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Trine 2 Linux Client Released

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  • #31
    Originally posted by albatorsk View Post
    Thanks, that works!

    However, I have some kind of mental barrier against playing games in windowed mode instead of fullscreen. It's just not the same. I know, I know, I should seek help :P
    Choose your max resolution in the launcher, then right click the window border (shortcut: Alt+F3, for when the border is hidden), Advanced, Check "No border" and "Keep Above Others".
    That should work around it while still providing a fullscreen solution
    Last edited by Znurre; 04-02-2012, 05:22 PM.

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    • #32
      Originally posted by albatorsk View Post
      However, I have some kind of mental barrier against playing games in windowed mode instead of fullscreen. It's just not the same. I know, I know, I should seek help :P
      You're not alone, I hate windowed gaming too.

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      • #33
        What does the read me say? Can anyone post it here?

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        • #34
          Originally posted by JoelFB View Post
          We only have 32-bit binaries available
          But why? PhysX for x86_64 available since Trine 1.

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          • #35
            I get the following error:
            ./trine2_linux_32bit: error while loading shared libraries: libSDL-1.3.so.0: cannot open shared object file: No such file or directory
            Maybe a symlink will help, I don't know. Can anyone help me?

            Update:
            So I got this fixed, now I'm missing the PhysX libs. Where can I download or install those for fedora 16?
            Last edited by Benjamin_L; 04-03-2012, 01:51 AM.

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            • #36
              It seems to me that your binary is not loading its packaged libraries right.

              Based on the original Trine's directory structure (I do not have Trine 2) try the following command before you launch it from a terminal:
              Code:
              export LD_LIBRARY_PATH=/usr/local/games/trine2/lib32
              This should force it to load it's packaged libraries.

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              • #37
                ok it's way better now. I get a black screen

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                • #38
                  Okay, what do you have in your lib32 directory? Did it install the libraries correctly on your system?

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                  • #39
                    Ok when choosing the right resolution tha game basically starts, but the graphics are weird and I don't get a mouse pointer

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                    • #40
                      I’m wondering…

                      - is it playable on a Core i 1st gen processor? (Intel HD Graphics)
                      - does it disable alt-tab and all keyboard shortcuts like all SDL-based games?
                      - does it have broken mouse support like all SDL-based games? (mouse movements that are way too slow/not consistant with user settings)

                      Thanks.

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                      • #41
                        When I try to launch it I can set my settings in the launcher, please "Start Trine 2", but then get a black screen and I am kicked by to the desktop.

                        Here is my terminal outputs:
                        Code:
                        [hamish@Griffindor bin]$ /usr/local/games/Trine2/trine2.sh
                        Changing working directory to /usr/local/games/Trine2
                        [hamish@Griffindor bin]$ nohup: redirecting stderr to stdout
                        
                        [hamish@Griffindor bin]$ export LD_LIBRARY_PATH=/usr/local/games/Trine2/lib/lib32
                        [hamish@Griffindor bin]$ ./trine2_linux_32bitAL lib: ALc.c:1879: exit(): closing 1 Device
                        AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
                        Assertion 'pa_atomic_load(&(b)->_ref) > 0' failed at pulsecore/memblock.c:589, function pa_memblock_unref(). Aborting.
                        Aborted (core dumped)
                        [hamish@Griffindor bin]$
                        My question is has anyone gotten this working on the free drivers yet? They are not officially supported by Frozenbyte according to the readme, but that was true of their previous titles as well. If no one has yet managed to get it working, I will take it as red that is the problem and sit on it for a little while and wait for it to start working (it took a little bit of effort to get Trine running initially after all). If someone has gotten it working, I might try to talk with their technical support again.

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                        • #42
                          Trine 2 seems to be working fine with r600g here. The crash you're seeing does not seem to be related to graphics at all?

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                          • #43
                            Originally posted by whizse View Post
                            Trine 2 seems to be working fine with r600g here. The crash you're seeing does not seem to be related to graphics at all?
                            Do you use a 32bit or a 64bit system because I can't run it with r600g on a 5770 here on my 64bit system

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                            • #44
                              It's a 32-bit system.

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                              • #45
                                I am not sure if it is graphics or not, but I could not pin it down to anything else.

                                Are you running the latest git drivers or system supplied ones though? I am just running the stock ones that ship with my distro.

                                I am running Fedora 16 (32 Bit) and my graphics card is a Radeon HD 4670.

                                EDIT: I lowered the graphics settings and made it run in a window and it loaded properly now.

                                EDIT 2: I have isolated the problem to be completely specific to it running full screen. I guess I should report this to Frozenbyte.
                                Last edited by Hamish Wilson; 04-13-2012, 01:24 PM.

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