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Phoronix: A New Commercial Game For Linux That's Not An FPS
There's a new commercial game coming to Linux that's not yet-another-first-persons-shooter. Besides not being an FPS, one of the most common genres of Linux native commercial games, the game studio behind this title claims "there are some technical details about this game that make it completely unique within Linux."..
GNUStep is a reimplementation of the Mac OSX api, but unlike WINE, it doesn't have to reach 100% application compatibility to be useful. It's really a good GUI api and that's about all it does. A lot of the background processing etc can be handled by existing standards/apis like OpenAL/OpenCL/OpenGL. GNUStep is more about making the frontend pretty and making all the core API functions easily accessible to programmers so they can get more done with less code. It's a very very cool system. The desktop side of it is really only lacking a completed web browser before it could be a serious competitor to KDE/GNOME. Making the desktop integrate with the rest of the system would take a team of 4 people about 3 months to implement.
As far as I know, GNUStep is like Qt and GTK. It isn't anything like WINE. It probably has more in common with CUPS.
have a look at the readme for the required dependencies.
we'd like to know if the game starts and runs fine everywhere.
there is probably no point bothering to try it out without up-2-date proprietary video card drivers and a dedicated video card.
don't take this too much as a gameplay-preview - it may be difficult getting started (i.e. "why am i hitting the walls all the time?"). in the full game you progress from a slow ship on a slow introductory track that is focused more on combat towards faster and faster tracks and ships.
On my 32-bit Debian system, everything seems to be working fine right out-of-the-box. GUI, sound, controls, the game itself...
I've been running the game on a Radeon HD5670 with the Mesa r600g driver, and it seems to be working very well. So far the only exception is the post processing stuff, firing the guns or hitting the wall leads to an instant segfault. This is a driver bug, and filed as such upstream: https://bugs.freedesktop.org/show_bug.cgi?id=43341 Hopefully this can be fixed soon.
When/if I have more time I can try it out on my Intel G45, it might be below the requirements for the game but quite a lot seems to be shared in the intel driver so if it works on G45 chances are it works on the faster stuff too.
Anyway, from what I can tell it's a very cool, well designed game. I'm getting my ass kicked even on Easy, but that's something I'm used to
thanks very much for your test and the endorsement.
the driver bug sounds awful, the only good news is that you should be able to turn off all post-processing in the video-preferences to work around it. does this solve the segfault-issue? do you have any more information where this bug occurs - only mesa r600 driver? i'd like to add this to the "known issues" in the ReadMe.
as i said its much easier to get started gameplay-wise in the full version ;-)
btw i've just worked around an awful driver bug in the proprietary ATI drivers which could result in abysmal performance and ugly graphics corruption. new beta later today.
EDIT: ok i think i got the required information from the bug-report you filed (thanks!). i've added this to the readme:
* CoreBreach hits a driver-bug in the Mesa R600 ATI drivers, resulting in a game crash. Turn off "Post-processing" in the video-preferences to work around the issue or switch to the proprietary binary drivers (https://bugs.freedesktop.org/show_bug.cgi?id=43341).