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A Message From Valve's Gabe Newell

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  • #11
    I find this quite hard to believe...

    They do Xbox360, PS3, Mac ( OpenGL ), PC ( Direct3D )

    yet they have an issue with shaders which should not be done during a loop except initial loading

    plus... april fools coming

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    • #12
      @Michael

      As I said on Twitter :
      Pics (plus a video of Gabe Newell confirming) or it didn't happen.

      You are sickening me Michael.
      Your gaming news are garbage.
      This isn't even news ! What is this shit doing in my RSS feed ? F*** you !

      EDIT:
      Plus, how come you receive an email from Gaben though you don't have Valve's favors ?
      Valve is silent enough when it comes to talking about their next games, & evasive when giving a release date...
      Last edited by Armurier; 03-30-2012, 12:11 PM.

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      • #13
        I'd suggest contacting "Chris Wilson"...
        IMHO this guy does an amazing job and he really seems to knows what he does.

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        • #14
          What servers and IP address range did this come from?

          I'm betting someone's playing a joke on Michael for April Fools

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          • #15
            I`m more of an audio-dsp guy. 50ms in the gfx driver, that sounds bad. Good thing that prob wasn`t in doom3, it would have been no fun.

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            • #16
              poppycock.

              all ad's we're blocked during my visit to phoronix for this year's steam april fool's.

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              • #17
                Some drivers will recompile shaders under specific conditions, for instance when a uniform value becomes 0 or 1, in order to eliminate noop expressions (e.g. add 0), eliminate conditionals, reduce register pressure and total instruction count.

                Nvidia used to be very aggressive with such optimizations back in the geforce 5 and 6 days, much to the annoyance of game developers. Typical workarounds include small epsilons (e.g. 0.001 or 0.999) or multiple side-by-side shaders that are bound depending on uniform combos.

                As gpus got more complex, these optimizations became less prevalent, but it could very well be that some drivers might still use them.

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                • #18
                  Originally posted by byteframe View Post
                  poppycock.

                  all ad's we're blocked during my visit to phoronix for this year's steam april fool's.
                  Wow, I was about to write the very same thing o______O
                  Except it's been two years since Phoronix is on my AdBlock black list.

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                  • #19
                    Originally posted by byteframe View Post
                    poppycock.

                    all ad's we're blocked during my visit to phoronix for this year's steam april fool's.
                    this isn't a 1.April joke. i got the same information yesterday.

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                    • #20
                      Originally posted by asdx
                      Is this an April fools joke?
                      no. they work on steam for linux for over 2 years .

                      they just do have performance problems because of the "bad" linux drivers.

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