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Welcoming The ioDoom3 Project

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  • Welcoming The ioDoom3 Project

    Phoronix: Welcoming The ioDoom3 Project

    Following the release of the Doom 3 source-code last night by id Software under the GNU GPLv3, an "ioDoom3" project has already been formed out of this id Tech 4 engine code...

    http://www.phoronix.com/vr.php?view=MTAxOTA

  • #2
    I grabbed a copy last night on my macbook and attempted to build it in XCode 4.x after updating the project from XCode 3.2... Other than the fact that Lion doesn't support PowerPC anymore (breaks the build), and a library that isn't stripping right, it seems to build ok. There are about 800-1000 deprecation warnings thrown by llvm/g++ in the process.

    I then attempted to build on my x64 Ubuntu 11.10 PVR, and that failed as well. The build currently only works on a 32-bit machine, or a machine with a working multi-lib development environment, which I evidently don't have (since I always build native 64-bit stuff).

    I haven't tried building in Windows yet, but they do provide a Visual Studio 2010 project as well. I've got a copy of VS laying around, but I can't say that I'll have time to install it just for a test like this.

    If anyone is looking to join in the ioDoom3 effort, fixing the build for 64-bit and newer Macs, and cleaning up the large number of deprecation warnings might be a good place to start.

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    • #3
      awesome, cant wait to see what will come out of this.

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      • #4
        Originally posted by Veerappan View Post
        I haven't tried building in Windows yet, but they do provide a Visual Studio 2010 project as well. I've got a copy of VS laying around, but I can't say that I'll have time to install it just for a test like this.
        Good Luck! The solution has solution folders (not supported with express editions of visual studio) and depends on MFC (not available without a Visual Studio license).

        Riot claims to have gotten it to build: http://icculus.org/~riot/doom3_vcpp_express.txt but he's missing an include to comutil.h

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        • #5
          Originally posted by yogi_berra View Post
          Good Luck! The solution has solution folders (not supported with express editions of visual studio) and depends on MFC (not available without a Visual Studio license).

          Riot claims to have gotten it to build: http://icculus.org/~riot/doom3_vcpp_express.txt but he's missing an include to comutil.h
          I've got a VS10 Pro license, so this shouldn't be an issue. The missing include could be a problem, though. Hopefully that's an easy fix.

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          • #6
            Dungeon Doom

            I would like to see the dungeon doom package put together with these sources and transformed into a stand alone game.

            http://doom.wikia.com/wiki/Dungeon_Doom

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            • #7
              As I have boxed versions of Doom3, Doom3 ROE and Quake 4, I *really* hope iodoom will be capable of playing the game content, giving me a chance to re-enjoy Doom3 (As weird as it sounds, I *really* liked it) - this time on a decent 27" display coupled with good video card (GTX470) and 5.1 sound.

              Granted, when I play, I'll have to lock my kids (and wife) so they won't have nightmares - but a man got to do, what a man got to do!

              - Gilboa
              Last edited by gilboa; 11-24-2011, 03:00 AM.
              DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
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              BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
              LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

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              • #8
                I am sure the code will work for Doom 3 and Doom 3 expansion but I dont think it includes the Quake 4 code (although it would be GREAT if that was also opened up)

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                • #9
                  Was the expansion called d3xp? The files under that dir seem slightly newer than under game.

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                  • #10
                    Originally posted by curaga View Post
                    Was the expansion called d3xp? The files under that dir seem slightly newer than under game.
                    I would indeed assume that "d3xp" is short for "Doom 3 expansion pack".

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                    • #11
                      My secondary guess was "the port to run under windows xp", but then what would the primary platform have been :P

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                      • #12
                        Originally posted by jonwil View Post
                        I am sure the code will work for Doom 3 and Doom 3 expansion but I dont think it includes the Quake 4 code (although it would be GREAT if that was also opened up)
                        When it comes to Quake 4, it depends on if id treats it like it did Hexen and Heretic, or if they treat it as they did RTCW and actually release it themselves. Hexen and Heretic were originally released under a more restrictive license by Raven themselves, but were later (much later) re-released under the GPL, but we have not seen anything from them since. I personally would love a proper Elite Force source port for single player or one for the Soldier of Fortune series, though both do WINE fairly well and of course SoF 1 is native if you can get it.

