Announcement

Collapse
No announcement yet.

Welcoming The ioDoom3 Project

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Irritant View Post
    Uh...what?
    I second the above ...
    DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
    SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
    BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
    LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

    Comment


    • #17
      Originally posted by 3rdwiki View Post
      Hi there

      I have been looking at this Release for some time as it has the possibilty to establish several possible milestones in the linux ( if not cross platform) community....

      1, The first reality of this milestone release is the ability to assess a New graphical benchmark fps for each machine respectively. GOing back to 2006 when I did my first bechmark with Norton on an XP machine I realised that the event was a way to show off the possibilities of the graphics card and how that was transfered to the screen. The small game that played itself was a off-road vehicle making tracks at varying frame rates displayed on the side of the window. NOW think of the fact that Unreal Tournament was used up until 2008 to show benchmarks of machine's graphical abilities. We now have the new STANDARDISED way to show a good game that would auto-run to show framerates and the machine's capabilities. Thinking back it was a poor performance by Norton , but as I went with the usual google search results for the likes of Everest etc to see what my machine could do and how it 'fair-ed' amongst others... there was little option in the benchmarking community at the time. That has now changed and I think a good graphical frames per second assessment-software is in order.
      What are you smoking? Presumably last 10 years...

      2. This news was posted on slashdot and after a couple of attempts to bring the progress of open source games based on the id3 engine ... I was unable to retain implications of these new modified games to others in the community.
      However here's what I got (although not always implemented).
      It seems smokin' guns is the only thing to have anything that beats the "Mad-dog McCree" president that established this type of First person gaming. No-one can better the generation that tried to 'out-wit the bandit' and we see that this especially has a magnetic attraction in the American market (fun for everyone else too).
      Of the id2 engine I feel that a Reddwarf style remake would be the making of this engine as avid fans from all over the world can fathom the ingenious plots/levels that the BBc drama would spurn. If you know of a Reddwarf game based on any Engine then let me know and I will pursue it. ???
      http://en.wikipedia.org/wiki/Red_Dwarf
      I remember seeing the Mad-dog McCree CD in the previous life. It was something about 1850-1870 IIRR. It was established something?

      I hope that the id4 engine release will mean that this will lead to more lightsabre style games being made for pc-arcade-linux boxes that are sure to prevail in the coming decade as the price of components continues to depeciate.
      Lightsabre? I liked Jedi Academi etc, in the previous life.

      My last and only pledge and request is to ask that you update all of the doom3 wiki-s that you come across on your journey into ascertaining the best niche that you may mushroom into.

      Good luck with the Quest !![/SIZE]
      Mushrooms... That explains something... )

      Comment


      • #18
        We have much more advanced engines nowadays, and, while kind from Carmack's part, it's pretty useless now, also kinda promoting segmentation and sliding a paradigm down into our throats. Carmack would do better contributing $$ or some ideas to our own engines.
        Last edited by WillyThePimp; 11-27-2011, 08:32 PM.

        Comment


        • #19
          Originally posted by WillyThePimp View Post
          We have much more advanced engines nowadays, and, while kind from Carmack's part, it's pretty useless now, also kinda promoting segmentation and sliding a paradigm down into our throats. Carmack would do better contributing $$ or some ideas to our own engines.
          I see you have completely discounted the advantages of having such code around so that we can make source ports.

          Besides, since when did contributing to the community have so many strings attached?

          Comment


          • #20
            Originally posted by Hamish Wilson View Post
            I see you have completely discounted the advantages of having such code around so that we can make source ports.

            Besides, since when did contributing to the community have so many strings attached?
            Exactly, when did releasing an 8-9 years old engine become the only way to contribute to OSS? The money and effort put in this would have been much better spent in many of the needs some of the better (even better than their own) engines we already have (Ogre3D, for example).

            Many positive things with this release, positive useless things. Useless in the sense nothing is really being driven forward.

            Comment


            • #21
              Originally posted by WillyThePimp View Post
              Exactly, when did releasing an 8-9 years old engine become the only way to contribute to OSS? The money and effort put in this would have been much better spent in many of the needs some of the better (even better than their own) engines we already have (Ogre3D, for example).

