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Doom 3 Source Code Published Under The GPL

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  • #16
    Which is why Carmack's modifications involved a couple of lines, I guess.

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    • #17
      So what does it use then? Soft shadows? Something else?

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      • #18
        https://github.com/TTimo/doom3.gpl/b...raw_common.cpp

        line 1151

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        • #19
          Originally posted by del_diablo View Post
          So what does it use then? Soft shadows? Something else?
          It's using the typical stencil volume method you see out on the web tuts.

          Overall I didn't find much useful things yet in the source. Much of it is circa 2003 ARB rendering, no GLSL. The code pretty much resembles any other heavily updated Quake engine in it's techniques for rendering. It's nice and clean, and very well structured though.

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          • #20
            I found it interesting they wrap malloc, claim the wrapper outdoes it by 70x in the best case, and is equal in th worst case.

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