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Frozenbyte Bundle Crosses $600k, Still Free Copies

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  • #16
    Originally posted by 89c51 View Post
    Maybe in the next bundle, instead of charities, they can let you specify an amount towards FOSS driver development

    would be cool if they supported a foss projects on each bundle, like Gimp, blender, etc

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    • #17
      Originally posted by madjr View Post
      would be cool if they supported a foss projects on each bundle, like Gimp, blender, etc
      don't think they care about apps but drivers could have been something that would even benefit the gamers themselves. That if there was a way to support driver development with donations.

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      • #18
        Originally posted by raindog469 View Post
        So I bought this one as soon as I heard about it. I paid less, still well above average but less, because the only one of the games I'd ever heard of was Trine. I follow a number of indie gaming blogs, so I figured it was just that the HB guys were friends with the Frozenbyte guys.
        Really? Trine is the only one I hadn't heard of. Shadowgrounds were quite well known games and have been available on Steam for instance for a long while now. I'm just glad that the Humble Bundle came around to draw my attention to them and to actually get me to check them out. Just beat the first Shadowgrounds a few minutes ago, and I enjoyed it quite a bit.

        Then I discovered that none of the games would play unless you had one of two specific brands of 3D cards.
        Just about any reasonably complex game is going to do that. Welcome to 2011. Intel doesn't make hardware capable of modern games. Their driver team doesn't make drivers that are capable of utilizing the weak hardware that they have.

        I have several simplistic purely 2D games that can't run worth a shit on Intel's hardware, either because the hardware simply can't run a shader to save its life, or because the Intel OpenGL/Direct3D drivers are so archaic that they belong in a museum.

        So I'll never get to play any of Frozenbyte's games.
        You can play them just fine on plenty of small, light notebooks. So long as it has an NVIDIA or ATI GPU in it, you'll be fine. They make plenty of such machines; not every NVIDIA-using laptop has a 560m or whatever in it.

        I'm all for supporting a good cause, but if I'm going to donate money without getting anything in return, I need to know that up front.
        That is fair. Supported hardware should always be clearly marked.

        As for Oil Rush, the only RTS I've ever enjoyed is Pikmin 2, so I won't be supporting Unigine, and I wonder how management thought an RTS out of the gate would be a good idea.
        Making an RTS isn't a terribly bad idea. Making one when Starcraft 2 is still so hot is a super bad idea, though. One can only hope that by the time OilRush releases that SC2 is flying of shelves at least a little slower.

        Put out a AAA-grade 3D platformer, or an adventure like Fallout 3 or a Zelda game,
        That is the worst suggestion. Those are the most expensive, time-consuming, and difficult kinds of games to develop.

        even a unique 2D puzzle/platformer like Limbo or Braid, or a deep physics puzzle game like World of Goo, or an unusual "shooter" like Portal, and I'll pony up, likely more than once.
        That is a great suggestion. Those are exactly the kinds of games the indie developers, hobbyists, and open source communities should aspire to create. They require vision and ingenuity and smarts to developer, but they don't require $20,000,000+ budgets.

        I care enough about Linux gaming to support games I want to play. I don't care enough about Linux gaming that I'll buy things I'm not going to like (or can't play) in hopes that they'll change course and make something I do like.
        Good idea. But seriously, if you care about any kind of gaming, dump the Intel GPU. You're never going to be able to play anything that has even the slightest bit of interesting 3D work in it with one of those.

        Shadowgrounds for instance used a lot of shaders to very good effect -- they didn't just look good, they made the game _feel_ good. You simply must have some mildly capable video hardware for that.

        Modern but very low end NVIDIA and ATI mobile GPUs will handily beat the best Intel GPU ever made, and that's likely to remain true for the forseeable future.

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        • #19
          OilRush "terrain" is just a plain flat ground (actually water, but that doesn't matter).

          The terrain is always a big part of a strategy, and having always a flat terrain with no blockages is going to reduce significantly the number of strategies a player can play.

          0ad seems a better RTS game, and it's actually open source, so actually more Linux friendly than Unigine.

          And who preorders anyway?

