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Rage Linux Port Is Not Likely Until 2012

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  • Rage Linux Port Is Not Likely Until 2012

    Phoronix: Rage Linux Port Is Not Likely Until 2012

    The much anticipated Rage video game was released yesterday by id Software as the inaugural title on their next-generation id Tech 5 engine. Unfortunately, as expected, this first-person shooter mixed with racing game was released without a native Linux client at launch...

    http://www.phoronix.com/vr.php?view=OTk2OQ

  • #2
    Great article,
    I only hope it won't be the source for another pile of articles about how Rage is not yet available on Linux.

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    • #3
      You "heard" that it's coming in 2012? :/

      Well, if it's true: Better late than never.

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      • #4
        I can wait. 2012 is fine for me

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        • #5
          id Tech 4

          Good thing about the liberation of Doom3 source and a possible iodoom3, is we hopefully will see this engine benchmarked (finally).

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          • #6
            Even this cake is a lie! Like UT3, Steam...

            So, please, don't start a new series of articles that we all know how will end: we'll never play Rage on linux. Sad but true

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            • #7
              I heard the game sucks terribly on Windows. I'm not going crazy if Rage is on Linux.

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              • #8
                given the current game issues that Windows users face, a Linux/Mac port might end up better in 2012: http://forums.steampowered.com/forum....php?t=2154053

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                • #9
                  At least, the game will come with the bugs fixed. It seems that in windows there are several problems:

                  - Slow texture streaming

                  Video: Poor performance

                  - No advanced graphic configuration. The game autoconfigure itself to ensure a 60 fps stability. You only can change resolution, brightness and antialiasing.
                  - Menu for changing weapons adapted for a gamepad rather than a mouse+keyboard.

                  AMD and NVIDIA are realising new beta drivers to fix texture problems, but it seems that don't work for everyone.

                  I haven't played the game, this information is only what I have read.

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                  • #10
                    I wonder if it's using OpenGL or DirectX in Window$?

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                    • #11
                      Nice looking shotgun Who needs advanced configuration, it has config file for that. Or are these windows players so gui spoiled that they don't know how to configure with text files...

                      @cl333r it uses opengl.

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                      • #12
                        Originally posted by cl333r View Post
                        I wonder if it's using OpenGL or DirectX in Window$?
                        Supposedly, OpenGL, and I'm guessing that's where most problems are coming from -- no other game has ever pushed OpenGL so far.

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                        • #13
                          As long as they're still considering it for Linux, I'm really happy.

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                          • #14
                            Originally posted by Dukenukemx View Post
                            I heard the game sucks terribly on Windows.
                            You heard wrong. It sucks terribly on Windows, Xbox360 and PS3, actually. And just technical glitches but weak story, lack of immersion, totally pointless questing. The works.

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                            • #15
                              I guess I will wait until 2012 to buy a copy for running on Linux. Maybe it will be in the bargain bin at big box mart by then.

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