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What The New Linux Game Publishing Will Look Like

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  • #16
    Originally posted by disi View Post
    Who ported Ankh1+2, it's not listed on their website.
    Runesoft ported Ankh1 and Ankh2 to Linux

    Runesoft:

    http://www.rune-soft.com/shop_e/linu...inux_shop.html

    Gabriele Greco - Programmer

    "Gabriele Greco was born in Genoa, Italy 29/9/1974, he started early with programming aged 10 in 1984 on Commodore 64, he left C64 for Amiga in 1990 and had a 2 years collaboration with Simulmondo in 1993/1994, where he contributed to the development of Dylan Dog and Tex videogame series for AmigaOS and MS-Dos as tool programmer.

    In 1994-97 he worked on various AmigaOS non gaming shareware software and in 1998 he developed with Daniele Caramaschi Eat The Whistle for Amiga platform. Eat The Whistle was the first Amiga commercial game with powerpc support. In the next year he contributed to the Amiga gaming scene with the AmigaOS port of the SDL multimedia library. In 2001 he released Eat The Whistle as open source under the GPL licence for Windows/Linux/OSX/MacOSX. In 2002 he was contacted again by Epic Marketing and made the Linux / OSX / AmigaOS version of Robin Hood, Legend of Sherwood.

    In 2006 he wrote the Mac/Linux port of Ankh for Runesoft (new name of Epic Marketing).

    In 2007 he wrote the Mac/Linux port of Ankh 2 - Heart of Osiris."

    http://www.mobygames.com/developer/s...operId,260260/

    Originally posted by disi View Post
    The last I bought are X2,X3,Ankh1,Ankh2,Sacred Gold. They are quiet expensive and have those damn shitty drm (login/password +internet to start the game after first installation) but you can do as many installations as you want.
    Runesoft ported Ankh1 and Ankh2 to Linux and they don't use DRM in their games.
    Linux Game Publishing ported X2, X3 and Sacred Gold to Linux and they use DRM only in these games:

    "Currently, LGP has published eight games that contain their DRM technology:
    Ballistics (r2)
    Jets'n'Guns
    Majesty Gold (r2)
    Sacred
    Shadowgrounds
    Shadowgrounds Survivor
    X2: The Threat (r2)
    X3: Reunion"

    http://en.wikipedia.org/wiki/Linux_Game_Publishing

    "1: Do I have to be online to install?
    No, not at all. You can install the game without an internet connection.
    2: Do I have to be online to play?
    No, not at all. You can play the game without an internet connection."

    http://keyserver.linuxgamepublishing.com/about.php?#l1
    Last edited by gbudny; 02-05-2012, 10:58 AM.

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    • #17
      Originally posted by Kivada View Post
      Also, am I the only one that put a bounty on the tax collector?
      Hmm... never thought of that.

      Still, no mention of removing the DRM in that message, which in many ways is the most important thing that needs to be done.

      Comment


      • #18
        Originally posted by Hamish Wilson View Post
        Still, no mention of removing the DRM in that message, which in many ways is the most important thing that needs to be done.
        What is wrong in Linux Game Copy Protection?

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        • #19
          Originally posted by Hamish Wilson View Post
          Hmm... never thought of that.

          Still, no mention of removing the DRM in that message, which in many ways is the most important thing that needs to be done.
          That reminds me of Red Alert '3' Alarmstufe Rot. First they put the shitty DRM on the DVDs, it doesn't work and then they claim to remove it with a patch. To get the patch the game needs to start! (those were my last wine attempts)

          The same with LGP, once the drm protection is on the CD/DVD they sent out, it's hard to remove it.

          Comment


          • #20
            Several AAA titles are pirated soon after gold master is out, but i personally don't see the large number of lost sales. Only very few ppl could afford buying everything they get this way, also some see it just as full functional demo. The "funny" thing is that the copies are without drm hassle and the official ones are restricted, you pay for copy protection that is usually broken since day 1. At least for multiplayer games online verification of serial numbers are a simple but mostly working way to stop pirates playing on official servers. Usually a game thats not pirated is a flop, call it what you want, the interest is just too low to break the drm. The real question is if you dont use drm at all do you sell more or less copies? For singleplayer it could be really hard to guess, but it always has to do who many ppl you can attract. When you look at lgp games, those are often years (sometimes a decade) too late. When the same title for 10 bucks or less is available for Win which might already run fine with wine, why should Linux users buy the native game for the full price (and might already own the win version). Due to the huge price diff i can understand that only very few copies will be sold and when you see the game for free on certain sites you could get really angry as Linux gaming company. But using drm is definitely not the solution, reaching the mass market with low price (or pay what you want) is certainly better. When the price is so low that it does not justify the afford to get it from a "bad" place you sell much more. Maybe bundle some games, make a LGP bundle or whatever.

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            • #21
              Originally posted by Kano View Post
              Several AAA titles are pirated soon after gold master is out, but i personally don't see the large number of lost sales. Only very few ppl could afford buying everything they get this way, also some see it just as full functional demo. The "funny" thing is that the copies are without drm hassle and the official ones are restricted, you pay for copy protection that is usually broken since day 1. At least for multiplayer games online verification of serial numbers are a simple but mostly working way to stop pirates playing on official servers. Usually a game thats not pirated is a flop, call it what you want, the interest is just too low to break the drm. The real question is if you dont use drm at all do you sell more or less copies? For singleplayer it could be really hard to guess, but it always has to do who many ppl you can attract. When you look at lgp games, those are often years (sometimes a decade) too late. When the same title for 10 bucks or less is available for Win which might already run fine with wine, why should Linux users buy the native game for the full price (and might already own the win version). Due to the huge price diff i can understand that only very few copies will be sold and when you see the game for free on certain sites you could get really angry as Linux gaming company. But using drm is definitely not the solution, reaching the mass market with low price (or pay what you want) is certainly better. When the price is so low that it does not justify the afford to get it from a "bad" place you sell much more. Maybe bundle some games, make a LGP bundle or whatever.
              yes you are right and in fact: i don't buy because: DRM/copy-protection.

