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Mephistopheles: Not All Linux Games Sell Well

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  • Mephistopheles: Not All Linux Games Sell Well

    Phoronix: Mephistopheles: Not All Linux Games Sell Well

    While some indie Linux game sales have generated more than two million dollars in two weeks, that isn't the case for all indie Linux games. One example of a Linux game struggling is the latest title from Kot In Action, the well-known game studio behind the Steel Storm series...

    http://www.phoronix.com/vr.php?view=MTA2Mzg

  • #2
    easy answer

    humble bundle, and i'm sold.

    over to you.....................

    Comment


    • #3
      Originally posted by Jedibeeftrix View Post
      humble bundle, and i'm sold.

      over to you.....................
      Knot tried the Humble Bundle for his last game (Steel Storm) and got (according to him) a tiny fraction of money and after the bundle the sales of his game droped [source].

      He's not going to be trying that route again because there's no guarantee that the same thing won't happen.

      Comment


      • #4
        I'm trying not to be cruel!

        I'm not surprised. When I first saw this I thought it looked like a poor clone of Hexen 2. Considering Hex2 is over 15 years old, that's not a good first reaction.

        And that's the problem with "alpha-funding". You have to have something that people want to buy. In this case they have a tech-demo but little more. Give it a few more months' work and I'm sure it'll look a lot better and people will be more interested in in.

        Of course there are notable exceptions. Tim Schafer can get a couple of million without providing anything because he has a track record of making awesome games in the genre that he's proposing releasing. Kot-in-Action doesn't have that track record.

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        • #5
          Originally posted by oliw View Post
          I'm not surprised. When I first saw this I thought it looked like a poor clone of Hexen 2. Considering Hex2 is over 15 years old, that's not a good first reaction.
          I didn't reply to the last article because I didn't want to sound overly negative but that was my reaction too. If they had coded the engine from scratch then maybe they would have had an excuse but given that they are using DarkPlaces, this essentially looks like Quake with different models. A half decent coder and modeller could probably come up with this in a few days.

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          • #6
            *yeah right, 'cause since these Linux people are used to testing and using alpha/beta/RC software all the time so they're going to pay you $10 just for the privilege to test your game... mmmkay

            *this is a different type of game/play than the previous one, one needs more proof that they can deliver a fun game after all.

            *stop reposting the whining bit from the Humble thing, it makes them look even lower, their game=their contract, negociate better next time and don't act surprised that gamers that bought your game with $1 don't suddenly recommend your game to another 10 who want to buy it full-price

            *what guarantees does one have that they will not pull a Primal Carnage trick down the road? :-|

            Comment


            • #7
              well it does look kind of awful...
              if you are going to advertise a game with a tech demo it should be a good one... the fact that its on linux isnt quite enough.
              is there any cracking story? any other enemies? dialogues? cool fighting skills?
              and the promise that if people opened their wallets the next one will be better, sounds like the church, promising a joyful afterlife.

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              • #8
                Originally posted by Licaon View Post
                *stop reposting the whining bit from the Humble thing, it makes them look even lower, their game=their contract, negociate better next time and don't act surprised that gamers that bought your game with $1 don't suddenly recommend your game to another 10 who want to buy it full-price
                I reposted it because someone was not aware of the story and genuinely believed that the Humble Bundle would be the solution for them.

                Comment


                • #9
                  Possibly because people hate preordering games that may sound good on paper but may be terrible? I don't remember the guys at Frictional complaining of low preorders.

                  Sure Tim Schafer and Ron Gilbert can e-beg for advance funding and actually break 2 mil on their own http://www.kickstarter.com/projects/...fine-adventure but theres a few key differences, they've got a long history of producing really good games and they're offering all kinds of perks to those that cough up a certain amount. (Also, Larabel, Y U NO POST THAT THEY ARE MAKING LINUX VERSION!?!?!?1)

                  There are very few game devs I would ever even consider buying a game prerelease no matter the cost. Possibly the only one I would still do that for is Kojima Productions which are the guys behind the official Metal Gear series of games as they always hit it out of the park.

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                  • #10
                    Steel Storm is a great great game. I paid full price for it. I don't regret it. Its a game I completed. If you don't own it I would recommend. it.

