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Humble Introversion Bundle On Mesa/Gallium3D

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  • #16
    All of the Introversion games, as well as Dungeons of Dreadmore, work great using the latest open source drivers on my Radeon HD5770. Framerates are great.
    I haven't tried Crayon Physics yet. Aquaria used to work fine a year ago, but I haven't tried that one recently either since it's not on Desura. I have too many other games I've been playing.

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    • #17
      Originally posted by Chewi View Post
      And few people are more deserving of thanks than Flameeyes.
      Well he blogs a lot and I enjoy reading them

      Who do you think is deserving?

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      • #18
        Originally posted by FireBurn View Post
        Well he blogs a lot and I enjoy reading them

        Who do you think is deserving?
        I think you misunderstood me. He is VERY deserving! His blog is a gold mine.

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        • #19
          Originally posted by Chewi View Post
          I think you misunderstood me. He is VERY deserving! His blog is a gold mine.
          You're right I read it as "And a few people are more deserving"

          He's one of the ones who always blogs, I see you a lot on here but apart from that there's no one that sticks out in my mind - except maybe Mike Frysinger (vapier) - but for all the wrong reasons

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          • #20
            Hi all.

            I did the port of Multiwinia, and spent a while making sure it worked with all of the drivers/hardware I could get access to.

            I'm glad that I haven't heard of any problems: the credit must go entirely to the driver developers. Whilst certainly not perfect, the open-source drivers are an incredible effort, and they're improving every day: several of the problems just disappeared with newer versions of the drivers.

            I still recommend the closed source drivers for performance, but definitely give your favourite Gallium3D driver a go! Hearing success stories everyone happy!

            -- Sulix

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            • #21
              Originally posted by Ansla View Post
              I have the exact same graphics card and both games ran fine last time I tried them (several months ago). Like agd5f said, make sure you remove bundled C/C++ libraries and also any X11/xcb/opengl libs.
              Thank you! Removing the bundled libstdc++.so.6 from Crayon Physics worked great. In fact, it now seems to run even better than with Catalyst.

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              • #22
                Originally posted by sulix View Post
                I still recommend the closed source drivers for performance,
                -- Sulix
                I learned that performance is irrelevant.

                I have had so many problems with closed source drivers in the past and performance was never a problem.
                I use what is stable and secure and compatible.
                And if i need more performance i buy newer hardware.
                People blame open source drivers about video acceleration i think this is bullshit just buy a faster CPU to fix this problem.
                Right now i use a 3,8ghz phenomII quatcore if this is to slow i buy a newer one.
                i use a hd4770 right now if this card is to slow i buy a newer one.
                Blaming the open source driver because of performance is just bullshit.

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                • #23
                  Originally posted by Qaridarium View Post
                  I learned that performance is irrelevant.

                  I have had so many problems with closed source drivers in the past and performance was never a problem.
                  I use what is stable and secure and compatible.
                  And if i need more performance i buy newer hardware.
                  People blame open source drivers about video acceleration i think this is bullshit just buy a faster CPU to fix this problem.
                  Right now i use a 3,8ghz phenomII quatcore if this is to slow i buy a newer one.
                  i use a hd4770 right now if this card is to slow i buy a newer one.
                  Blaming the open source driver because of performance is just bullshit.
                  Perhaps I should clarify what I meant by saying "I still recommend the closed source drivers for performance". When playing Multiwinia, if the game is running slowly (and you are using the open-source drivers), try switching to the closed source driver and it will often run faster.

                  The open-source drivers do not support all of the features Multiwinia uses for performance, so naturally there will be some slowdown compared with the more complete closed-source drivers. Fortunately, on modern hardware this is rarely an issue, but upgrading hardware is not affordable for everyone.

                  So, respectfully, in some cases the open source driver is the performance bottleneck. The developers are always working to improve things, but it doesn't happen overnight. Buying new hardware --- whilst certainly a quick fix --- costs money; the closed-source drivers are free. But, by all means, use whatever drivers work best for you.

                  Still, as long as you're enjoying the game, it doesn't matter what driver you're using!

                  -- Sulix

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                  • #24
                    Just thought I should thank Sulix for his work, if not one else will.

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                    • #25
                      Thanks for the porting work, Sulix.
                      Did you port Darwinia also? I ask because on my machine, Darwinia sometimes has a slight stutter if I zoom out or scroll around very fast. It doesn't always happen though, and the game is generally smooth as butter.
                      Multiwinia, on the other hand, is perfectly smooth all the time. It makes sense if only the newer one was ported by you. In that case, great work.

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                      • #26
                        Originally posted by sulix View Post
                        The open-source drivers do not support all of the features Multiwinia uses for performance, so naturally there will be some slowdown compared with the more complete closed-source drivers. Fortunately, on modern hardware this is rarely an issue, but upgrading hardware is not affordable for everyone.
                        Just curious, what exactly does Multiwinia need that Mesa doesn't provide?

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