                        RTCW was released by id themselves last year, but maybe that was because Grey Matter (the studio that actually made the game for them) was defunct. Though it is interesting that the Enemy Territory source code was released when Splash Damage is still alive and kicking, though that was always a freeware title anyway. Still, it opens up the possibility for ET:QW in the future. As for getting the source code to Prey, an id Tech 4 title but not an id one, Human Head did release the full source code to Rune under the GPL, so that is not an impossibility either.

                        Still, all in all this has been a good year for source code releases. The Shadowgrounds and Shadowgrounds Survivor code are publicly available (albeit under a nom-commercial license, but still, you could make a source port if you desired) and now we have the code to Doom 3 as well. Last year we also got the original Humble Indie Bundle titles as well as RTCW and ET and of course Revenge of the Titans from the second Bundle. And Seven Kingdoms was freed up not too long ago. So we are not doing that badly.

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                        • #13
                          Regarding source releases, what originally happened is that Doom was released under a restrictive non-commercial license. Then Heretic and Hexen were released under the same license. Then later ID decided to GPL doom but Raven didnt want to put in the effort (lawyer time etc) to GPL Heretic and Hexen. Both were eventually re-licensed as GPL recently AFAIK.
                          Hexen 2 was released as open source and was released under the GPL from the start.

                          Regarding Quake 4 and ET:QW, its a case of whether ID and Raven/Splash Damage are willing to release the source or not.

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                          • #14
                            Let's Generalize ...

                            Hi there

                            I have been looking at this Release for some time as it has the possibilty to establish several possible milestones in the linux ( if not cross platform) community....

                            1, The first reality of this milestone release is the ability to assess a New graphical benchmark fps for each machine respectively. GOing back to 2006 when I did my first bechmark with Norton on an XP machine I realised that the event was a way to show off the possibilities of the graphics card and how that was transfered to the screen. The small game that played itself was a off-road vehicle making tracks at varying frame rates displayed on the side of the window. NOW think of the fact that Unreal Tournament was used up until 2008 to show benchmarks of machine's graphical abilities. We now have the new STANDARDISED way to show a good game that would auto-run to show framerates and the machine's capabilities. Thinking back it was a poor performance by Norton , but as I went with the usual google search results for the likes of Everest etc to see what my machine could do and how it 'fair-ed' amongst others... there was little option in the benchmarking community at the time. That has now changed and I think a good graphical frames per second assessment-software is in order.



                            2. This news was posted on slashdot and after a couple of attempts to bring the progress of open source games based on the id3 engine ... I was unable to retain implications of these new modified games to others in the community.
                            However here's what I got (although not always implemented).
                            It seems smokin' guns is the only thing to have anything that beats the "Mad-dog McCree" president that established this type of First person gaming. No-one can better the generation that tried to 'out-wit the bandit' and we see that this especially has a magnetic attraction in the American market (fun for everyone else too).
                            Of the id2 engine I feel that a Reddwarf style remake would be the making of this engine as avid fans from all over the world can fathom the ingenious plots/levels that the BBc drama would spurn. If you know of a Reddwarf game based on any Engine then let me know and I will pursue it. ???
                            http://en.wikipedia.org/wiki/Red_Dwarf

                            I hope that the id4 engine release will mean that this will lead to more lightsabre style games being made for pc-arcade-linux boxes that are sure to prevail in the coming decade as the price of components continues to depeciate.

                            My last and only pledge and request is to ask that you update all of the doom3 wiki-s that you come across on your journey into ascertaining the best niche that you may mushroom into.


                            Good luck with the Quest !!

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                            • #15
                              Uh...what?

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