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Unigine OilRush Officially Ships Today For Linux

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  • #31
    Originally posted by Qaridarium View Post
    this has nothing to do with the open source driver implementation. and it does not help to improve the drivers.
    Why not? If Unigine stuff runs now without crashing on them, it can possibly be used to test driver features etc.

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    • #32
      Originally posted by AnonymousCoward View Post
      Why not? If Unigine stuff runs now without crashing on them, it can possibly be used to test driver features etc.
      ok i agree but this is really a tiny smal effect.

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      • #33
        The Unigine folks are great:
        Originally posted by Oil Rush 1.01
        Changes from 1.0:

        * Fixed memory leak induced crashes.
        * Fixed loading saved settings by the launcher.
        * Better compatibility with Mesa on Linux (improved support of open source video drivers).
        * Steam overlay notifications are moved to the left bottom corner.
        * Changed default video mode to fullscreen with native screen resolution in Steam version.
        * Fixed sound on/off logic.
        * Fixed minor GUI layout problems in Russian version.
        * Slightly increased level loading speed.

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        • #34
          Okay then... My next purchase in Desura :-)

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          • #35
            On the latest open source drivers, Oil Rush gets about 16-20fps on my HD5770. Low settings, but 1920x1080 resolution. I'm sure it would be more than playable at 720p or so.

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            • #36
              I don't think that 20-25 fps are good for a game. Btw. you can simply change your res to 1280x720 to try it

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              • #37
                I do not see why people think that playing at massive resolutions in games is such a big deal. Then again, I am writing this from a screen that only does 1280x1024.

                In my experience, lowering the resolution does have more of an affect on performance than lowering other settings on the free drivers. Probably has something to do with CPU bottlenecks.

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                • #38
                  First of all with a tft you have to use the native res otherwise it is interpolated - thats different from a crt. That does not look good at all, but when you only want to see the impact then you can try it of course. fglrx is much faster for games usually, maybe not for the extreme simple ones michael usally tests that do not even need s3tc/float textures.

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                  • #39
                    Great Game

                    This game is AWESOME! Runs great using NVIDIA driver 270.41.19 on my GTX-285 card.

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                    • #40
                      Originally posted by Kano View Post
                      I don't think that 20-25 fps are good for a game. Btw. you can simply change your res to 1280x720 to try it
                      I think this game is very playable at 20fps, personally. It's a strategy game, and most of the action takes place using the mini-map or clicking on platforms or buttons. Sure, the animations and cinematic scenes are a little choppy, but the framerate doesn't affect the gameplay that much. It's not as important as when you're playing an FPS or action game.
                      That's the reason I never tried it at a lower resolution. I don't like blurry interpolation, and it played fine for me at the low FPS.

                      And, for a quick update, the average FPS went up to 17-23 FPS, with the latest driver update.

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                      • #41
                        Originally posted by Kano View Post
                        First of all with a tft you have to use the native res otherwise it is interpolated - thats different from a crt. That does not look good at all, but when you only want to see the impact then you can try it of course.
                        Yes, I understand that, but at the same time it is not nearly as bad as you are making out. I mean, you loose some clarity on the edges, but it does not drastically hurt the graphics as much as you seem to be implying. Plus you can also just run it windowed, and get around all of the associated graphical problems. This I imagine would not even be much of a problem if you are playing on a mega-huge screen, which 1920x1280 really actually is. Most modern desktops have smaller screens than my comparatively dinky "17 LCD. And most games I play on R600g (and I play a lot of games) can handle 1280x1024 just fine.
                        Last edited by Hamish Wilson; 01-31-2012, 11:52 PM.

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                        • #42
                          Thanks Unigine for supporting the open source drivers!

                          I ran Oil Rush 1.01 on my GeForce 310 using the following drivers on Ubuntu Oneiric 3.0.0-15.

                          Code:
                          OpenGL vendor string: nouveau
                          OpenGL renderer string: Gallium 0.4 on NVA8
                          OpenGL version string: 2.1 Mesa 8.0-devel (git-f9f8ce3 oneiric-oibaf-ppa)
                          OpenGL shading language version string: 1.20

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                          • #43
                            Installed and run... it worked like a charm

                            Ubuntu 11.04 and 560 Ti, Nvidia drivers..

                            Ps: where do you guys see the fps?

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                            • #44
                              Originally posted by elect View Post
                              Ps: where do you guys see the fps?
                              You have to enable it under Options. It's the last tab, I think.

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                              • #45
                                Originally posted by Hamish Wilson View Post
                                Plus you can also just run it windowed, and get around all of the associated graphical problems.
                                Keep in mind that if you're using a composited environment, it usually unredirects fullscreen windows. This does not happen if you're running the game in a window, and that can be a considerable performance hit.

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