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Rage Linux Port Is Not Likely Until 2012

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  • For Rage using OpenGL 3.2? The only source I got is a screenshot of the console "created OpenGL 3.2 context":
    http://steamcommunity.com/id/leithba...08047549866565

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    • an updated driver for all windows is out
      vista/7 x86/x64
      http://www2.ati.com/DRIVERS/hotfix/c...win7_vista.exe
      xp xpx64
      http://www2.ati.com/DRIVERS/hotfix/c...iew3_winxp.exe

      the textures are not "moving" any more . one thing is that this driver has same numbers for serial than previous preview
      it renders great and fps are getting a normal level

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      • You should have linked to the actual web page, not the direct download :-/

        http://support.amd.com/us/kbarticles...eDriverV3.aspx
        Last edited by RealNC; 10-19-2011, 05:38 PM.

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        • Originally posted by Hephasteus View Post
          You had better have repeated textures or you just don't encapsulate something. And dungeons had better have a repeatable texture theme or it doesn't look right.
          Setting, lightning, atmosphere, kind of debree... it just looks great. Sure you can see reocuring overlay/brush things, but not like copy-pasting the same 4-by-4-meter_texture^(infinite).

          It just looks great.

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          • BTW, just to point out anyone wanting it to run it in wine and take advantage of the Cuda use in Rage there is a nice little "How-To" posted here:

            http://www.nvnews.net/vbulletin/showthread.php?t=167516

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            • Originally posted by RealNC View Post
              You should have linked to the actual web page, not the direct download :-/

              http://support.amd.com/us/kbarticles...eDriverV3.aspx
              links come from Rage3D http://www.rage3d.com/board/showthread.php?t=33982817
              where they wrote : "They are not officially posted yet on AMD's site so no idea what new changes."

              by the way , this new driver is not that good and i found a good change to do to make t3xtures look good .
              the trick is to add "+s_streamBufferSizeK 128" after rage.exe .
              by default the value is 42 . i did not check if 256 gives better results yet as 128 is quite nice .

              i tried to change some others cvars but no success

              cm_memoryMap "0"
              cm_backFaceCull "0"
              fc_maxCacheMemoryMB "96"

              the 2 first to 1 and the last to 4096 but no luck

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              • I installed the drivers. The game is now playable. Previously it would freeze every few seconds. Speed isn't that great though; previously, between the freezes, it would give me 60FPS. Now it's about 30-40.

                We'll see how it runs with the new i5 2500K system I'm expecting for next week.

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                • John Carmack posted this on Twitter:

                  "We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage."

                  Rage's game world to me is a confusing mess of too many different textures. I get shot at by bandits and have no freaking clue where they're shooting from since I can't see them in all that visual mess. Making textures "sharper" by upscaling isn't going to improve things in this regard.

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                  • Originally posted by RealNC View Post
                    I get shot at by bandits and have no freaking clue where they're shooting from since I can't see them in all that visual mess.
                    No, no, no, you can't hit them because they are ninja mutants.

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                    • id is mostly dead now. http://kotaku.com/5851953/doom-4-ind...ointing-launch

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