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* Fixed memory leak induced crashes.
* Fixed loading saved settings by the launcher. * Better compatibility with Mesa on Linux (improved support of open source video drivers).
* Steam overlay notifications are moved to the left bottom corner.
* Changed default video mode to fullscreen with native screen resolution in Steam version.
* Fixed sound on/off logic.
* Fixed minor GUI layout problems in Russian version.
* Slightly increased level loading speed.
First of all with a tft you have to use the native res otherwise it is interpolated - thats different from a crt. That does not look good at all, but when you only want to see the impact then you can try it of course. fglrx is much faster for games usually, maybe not for the extreme simple ones michael usally tests that do not even need s3tc/float textures.
I don't think that 20-25 fps are good for a game. Btw. you can simply change your res to 1280x720 to try it
I think this game is very playable at 20fps, personally. It's a strategy game, and most of the action takes place using the mini-map or clicking on platforms or buttons. Sure, the animations and cinematic scenes are a little choppy, but the framerate doesn't affect the gameplay that much. It's not as important as when you're playing an FPS or action game.
That's the reason I never tried it at a lower resolution. I don't like blurry interpolation, and it played fine for me at the low FPS.
And, for a quick update, the average FPS went up to 17-23 FPS, with the latest driver update.
First of all with a tft you have to use the native res otherwise it is interpolated - thats different from a crt. That does not look good at all, but when you only want to see the impact then you can try it of course.
Yes, I understand that, but at the same time it is not nearly as bad as you are making out. I mean, you loose some clarity on the edges, but it does not drastically hurt the graphics as much as you seem to be implying. Plus you can also just run it windowed, and get around all of the associated graphical problems. This I imagine would not even be much of a problem if you are playing on a mega-huge screen, which 1920x1280 really actually is. Most modern desktops have smaller screens than my comparatively dinky "17 LCD. And most games I play on R600g (and I play a lot of games) can handle 1280x1024 just fine.
Plus you can also just run it windowed, and get around all of the associated graphical problems.
Keep in mind that if you're using a composited environment, it usually unredirects fullscreen windows. This does not happen if you're running the game in a window, and that can be a considerable performance hit.