              Comment


              • #22
                Originally posted by Kano View Post
                But using drm is definitely not the solution, reaching the mass market with low price (or pay what you want) is certainly better. When the price is so low that it does not justify the afford to get it from a "bad" place you sell much more. Maybe bundle some games, make a LGP bundle or whatever.
                Here is problem:

                "The sale, and the results
                Now that some time has gone by, and the numbers have been looked at, we have reached a conclusion about the sale.

                The thing is, a one day sale can never give us useful information. The one day sale was a HUGE success. We turned over more stock in one day than we usually do in 6 months. The problem is, we made less than we would usually make in a month.

                But that sale was never part of the calculations. The real test came after.

                We looked at the sales figures from resellers. These sales figures spanned a number of weeks, and gave us a much better idea of how sales long term would go, when prices were lower.

                The first week of sales was, as expected, higher than usual. Week two, sales dropped back to the same sales levels as we were getting before the sale was announced. Week three, sales levels stayed flat, at around the level of before the sale was announced.

                This was the important test. What happens over an extended period of time, and the result was, the same number of sales, less profit per sale.

                And so, I think we can say that we gave it a shot, we gave a fair ear to the people that demanded lower prices, and the result was, it is not economical for us to do so. Sales spike, obviously, but then go back to normal. A person coming to the site seems no more or less likely to make a purchase based on the lower prices.

                On the plus side for those that wanted lower prices, we now have the rental scheme in place and at least one reseller implementing it, and so, some games are now available at the lowest prices ever!"

                http://blog.linuxgamepublishing.com/...d-the-results/

                Kano I think this is interesting news:

                31 January 2012

                "Due to the current events surrounding Linux Game Publishing , I have decided to temporarily offer their games massively cheaper (while at camp). For 14 days every LGP games, which I have in stock are 66% cheaper .

                First, I want to celebrate it with LGP are finally signs of life. Secondly, I expect and hope that prices will fall and lose my goods anyway so its value is.

                Those who advance as Holarse users to contact me gets a little like getting a better deal. A loss of business it is anyway. "

                http://www.holarse-linuxgaming.de/ne...g%C3%BCnstiger

                Fun4tux:

                http://fun4tux.ch/
                Last edited by gbudny; 02-06-2012, 09:47 AM.

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                • #23
                  Well it is not enough to make games cheaper, you have to promote your offeres. All about the humblebundle success is widespread promotion. It can be the best offer but nobody notices it. When you look at steam, you get every week another special offers, maybe try that way too. But do not sell Linux only games for more than the "official" price you would pay for crossplattform packages, thats weird (look at Postal 2).

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                  • #24
                    Originally posted by gbudny View Post
                    Here is problem:
                    do you calculate the people like me: i don't buy LPG games because of the DRM/Copy-Protection.

                    Comment


                    • #25
                      Originally posted by Qaridarium View Post
                      do you calculate the people like me: i don't buy LPG games because of the DRM/Copy-Protection.
                      Yes.

                      Currently, LGP has published eight games that contain their DRM technology:

                      Ballistics (r2)
                      Jets'n'Guns
                      Majesty Gold (r2)
                      Sacred
                      Shadowgrounds
                      Shadowgrounds Survivor
                      X2: The Threat (r2)
                      X3: Reunion"

                      http://en.wikipedia.org/wiki/Linux_Game_Publishing
                      Last edited by gbudny; 02-06-2012, 11:44 AM.

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                      • #26
                        Both Shadowgrounds games have been already inside hib without drm. Why should you buy it with drm?

                        Comment


                        • #27
                          Originally posted by Kano View Post
                          Both Shadowgrounds games have been already inside hib without drm. Why should you buy it with drm?
                          Yes. I know about this, but I buyed Shadowgrounds games two years ago.

                          Comment


                          • #28
                            Originally posted by Kano View Post
                            But do not sell Linux only games for more than the "official" price you would pay for crossplattform packages, thats weird (look at Postal 2).
                            Seriously? You should look at officai Id software store:

                            http://www.idsoftware.com/store/

                            Wolfenstein 3D: 15 $ ( Only MS-DOS 5.0 or higher)

                            Quake: 20 $ ( Only MS-DOS 5.0 or Windows 95/98)

                            etc.

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                            • #29
                              http://www.postalgames.com/servlet/t...Running/Detail

                              Comment


                              • #30
                                This is better version of Postal game, if you use other operating systems:

                                http://www.postalgames.com/servlet/t...n-vince/Detail

                                I use Linux and Mac OS X, but I play in games only on Linux. Sometimes I buy games for Mac, if I can 't buy version for Linux for example

                                "You will need the PC version: either the 3 CD set, the single DVD Collector's Edition, or a normal installed copy of the game, such as you'd download via Steam. You will need a valid and unique CD key in any case. The Mac version's install disc has not been tested, and the XBox 360 version will not work. "

                                http://icculus.org/prey/

                                However Mac version of Prey works with Linux installer.
                                Last edited by gbudny; 02-06-2012, 02:29 PM.

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