.
                    Taste Linux (DVD training program), $1K/$5500 USD. A similar project DoorToDoorGeek Video Lessons did succeed in August 2012.
                    Thorvalla (RPG) $47K/$1M USD

                    Missed:
                    Telepath Tactics (turn-based tactical RPG), failed at $18K/$25500 USD, still being developed
                    The Banner Saga (turn-based strategy game), succeeded at $723K/$100K USD

                    Miscellaneous:
                    Kicking It Forward (developer-developer pledge)
                    Kickstarter in 2012: 52,000 backers contributed $79M to game-related projects
                    Last edited by jhansonxi; 12-29-2012, 10:17 PM.

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                    • Originally posted by jhansonxi View Post
                      They indicated that a third-party was planning to:
                      http://www.kickstarter.com/projects/...s/posts/205887
                      Absolutely, they've confirmed later on that Linux is guaranteed, just as a delayed release. The reason is that they are using the open-source MOAI SDK to build the game, and they're working with the MOAI folks to make the Linux port really good (hence, there is some third-party porting work involved, which they are contributing resources to).

                      For the record, that's exactly the game middleware library that Double Fine Productions will be using to deliver Double Fine Adventure to Linux (that's Tim Schafer's company... and a large reason why this Phoronix thread exists at all). Double Fine is also contributing to making MOAI on Linux really solid.

                      So, both Shadowrun games will be on Linux!

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                      • Status of campaigns I backed, etc.

                        I've found that searching for "Linux" on Kickstarter isn't reliable so I've been going through each software campaign and searching for Linux or Linux-compatible development environments.

                        Ongoing:
                        Axis Game Factory (game toolset based on Unity), $21K/$400K USD w/18 days remaining

                        Emperor's Forge (MMORPG), $550/$80K USD w/18 days remaining. Looking for UI design help.

                        Freedom Planet (side-scrolling arcade game), $4K/$2K USD w/28 days remaining. Not against Linux support but are using Multimedia Fusion 2 for development which would require the Anaconda runtime for Linux. But Anaconda doesn't support controllers, only keyboards, and the developers feel that this is too limiting.

                        Neon (web server control panel similar to Webmin), $1937/$10K USD w/10 days remaining

                        Oceania (3D fantasy MMORPG), $2347/$100K USD w/34 days remaining

                        Pixel Kingdom (retro arcade/strategy game with classes), $1300/$5K USD w/24 days remaining

                        SKYJACKER: Starship Constructor (tool for Skyjacker game), $17K/$30K USD w/8 days remaining. This is an odd one. Skyjacker is a 3D space combat game that had a failed Kickstarter campaign ($128K/$200K USD ending July 23, 2012). Apparently the game is still under development and this tool is part of it.

                        Wildman (action/RPG with custom engine), $161K/$1.1M USD w/29 days remaining

                        Considering:
                        3 Step Studio (game development environment), $3K/$500K USD w/15 days remaining. Linux support is an undeclared stretch goal. This is by GarageGames who also has an Indiegogo campaign for porting the Torque 3D engine to Linus.
                        Akaneiro: Demon Hunters (RPG), $86K/$200K USD w/15 days remaining. Linux is a stretch goal (even have a penguin-inspired reward for $100 pledge)
                        Big Huggin' (interactive stuffed-bear game), $41/$2500 USD w/27 days remaining. No information on what hardware is used or licenses involved.
                        CasinoRPG (on-line casino tycoon/RPG), $7K/$20K USD w/18 days remaining. HTML5
                        Data Hacker Initiation (online 2D RPG), 2K/300 w/10 days remaining. A three-part development project. First part works on Wine. Third part will be 3D and possibly using the Unity engine.
                        Factorium (2D side-scrolling adventure game), $37/$10K USD w/67 hours remaining. Uses Pygame.
                        Hyphen (action/puzzle game), 264/2K w/12 days remaining.
                        Imagine a world (3D battlefield simulation game), 961/300K w/29 days remaining.
                        Lore (3D fantasy combat?), $861/$150K USD w/9 days remaining. Uses the Unity engine.
                        Luna Shattered Hearts Episode 1 (browser-based side-scroller action game), $1.7K/$8K USD w/15 days remaining. Requires WebGL.
                        Metacell (action/puzzle game), $4K/$35K USD w/23 days remaining. Windows initially, Linux and others later depending on funding.
                        Neocolonialism (strategy game for the 1%), $5600/$10K USD w/16 days remaining
                        Noctemis (horror-themed side scroller), $7K/$5K USD w/17 days remaining
                        PCGamingWiki (wiki covering game fixes/tweaks for all platforms), 1749/500 w/69 hours remaining.
                        PerfectGolf (golf game). No Linux support stated but uses the Unity 3D engine.
                        RAW (2D action platformer), $1200/$5K USD w/3 days remaining. Linux support is indicated in a graphic on the page.
                        Terrestrial Domination (3D space RTS), $373/$10K USD w/16 days remaining. No Linux support stated but uses the Unity engine.
                        Tower and Power (1st phase of an online game - 3D modeling of city of Bologna in Italy), $1400/$38K USD w/37 days remaining. No game specifics yet but they are using Blender and SketchUp.
                        The Red Queen of Oz: Two Fates (point-and-click adventure game), $7K/$40K USD w/7 days remaining.
                        Unwritten: That Which Happened (strategy rouge-like, "Sid Meier's Civilization meets Oregon Trail"), $11K/$75K USD w/26 days remaining. Linux is a stretch goal (comes before Mac support).
                        Vacant Sky: Awakening (RPG), $8.7K/$8K USD w/18 days remaining. Uses MonoGame so probably supports Linux.
                        Vengeance (3D real-world martial arts game), $0/$35K USD w/44 days remaining. Third attempt at a campaign for this game. Previous campaign indicated Linux support.


