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Trine 2 Linux Client Released

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  • #46
    Seems to already have been reported:
    http://frozenbyte.com/board/viewtopic.php?f=17&t=4239

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    • #47
      Originally posted by Hamish Wilson View Post
      EDIT: I lowered the graphics settings and made it run in a window and it loaded properly now.

      EDIT 2: I have isolated the problem to be completely specific to it running full screen. I guess I should report this to Frozenbyte.
      In this thread there was already someone who had the same problem and who posted that same workaround.
      Also in this thread I had posted that with r600g it works before you asked.

      To the game itself... Sure, the artwork is great, but some things get increasingly annoying to the point where I actually don't want to play it anymore.

      The pseudo-fullscreen is nice where it pretends to be fullscreen while NOT disabling the second screen. What is not so nice is that it doesn't catch the mouse.
      While fighting with the knight or drawing things near the edge I keep clicking on the other screen and thus minimizing and pausing the game.

      I can't really play with 1920x1080 with r600g for performance reason but I wouldn't necessarily blame the game for that.
      But: The pseudo fullscreen with a smaller resolution creates artifacts around the game. At first it is black as it should probably be, but when the game was minimized some parts of the wallpaper appear as artifacts.

      Either I have just massive input lag and I don't notice it directly or there are many parts that are just hard because the jumping is hard to control. I sometimes really wish the characters would jump more like super mario.

      If you die right after that part you are going to have a bad time (little spoiler?):

      I have not seen a good way to get up there except changing to the wizard and placing a crate on the right leaf so it comes down and allows me to jump up on the left, all while not getting killed by that purple things from the right...

      All in all a great game, but some really off-putting elements.

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      • #48
        I have added Trine 2 to the Radeon Program page over at the XOrg wiki:
        http://www.x.org/wiki/RadeonProgram

        The performance is actually pretty good, although I am only playing it in an 800x600 window.

        Although it does make my GPU heat up more than any other game I have ever encountered...

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        • #49
          I'm really disappointed that Frozenbyte didn't push out native 64bit binaries.

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          • #50
            Originally posted by Hamish Wilson View Post
            I have added Trine 2 to the Radeon Program page over at the XOrg wiki:
            http://www.x.org/wiki/RadeonProgram

            The performance is actually pretty good, although I am only playing it in an 800x600 window.

            Although it does make my GPU heat up more than any other game I have ever encountered...
            I noticed that latest git (or at least git from a week ago) gave me a big boost in Trine 1. I would guess the same goes for Trine 2 but I haven't done any testing yet.

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            • #51
              Trine 2: Goblin menace expansion announced!!! And is gorgeus!!!

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              • #52
                The expansion is now availabe on Steam and Windows, we have to wait a little for the Linux port.

                Originally posted by FB_JussiE
                We will start porting the expansion for Linux soon after things have settled a bit with the launch.
                I do not know any details as of yet, but I suppose it will be purchaseable atleast via our humble store.
                We will most likely look in to other options as well like desura.

                From the post: Trine 2 DLC for Linux on the official Frozenbyte forums.

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                • #53
                  Sounds good.

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