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Another Studio Is Working On A Unigine-Based Game

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  • Another Studio Is Working On A Unigine-Based Game

    Phoronix: Another Studio Is Working On A Unigine-Based Game

    Unigine Corp announced yesterday they have a new licensee for their Unigine Engine. The latest game studio to license this visually impressive multi-platform game engine -- with first-rate Linux support -- is BlueGiant Interactive. BlueGiant is developing a real-time strategy game using the Unigine Engine...

    http://www.phoronix.com/vr.php?view=OTg2MA

  • #2
    Nice! Looks very good! Then GoGoGo Mesa. I want to play that games with your drivers! We need minimum OpenGL3 and tons of performance improvements!

    But I think that Mesa is on a good way to it.

    The most important thing we need at the moment is GLSL 1.3. Is someone even working on it? Any branch open for it or any patches to test? Really wanna have it!

    Greetungs

    Wubbbi

    Comment


    • #3
      For unigine - you are going to be happier with OpenGL 4+

      Comment


      • #4
        Originally posted by Wubbbi View Post
        Nice! Looks very good! Then GoGoGo Mesa. I want to play that games with your drivers! We need minimum OpenGL3 and tons of performance improvements!
        But I think that Mesa is on a good way to it.
        The most important thing we need at the moment is GLSL 1.3. Is someone even working on it? Any branch open for it or any patches to test? Really wanna have it!
        Greetungs
        Wubbbi
        in my point of view mesa the main version can't support openGL3...

        they only can support a mesa3.0

        because of software patents like the floating point HDR graphic patent.
        another important one is the s3tc patent...
        in the patent law in Germany the floating point hdr patent isn't valid but the s3tc one is.
        in the US law both are valid.

        the Linux people should better go for Open Cl and a ray-tracing game engine.

        Comment


        • #5
          In Unigine the s3tc patent could be worked around (by using uncompressed textures) this would however increase the amount of memory required dramatically and limit the size of game you could make.
          Some Unigine features (most notably HDR lighting) rely quite heavily on floating point textures. You could possibly work around these limitations.
          Other Unigine features rely on OpenGL4 (or extensions) though there is a OpenGL ES version for portable devices.

          Comment


          • #6
            Hopefully there will be a Linux client for this forthcoming Unigine-based RTS, which shouldn't be much of a problem considering the full Linux compatibility with Unigine.
            I call trolling, again, on Phoronix, and with good reason.

            Blizzard has a long history of making games for both *nix (Mac) and Wintel OSes, yet they don't release games for Linux.

            In Blizzard's case it's even stupider because they make ALL of the binaries needed for *nix systems, not just the engine. For whatever reasons they are being stupid and doing that, that is reality.

            So, just because some game maker uses an engine that is compatible with *nix systems in no way shape or form means it will be on all the systems it is compatible with.

            Comment


            • #7
              Originally posted by Qaridarium View Post
              in my point of view mesa the main version can't support openGL3...

              they only can support a mesa3.0

              because of software patents like the floating point HDR graphic patent.
              another important one is the s3tc patent...
              in the patent law in Germany the floating point hdr patent isn't valid but the s3tc one is.
              in the US law both are valid.

              the Linux people should better go for Open Cl and a ray-tracing game engine.
              S3TC is not a requirement for any version of OpenGL, it's simply an optional extension that many apps decided to require.

              --enable-floating-point is the only bit that will be required for GL3, and I don't believe there is anything in GL4 that would be a problem either.

              Comment


              • #8
                Originally posted by Wubbbi View Post
                The most important thing we need at the moment is GLSL 1.3. Is someone even working on it? Any branch open for it or any patches to test? Really wanna have it!
                There's definitely work going on. This week there's been several patches fixing native integer support, which is one of the major changes. I know there has previously been patches for switch statements, although i'm not sure it was ever committed.

                I'm actually not sure what exactly is still left to do. I think if you look through some of the TODO files you can find 1 or 2 things listed, but it would be nice if a Mesa dev could make a full list of exactly what needs to happen and approximately how much work it will take to finish.

                Comment


                • #9
                  Originally posted by Qaridarium View Post
                  in my point of view mesa the main version can't support openGL3...

                  they only can support a mesa3.0

                  because of software patents like the floating point HDR graphic patent.
                  another important one is the s3tc patent...
                  in the patent law in Germany the floating point hdr patent isn't valid but the s3tc one is.
                  in the US law both are valid.

                  the Linux people should better go for Open Cl and a ray-tracing game engine.

