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So what does it use then? Soft shadows? Something else?
It's using the typical stencil volume method you see out on the web tuts.
Overall I didn't find much useful things yet in the source. Much of it is circa 2003 ARB rendering, no GLSL. The code pretty much resembles any other heavily updated Quake engine in it's techniques for rendering. It's nice and clean, and very well structured though.