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Postal III On Linux Is Kaput For Now

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  • #31
    Originally posted by deanjo View Post
    I absolutely hate FPS with driving elements to it.

    +

    =
    Not good enough for deanjo

    Comment


    • #32
      I love Carmack. Stuff gets done. I hope he will still kick those bureaucrats and windows faqs asses and push Rage to linux, and maybe even doom3 engine.
      But what would be Linux FPS gaming without Carmack today? He is the one who makes things happen. Not Valve, Not EpicMegagames, Not this *unpayed* guy.

      I wonder how would Carmack behave in his pants? Leave the company with all key developers and found his own one continuing to push his line, like what they done with Softdisk?

      UT3 sold like sht on Windows because they refused to port it to Linux. Its nice watching them porting good stuff to useless BSh!te OS.

      Make world crappier place, one K lines a day and get payed for it, keep it up!

      Comment


      • #33
        Originally posted by crazycheese View Post
        UT3 sold like sht on Windows because they refused to port it to Linux.
        That's an interesting theory. There would at least be one million Linux users willing to buy UT for it. That would be +1 million sales.

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        • #34
          Originally posted by Detructor View Post
          you are a very very ill person. Everyone loves those games, it's like saying "I don't like nougat", that's just wrong. Everyone loves it and who don't loves it must be considered ill.
          I'm a simulation fan. Racing games with bumper-car physics are not my cup of tea.

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          • #35
            Originally posted by V!NCENT View Post

            +

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            Not good enough for deanjo
            A straight fps is a good time waster. But a driving element in a fps always seems to cheapen a fps feel and always feels tacked on.

            Comment


            • #36
              Originally posted by V!NCENT View Post
              That's an interesting theory. There would at least be one million Linux users willing to buy UT for it. That would be +1 million sales.
              Don't forget word of mouth. If all the Linux users who would've bought UT3 also told their friends to get it the number of copies sold would've snowballed. More users = more mods = better game = more users etc. UT3 never reached that critical mass, and cutting out a loyal fan base is one way to ensure that never happens (so is forcing GameSpy).

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              • #37
                Not quite the truth...

                This article is not quite the truth... I will let Vince himself do the talking for me.

                Thanks for writing.

                Yes, I said that recently, because its true, the Source engine doesnít support it

                But we want to do it, so itís a question of finding a way

                V
                I suspected they would have problems with Source, but these are dedicated people and they actually care about their users. So we will get it eventually, after all, it is not like we got Postal 2 on launch day either.

                Another interesting quote:
                Ryan [Gordon] is the best, period. Heís been a big supporter and dear friend. The world would be a lot better if more people acted in good faith like him.

                Comment


                • #38
                  Originally posted by deanjo View Post
                  A straight fps is a good time waster. But a driving element in a fps always seems to cheapen a fps feel and always feels tacked on.
                  It's not as if Carmageddon was such a good driving simulator :P

                  Rage is exaclty what happens when you put the source code from Carmageddon II and Quake 2 together. A better explenation is impossible.

                  And I too am a racing sim fan, which inculdes:
                  -Gran Turismo all the way from the first to the PS3;
                  -Colin McRae up to Dirt 3;
                  -Grid.

                  I also enjoy games like F-Zero and Wipeout (original and the PSP and the PS3 versions)

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                  • #39
                    Sorry to plug my site again but one of my forum regulars Hamish actually contacted RWS about Postal 3 and got a direct response:
                    http://gamingonlinux.com/index.php?threads/postal3.339/

                    Scroll down for the first post and second post on page 2.

                    Comment


                    • #40
                      Originally posted by V!NCENT View Post
                      ... we used to have "OMG 3D desktop!", then "WTF virtualisation!", then "WOW KDE4", then "AMMAGAWD Gallium!"....
                      Well, I can understand that "innocent Windows user" might be charmed by Compiz and KDE4, but not Gallium. What is it worth for user that hadn't ever been dealing with "OSS GPU drivers" vs. "vendor-supplied binary blobs" on his or her platform? Standard experience with GPU drivers for typical Windows user is "install right after installing the OS and forget about the driver until some app comes out that require freshen one and/or new GPU". Gallium vs. DRI1 DDX vs. binary-blobs is a struggle and a curse of a Linux desktop. There's nothing like "AMMAGAWD" in Gallium.

