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  • Call for testers: dhewm3

    Heya,

    I started poking at the DOOM3 source a while ago, with no idea what I'm ending up with...
    It's still in its early stages, but I think I already got to a nice state which might be of interest of others.

    So if anyone cares, I'm interested in feedback, testing, bug reports and fellow hackers to improve this code base.

    Check out https://github.com/dhewm/dhewm3

    --dhewg

  • #2
    I have compiled it without problem. The game starts to it's menu.
    Sadly start a game does not work. Then i have tryed to start a map direct, that gives:

    http://paste.debian.net/152268/

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    • #3
      can someone explain me the strange name? "dhewm3 " ??

      Comment


      • #4
        Originally posted by towo2099 View Post
        I have compiled it without problem. The game starts to it's menu.
        Sadly start a game does not work. Then i have tryed to start a map direct, that gives:

        http://paste.debian.net/152268/
        Are you trying to use custom assets?
        Are all pk4 files present and up to date? See here

        Comment


        • #5
          Originally posted by Qaridarium View Post
          can someone explain me the strange name? "dhewm3 " ??
          Doom -> Dewm, mixed with my nick. Just because of the lack of a better name.

          Comment


          • #6
            Originally posted by dhewg View Post
            Are you trying to use custom assets?
            Are all pk4 files present and up to date? See here
            The pk4-files came from the 3 cd set.

            Edit: Now i have installed the files from patch 1.3.1 and the game seems to run now.
            Last edited by towo2099; 01-15-2012, 01:39 PM.

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            • #7
              I started playing with wayland, and fixed/improved the SDL2 wayland video driver.

              Since capturing videos with wl is a breeze (and we all love videos): preview

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              • #8
                The video quality and FPS on Wayland is stunning. I have NEVER seen OpenGL-intense gaming (presumably on an open source graphics driver?!?) with such a smooth framerate on the free desktop. I think you've just hit a milestone, buddy. Major kudos to you!

                I'll be trying to reproduce your results on Ivy Bridge shortly (this weekend).

                Comment


                • #9
                  Originally posted by dhewg View Post
                  I started playing with wayland, and fixed/improved the SDL2 wayland video driver.

                  Since capturing videos with wl is a breeze (and we all love videos): preview
                  What hardware were you using for this?

                  Comment


                  • #10
                    Originally posted by crazycheese View Post
                    What hardware were you using for this?
                    Radeon 6850 and i5-3570K at stock clocks.

                    Comment


                    • #11
                      Any chance you can implemt parts of the "Sikkmod" doom3 mod ? It really pimps the graphic of the game. Sadly the mod
                      is only availible for windows right now ..

                      Maybe you can implemt it directly into your version or simply build the mod for Linux ?
                      This would be really fantastic !

                      Here is the link:

                      http://www.moddb.com/mods/sikkmod/downloads/sikkmod-v12

                      The source is included in the tarball.

                      Thanks a lot,
                      christiaj

                      Comment


                      • #12
                        dhewg, i've been following your git for dhewm3 which is amazing! Major KUDOS for you! truly well done!

                        Comment


                        • #13
                          Originally posted by christian_frank View Post
                          Any chance you can implemt parts of the "Sikkmod" doom3 mod ? It really pimps the graphic of the game. Sadly the mod
                          is only availible for windows right now ..

                          Maybe you can implemt it directly into your version or simply build the mod for Linux ?
                          This would be really fantastic !

                          Here is the link:

                          http://www.moddb.com/mods/sikkmod/downloads/sikkmod-v12

                          The source is included in the tarball.

                          Thanks a lot,
                          christiaj
                          it's a bit premature to ask that, imo. let dhewg do what he thinks is the best for his modified engine. Once he consider to have reach a certain point he might do that! of simple you can clone his git tree and you could work into implementing that if you are a coder ofc.

                          Comment


                          • #14
                            Originally posted by Setlec View Post
                            it's a bit premature to ask that, imo. let dhewg do what he thinks is the best for his modified engine. Once he consider to have reach a certain point he might do that! of simple you can clone his git tree and you could work into implementing that if you are a coder ofc.
                            Nah, its okay.
                            The primary issue is that I don't know GL well enough, so I barely touched any renderer stuff in the tree (well apart from cleanups and refactoring).
                            I actually have an older patch for sikkmod against my tree, but I can't tell if that's the way to go. What I can say is that most options from that mod make the performance suck on r600g.
                            But anyone is welcome to improve the code and submit patches/pull requests

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                            • #15
                              hmmm i could contact Sikk on the doom3world.org forums and ask him if he would be interested to do that based on your code.

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