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          • #20
            Originally posted by 89c51 View Post
            don't think they care about apps but drivers could have been something that would even benefit the gamers themselves. That if there was a way to support driver development with donations.
            lol no, when i buy a video card i expect it to work the way as advertised. i shouldn't have to donate money toward corporations who should have it done right the first time around.

            if you're referring to open source drivers then i totally agree. but nobody is going to do a multi-os game bundle (that is mainly windows users) and have money go towards linux open-source video drivers.

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            • #21
              Originally posted by raindog469 View Post
              Then I discovered that none of the games would play unless you had one of two specific brands of 3D cards.
              If you are indirectly implying here that you are under the belief that Trine and Shadowgrounds won't run on Intel chipsets (since the "two specific brands" would be ATI and Nvidia), that is an incorrect statement. Trine and Shadowgrounds do run on sufficiently-recent Intel IGPs (from my testing, 965G series and later). But, keeping in mind that Intel IGP hardware itself is significantly less capable than discrete chipsets from ATI or Nvidia (or even IGPs from ATI or Nvidia), you may not get as high of a frame rate as you desire. It depends on which specific Intel chipset you have, and the other specs of your system, like the amount of RAM, the processor, etc.

              For a particularly good experience, running the G45 chipset or Sandy Bridge (once SNB bugs are fixed in Mesa and the kernel) should give you a great game of Trine -- you just need libtxc_dxtn and Eric Anholt's support for GL_ATI_draw_buffers and the GLSL portion of GL_ARB_draw_buffers.

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              • #22
                Originally posted by schmidtbag View Post
                lol no, when i buy a video card i expect it to work the way as advertised. i shouldn't have to donate money toward corporations who should have it done right the first time around.

                if you're referring to open source drivers then i totally agree. but nobody is going to do a multi-os game bundle (that is mainly windows users) and have money go towards linux open-source video drivers.
                Of course i was referring to open drivers. The closed ones pretty much are ok feature and performance wise.

                It could be an option (along the ones that are available now) if the bundle people wanted it and if there was a foundation that would put the money towards that. I don't believe its going to happen since noone seems to care so much about open drivers.

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                • #23
                  Originally posted by DeiF View Post
                  OilRush "terrain" is just a plain flat ground (actually water, but that doesn't matter).
                  Not from the screenshots I've seen. I've seen icebergs and mountainous islands, and I can imagine that they'd have reefs and the like as well. There's plenty to it besides just endless uninterrupted water.

                  And who preorders anyway?
                  Lots of people. That's kinda why companies still do that whole thing.

                  It's much more common on console titles where physical discs are still the norm for sales (at least earlier on in a game's lifecycle), and hence availability or lines are a concern. PC titles often include some kind of small bonus DLC for pre-orders, like what Fallout: New Vegas did (it had four different pre-order bonus content packs, and which one you got depended on which reseller you pre-ordered from; which is a slightly ingenious if obnoxious way of getting the desperate losers^W^Wenthusiasts to pre-order four copies -- and just a way to tick off everyone who wanted to play Hardcore mode but didn't pre-order from Gamestop).

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                  • #24
                    @allquixotic

                    I tested trine with some mesa drivers, it starts with r300g, r600g and intel q45 (can not test snb on my own). Speed was really slow but it also looks differently to a system with nvidia or fglrx binary driver. So please do some screenshots when you want to tell me that it runs "correctly" with mesa drivers. I even tried a hack mentioned in the frozenbyte forum but it basically looked still wrong.

                    You can be sure that i used absolutely latest oss drivers, because i was testing my own scripts... Had to add a more tricky fallback to my mesa oss script yesterday because on a test system the 2x compile was not enough. It failed twice (on a single core compared to the "usual" one fail with a quad) with a libxml error (no idea what causes this). Now i rewrote it and allow up to 10 tries to compile mesa - i log every compile try so you can easyly check later where it stopped.

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                    • #25
                      Trine works with r600g, but the colours are wrong like Kano says. On my 4550, the speed is not amazing, but it's playable. The colours make it a bad experience at the moment, though.

                      I can't imagine that this would be a big fix, however.

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                      • #26
                        For all frozenbyte games you can press f8, then

                        /show_fps 1

                        and you will see the fps.

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