              Many positive things with this release, positive useless things. Useless in the sense nothing is really being driven forward.
              Why should he release anything at all, if you are going to act like this is somehow a bad thing? Especially considering, other than legal fees (done in-house by Bethesda lawyers due to their own demands, none of the other releases had to clear legal except for maybe RTCW) how much money or effort did you expect this to have used?

              I for one value having the Doom 3 source for source port purposes alone, let alone anything else. He is giving what he has to give, and I think you are being extremely rude and are doing a disservice to the community to ask more of him, especially as I do not know if you have done anything that is more productive. I know I certainly have not.

              Comment


              • #22
                Originally posted by Hamish Wilson View Post
                Why should he release anything at all, if you are going to act like this is somehow a bad thing? Especially considering, other than legal fees (done in-house by Bethesda lawyers due to their own demands, none of the other releases had to clear legal except for maybe RTCW) how much money or effort did you expect this to have used?

                I for one value having the Doom 3 source for source port purposes alone, let alone anything else. He is giving what he has to give, and I think you are being extremely rude and are doing a disservice to the community to ask more of him, especially as I do not know if you have done anything that is more productive. I know I certainly have not.
                Well fucking said.

                @ WillyThePimp: iD Software owes you NOTHING, so take your trolling ass elsewhere if you're not here to contribute something in a positive light.

                Comment


                • #23
                  Originally posted by WillyThePimp View Post
                  Exactly, when did releasing an 8-9 years old engine become the only way to contribute to OSS? The money and effort put in this would have been much better spent in many of the needs some of the better (even better than their own) engines we already have (Ogre3D, for example).

                  Many positive things with this release, positive useless things. Useless in the sense nothing is really being driven forward.
                  Hopefully ID will simply ignore such posts, and continue to releasing their future engines under GPL.

                  - Gilboa
                  DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
                  SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
                  BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
                  LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

                  Comment


                  • #24
                    Too bad I can't find any linux friendly digital downloads for purchasing doom3+expansion.
                    I've lost my original box set
                    Would be fun to play around a bit with the original before delving into the gpl code.
                    Not to mention all the "art" is still closed.

                    Why doesn't desura have doom3 ? :/

                    Comment


                    • #25
                      Originally posted by Soul_keeper View Post
                      Too bad I can't find any linux friendly digital downloads for purchasing doom3+expansion.
                      I've lost my original box set
                      Would be fun to play around a bit with the original before delving into the gpl code.
                      Not to mention all the "art" is still closed.

                      Why doesn't desura have doom3 ? :/
                      Did you not see all the links to steam? You get all the data files and the CD keys.

                      Comment


                      • #26
                        Originally posted by RussDill View Post
                        Did you not see all the links to steam? You get all the data files and the CD keys.
                        He said "Linux friendly". I find this in desura: http://www.desura.com/games/doom-iii

                        Comment


                        • #27
                          Originally posted by gilboa View Post
                          Hopefully ID will simply ignore such posts, and continue to releasing their future engines under GPL.
                          Well, I doubt anyone from id is reading these forums anyway.

                          Originally posted by Drago View Post
                          He said "Linux friendly". I find this in desura: http://www.desura.com/games/doom-iii
                          That is simply a page they put up mostly for modding features, which are not supported on Linux at the moment. It will also try and find the game executable if you have it installed on your system, although it did not find mine, which is installed in /usr/local/games/doom3 which is the default. I can manually direct it to the game executable if I wanted to though.

                          It would be nice if you could get all the native id games through Desura though, but somehow I do not see that happening anytime soon. A real shame too, since Tux Games is not selling any id games any-more. I guess Soul_keeper's best hope is try and grab a copy second hand, so it does not at least count as another Windows sale.
                          Last edited by Hamish Wilson; 11-29-2011, 01:57 PM.

                          Comment


                          • #28
                            Regarding MFC, IIRC these are available via the Windows Driver Development kit.

                            Comment


                            • #29
                              Originally posted by WillyThePimp View Post
                              The money and effort put in this would have been much better spent in many of the needs some of the better (even better than their own) engines we already have (Ogre3D, for example).
                              Sure, iD should stop working on their own games and work to improve the existing open source engines. I'm willing to endorse this troll on the sole basis that Rage, as a game, sucks ass and is indicative of a lack of creativity within the studio.

                              Comment

                              Working...
                              X