                  Even if so, I dont care about patents. I have --enable-texture-floating enabled and the s3tc installed. All is working on my machine. I really dont care about that patents. And yes ... I live in Germany. BND come to me and kill me!!!!


                  Greetings

                  Wubbbi
                  Last edited by Wubbbi; 09-01-2011, 03:49 AM.

                  Comment


                  • #10
                    Originally posted by Yfrwlf View Post
                    I call trolling, again, on Phoronix, and with good reason.

                    Blizzard has a long history of making games for both *nix (Mac) and Wintel OSes, yet they don't release games for Linux.

                    In Blizzard's case it's even stupider because they make ALL of the binaries needed for *nix systems, not just the engine. For whatever reasons they are being stupid and doing that, that is reality.

                    So, just because some game maker uses an engine that is compatible with *nix systems in no way shape or form means it will be on all the systems it is compatible with.
                    yup just more trolling from Phoronix but temping us with linux...
                    This site has literally plummeted in usefulness to just hardware and xorg stuff

                    Comment


                    • #11
                      With no actual mention of Linux for that game, it does make me wonder.

                      I personally would like an update on this Unigine game with the included link back to phoronix.

                      https://annorath-game.com/

                      http://phoronix.com/forums/showthrea...nd-3D-Designer

                      Comment


                      • #12
                        Originally posted by smitty3268 View Post
                        S3TC is not a requirement for any version of OpenGL, it's simply an optional extension that many apps decided to require.

                        --enable-floating-point is the only bit that will be required for GL3, and I don't believe there is anything in GL4 that would be a problem either.
                        "many apps decided to require."

                        in my point of view its 100% the same result! no matter its a requirement for an openGL version or not.

                        even if there is no s3tc the game engine can not deliver a competitive results because of the limitation of the bandwidth of the vram.

                        on the vram size you can just buy the bigger card maybe a 4gb vram card or more but on the speed side you can not have more GB/s out of your ram interface.

                        bigger size in vram means it need more GB/s bandwidth for the same result!

                        this kind of "opensource" game engine will just lost all competitive benchmarks and competitive optical customer reviews.

                        Comment


                        • #13
                          Originally posted by Wubbbi View Post
                          Even if so, I dont care about patents. I have --enable-texture-floating enabled and the s3tc installed. All is working on my machine. I really dont care about that patents. And yes ... I live in Germany. BND come to me and kill me!!!!


                          Greetings

                          Wubbbi
                          in germany patent law only hit companys and no privat human!

                          privat humans can use all patents withlout any paymend.

                          but if you try to make money they will f. you

                          Comment


                          • #14
                            Originally posted by Qaridarium View Post
                            in germany patent law only hit companys and no privat human!

                            privat humans can use all patents withlout any paymend.

                            but if you try to make money they will f. you
                            I know. Thus I personally dont care about any patents. I just use them as I want to. So the point with "S3tc or --texture-floating is requierd [...] You wont be able to run it" is compleetly wrong in this place. I use it and it works. So why do I care about it? Just becuase Upstream ( Mesa ) now the Distributions do not include it, it does not mean that its not possible to use.


                            Greetings

                            Wubbbi

                            Comment


                            • #15
                              Originally posted by Wubbbi View Post
                              Originally posted by Qaridarium View Post
                              in germany patent law only hit companys and no privat human!

                              privat humans can use all patents withlout any paymend.

                              but if you try to make money they will f. you
                              I know. Thus I personally dont care about any patents. I just use them as I want to. So the point with "S3tc or --texture-floating is requierd [...] You wont be able to run it" is compleetly wrong in this place. I use it and it works. So why do I care about it? Just becuase Upstream ( Mesa ) now the Distributions do not include it, it does not mean that its not possible to use.


                              Greetings

                              Wubbbi
                              Right, since they only care about making money, going after individuals doesn't help them. It gives bad PR to both their company and to patents, which is too bad because patents, especially software patents, need more bad PR so the public will notice the problem more and rebel against their governments implementing these artwork/math monopolies in particular.

                              So please support open source projects implementing patents. Just make it so the patented part can be easily separated so that you can still get more support from the countries of the world which are under corporate dictators.

                              Comment

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