                        Successful:
                        Arakion (RPG), $47K/$25K USD
                        Carmageddon: Reincarnation (racing/combat game), $625K/$400K USD
                        Distance (racing game), $161K/$125K USD
                        Elite: Dangerous (3D space combat), 1.5M/1.25M. Didn't promise Linux support but weren't against it and announced Mac support after a stretch goal was reached.
                        Fields of Fresh (farming game), $1K/$1K USD
                        Forced ("Diablo meets Left 4 Dead" cooperative arena combat game), $65K/$40K USD
                        Forsaken Fortress (post-apocalyptic RTS/RPG), $121K/$100K USD
                        Hero-U: Rogue to Redemption (RPG), $409K/$400K USD. Accepting PayPal donations to meet stretch goals.
                        Maia (space-themed God game), 140K/100K
                        Meriwether: An American Epic (American history RPG), $44K/$35K USD
                        Pathfinder Online (MMORPG), $1M/$1M USD. Based on the popular tabletop role-playing game that uses a modified D&D system. Announced Mac support but not Linux yet. Using the Unity web player which does support Linux through Google Chrome Native Client (NaCL) feature.
                        Pier Solar (retro 16-bit RPG), $231K/$139K USD
                        Project Eternity (RPG), $4M/$1.1M USD
                        SlipSpace (3D space-shooter/RPG), 2282/2028
                        Super Comboman (side-scroller/platformer), $16K/$15K USD
                        War for the Overworld (RTS/God game in a Dungeon Keeper-influenced setting), 211K/150K w/4 days remaining.

                        Unsuccessful:
                        Aether (game engine), $87/$1K USD
                        Beasts & Blades (turn-based 3D RPG), $1760/$12500 USD. Accepting PayPal donations while development continues (new beta released Dec 29).
                        Days of Dawn (fantasy RPG), $31K/$95K USD. Planning a new kickstart campaign after some rework and their web site is still up.
                        DH: Mechanized Assault Vehicle (mech MMO), $1612/$15K USD. Development continues.
                        Gerztron (arcade game), $143/$8K USD
                        Interstellar Marines: Prologue (space FPS/RPG), $157K/$600K USD. Development continuing and accepting pre-orders.
                        Ormr (image editor), $22K/$50K USD. Development continues.
                        Taste Linux (DVD training program), $1K/$5500 USD. A similar project DoorToDoorGeek Video Lessons did succeed in August 2012.
                        The Demon Cave (Roguelike RPG), $276/$3750 USD
                        The Ship: Full Steam Ahead (mystery/action game), 18K/128K. May try again in the future.
                        Thorvalla (RPG) $47K/$1M USD

                        Missed:
                        Telepath Tactics (turn-based tactical RPG), failed at $18K/$25500 USD, still being developed
                        The Banner Saga (turn-based strategy game), succeeded at $723K/$100K USD

                        Miscellaneous:
                        Kicking It Forward (developer-developer pledge)
                        Kickstarter in 2012: 52,000 backers contributed $79M to game-related projects
                        Ren'Py is being used for some cross-platform interactive visual novels including Devil Gene R

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                        • I received an email from Chris Johnson confirming that Terrestrial Domination has Linux support and an alpha build is available from the web site.

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                          • Vendetta Online: http://www.gamingonlinux.com/article...a-funding.1646

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                            • the-90s-arcade-racer

                              "A PC, Mac or Linux digital download of the game!" sounds good and the previewvideo looks good:
                              http://www.kickstarter.com/projects/...s-arcade-racer

                              Comment


                              • Originally posted by liamdawe View Post
                                I'm not sure if that really counts since it already supports Linux. The campaign is mainly for IOS support (and extra content added to the game.) Don't get me wrong, I really hope they do well since they have supported Linux for a very long time.

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