                      2All
                      General thought: what if EPIC would hire icculus to port UT-3 to the Linux/Mac OS X and then sell this ported engine as a part of HiB? I.e., people still would have to buy UT-3 on Steam or at their favorite retail store, but would be able to play UT-3 on Mac and Linux using game client bought from HiB. Sure, that bundle shouldn't contain only linux/Mac versions of UT-3 client, it should also contain something to be interesting for Windows users (thus to make revenue bigger), and it would be possible for people to split their payment between "UT-3 linux/mac client" and "rest of games". It'd be extremely interesting to conduct such HiB and took a look into the resulting sales numbers.

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                      • #41
                        Originally posted by lexa2 View Post

                        2All
                        General thought: what if EPIC would hire icculus to port UT-3 to the Linux/Mac OS X and then sell this ported engine as a part of HiB? I.e., people still would have to buy UT-3 on Steam or at their favorite retail store, but would be able to play UT-3 on Mac and Linux using game client bought from HiB. Sure, that bundle shouldn't contain only linux/Mac versions of UT-3 client, it should also contain something to be interesting for Windows users (thus to make revenue bigger), and it would be possible for people to split their payment between "UT-3 linux/mac client" and "rest of games". It'd be extremely interesting to conduct such HiB and took a look into the resulting sales numbers.
                        The UT3 engine is already ported to Mac. It appeared in the Sept UDK release.

                        Comment


                        • #42
                          Originally posted by deanjo View Post
                          The UT3 engine is already ported to Mac. It appeared in the Sept UDK release.
                          Well I guess that's good for Mac users but it doesn't invalidate that it would be interesting to see an amount of sales in case such kind of HiB would be held.

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                          • #43
                            Why would the Humble Indie Bundle allow only engine code from Epic when it is supposed showcasing the best of the Indie scene?

                            You can release games successfully on Linux without being part of the Humble Indie Bundle you know...

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                            • #44
                              Originally posted by Hamish Wilson View Post
                              Why would the Humble Indie Bundle allow only engine code from Epic when it is supposed showcasing the best of the Indie scene?

                              You can release games successfully on Linux without being part of the Humble Indie Bundle you know...
                              ... and also you can simply throw out Linux support and be happy with it, you know.

                              Read it simple: HiB shown that Linux gamers exist and that they are ready to pay more than Windows folks for the games that run natively on the OS of their choice. There was a statement in this thread that icculus hadn't finish his work on UT3 for linux due to EPIC refused to pay for linux support. So I just had put those two things together and thought about an interesting thing that might content everyone out there. LInux gamers would get what they want; HiB would gain extra publicity and earn some more money to support charity and indie developers; EPIC would get additional sales and +1 to reputation from linux gamers. I know that HiB is supposed to be only about indie scene, e.t.c., e.t.c., but that's another and separate discussion I don't want to flame about.

                              Comment


                              • #45
                                Originally posted by lexa2 View Post
                                ... and also you can simply throw out Linux support and be happy with it, you know.

                                Read it simple: HiB shown that Linux gamers exist and that they are ready to pay more than Windows folks for the games that run natively on the OS of their choice. There was a statement in this thread that icculus hadn't finish his work on UT3 for linux due to EPIC refused to pay for linux support. So I just had put those two things together and thought about an interesting thing that might content everyone out there. LInux gamers would get what they want; HiB would gain extra publicity and earn some more money to support charity and indie developers; EPIC would get additional sales and +1 to reputation from linux gamers. I know that HiB is supposed to be only about indie scene, e.t.c., e.t.c., but that's another and separate discussion I don't want to flame about.
                                Take a look at what the average price was per game and you would see why companies are not quick to support a port. The revenue generated would hardly even cover one junior programmers salary for a year.

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