                    I also own just about every Alpha Funded project. I would get Starfarer; Project Zomboid...both fun and playable now. Lots of developer feedback

                    That said. The embarrasing DLC Steel Storm; The Humble Bundle Whine; Difficult Genre to Sell have will not get me to part with even a few pounds.

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                    • #11
                      I'm really considering to buy it, just to support Linux Gaming, but I simply don't know what to expect.

                      Right now I can see someone running through rooms and hitting skeletons with his sword and not much more. I've read what devs are planning to add: http://tom.kot-in-action.com/mwiki/index.php/Features , which sounds good, but I need more details to be convinced :/ Something like screenshots or at least some sketches and descriptions.

                      Comment


                      • #12
                        I believe that the consensus is:

                        1: People do not want to pay $10 to test software.
                        2: The game in the video looks dated compared to modern offerings (Skyrim)
                        3: It is not FOSS.

                        This game looks more like Morrowind, which can currently be purchased 2nd hand for $10. Plus you'll get a level editor, and a ton of content if you pick up the GOTY trilogy.

                        Comment


                        • #13
                          i bought it.
                          but i agree, we dont know much about this game.
                          and the current alpha releases arent telling anytihing also.

                          one of the dev listed all the features that will be in the final game in gaming on linux website.

                          sword swinging - I would like to have the mechanic you mentioned above, we're still figuring out how exactly we want to do the melee weapon control mechanics. We're also keeping in mind that the player will want to control which type of attack he does and which way his weapon swings in a convenient manner.

                          ranged weapons - Yes. I'm assuming you mean bows and thrown knives/axes and whatnot. Spells are currently the only ranged weapon but we do plan to add more options for ranged players.

                          player movement speed - It's not final. This still needs to be balanced against faster AI and other players in PvP combat.

                          knock back in combat - Currently everything causes knockback, even spells, but the exact force still needs balancing. If you use a more powerful spell it's going to knock back the target further. Melee attacks also knock back the target. The velocity all depends on the angle of the hit.

                          spell damage vs mana usage - The mana usage is based directly off the charge you have built up. The mana actually drains AS you charge the bar. Spell damage is also directly based on how far the bar is built up, and it should be ramping evenly so that the spell damage you put out is based only on the mana you spend to cast spells. So if you use all your mana with rapid fire spells or you use it all up with huge charged spells, you should be doing the same amount of damage. Spells that use more costly or a higher number of runes cost more mana, so a throw spell is going to be a lot cheaper than a direct spell.

                          slow skeletons - Skeletons are a weak enemy, there will be more powerful versions later that don't rely on melee attacks, as well as faster enemies that you'll have a hard time keeping distance from.

                          dungeon levels - There are major plans for multiple dungeon levels. The game will progressively get harder the deeper you go and the dungeon environment will change. You will be given the option of using bind points to respawn at so that you don't have to find your way through a maze to get back to some deep dungeon level. But they probably won't be permanent, you may have to maintain them somehow.

                          chest item pickup - I've been considering a key to just grab all nearby objects, or possibly some other option if you have any suggestions. Just rubbing up against the chest to grab items seems odd to me, but i am not disregarding it as an option.

                          more enemies - As I mentioned earlier, there will be harder, more challenging enemies that don't need a hoard to take you down. Though, I would still like to see some swarming type of AI like goblins or giant spiders or something.

                          mod support - Not really sure about actual game modding, but there has been talk about allowing the player to rebuild dungeon areas to their liking after blowing into an empty area. That would allow you to essentially create your own dungeon, perhaps for in-game purposes such as a secret clan hall or a place to set up an encampment to bind to, but not to go as far as create an adventure with scripted and placed AI and whatnot.

                          crafting - We want to add that. It's essential to any rpg in my opinion.

                          placing torches - We want to add that as well. It sort of depends on performance.

                          minimap - We will add fog of war so you can't see where you haven't been. This also helps the player navigate and not get lost in the maze.
                          http://gamingonlinux.com/index.php?t...ply&quote=3413


                          hope they get enaugh money to finish it.

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                          • #14
                            Also just in: not all Windows games sell well.

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                            • #15
                              Originally posted by XorEaxEax View Post
                              Also just in: not all Windows games sell well.
                              /emote Begins a slow clap

                              Bravo!

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