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Linux Gamers Command 90% Of Initial Unigine OilRush Sales

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  • #31
    Originally posted by skeetre View Post
    Only thing now... I have no idea how to play it. I created 12 little biker/jetski guys that went round and round my base. I couldn't figure out how to make them go anywhere or expand to the nearby oil platforms. I did create a few rocket launcher turret things.
    Play the tutorials You control your units by selecting the platform they're circling, then right clicking on the destination platform IIRC. I've been playing the Tower Defence map in the Campaign, which is actually quite a lot of fun..

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    • #32
      OilRush publicity is stating to come

      It looks that the game is starting to get quite some publicity. LGDB has already announced the availability of the game http://www.lgdb.org/game/oilrush
      I bought the game on the day of release but still haven't played it. I use FOSS drivers with an ATI HD4850 and would prefer not to install fglrx.

      @Unigine: I know some people have already asked, but is there any update regarding on whether you will allow the linux-version buyers to access the windows version of the game and viceversa? I am reluctant to buy the Windows version but would welcome the option to access the Windows version. I guess that in the worst case I would setup another partition in which I would install another Ubuntu with fglrx.
      In any case, good work and I wish you good luck with the sales!

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      • #33
        I saw that in the other thread... that people said playing the tutorials teaches you how to play it. I just had about 5 mins to test it out this morning before work.

        I don't know it for a fact... but I did notice on the download page, it listed 64 bit support.

        Code:
            * Linux 32/64 bit
            * Amazing high-end graphics
            * Dynamic, fast and fun gameplay
            * Multi-player over LAN and Internet

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        • #34
          Originally posted by jsa1983 View Post
          It looks that the game is starting to get quite some publicity. LGDB has already announced the availability of the game http://www.lgdb.org/game/oilrush
          I bought the game on the day of release but still haven't played it. I use FOSS drivers with an ATI HD4850 and would prefer not to install fglrx.

          @Unigine: I know some people have already asked, but is there any update regarding on whether you will allow the linux-version buyers to access the windows version of the game and viceversa? I am reluctant to buy the Windows version but would welcome the option to access the Windows version. I guess that in the worst case I would setup another partition in which I would install another Ubuntu with fglrx.
          In any case, good work and I wish you good luck with the sales!
          Unfortunately you have to use the binary driver provided by AMD. Here is my own testing: http://forums.gentoo.org/viewtopic-t...ighlight-.html

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          • #35
            ok i bought the game. and it runs perty smooth on my radeon 5850 with fglrx. sound works too. tested on ubuntu 10.10 64bit.

            but i will be glad have option to play this game on windows too without buying second time.

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            • #36
              Originally posted by disi View Post
              Unfortunately you have to use the binary driver provided by AMD. Here is my own testing: http://forums.gentoo.org/viewtopic-t...ighlight-.html
              This is not unfortunately, this is fortunately, or more precise - obligatory. AMD wants you to use binary drivers. Because they(fglrx) are the only ones that are official.

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              • #37
                Originally posted by crazycheese View Post
                This is not unfortunately, this is fortunately, or more precise - obligatory. AMD wants you to use binary drivers. Because they(fglrx) are the only ones that are official.
                AFAIK is AMD also activly involved in the developement of their open source drivers in the Linux kernel and as I just read it's a propertary extension missing in mesa:
                http://lists.freedesktop.org/archive...ch/005758.html
                And they might implement it soon, the user would have to accept the licence before he builds the driver...

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                • #38
                  Originally posted by disi View Post
                  AFAIK is AMD also activly involved in the developement of their open source drivers in the Linux kernel and as I just read it's a propertary extension missing in mesa:
                  http://lists.freedesktop.org/archive...ch/005758.html
                  And they might implement it soon, the user would have to accept the licence before he builds the driver...
                  patch was put on git "On Thu, Mar 3, 2011 at 3:44 AM"
                  So when I get home, I am going to build my radeon open source driver and the mesa package from Git and see what happens

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                  • #39
                    Originally posted by disi View Post
                    patch was put on git "On Thu, Mar 3, 2011 at 3:44 AM"
                    So when I get home, I am going to build my radeon open source driver and the mesa package from Git and see what happens
                    You will be using unsupported drivers on windows hardware.

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                    • #40
                      Got mixed up with the emails on mesa-dev nothing commited yet.

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                      • #41
                        You can build marek's branch to try it.

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                        • #42
                          Originally posted by curaga View Post
                          You can build marek's branch to try it.
                          Marek's branch only supports r300g. r600g hasn't been implemented yet.

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                          • #43
                            Just tested. I have had two segfaults so far, but I'm sure you know about those. Once, on the tower defense map, a huge swarm of enemy aircraft built up without doing anything or shooting at me, then suddenly they all started shooting at once. Is this a clever strategy by the AI to confuse me, or a bug? Also, once at the "mission failed" screen, mouse clicking stopped registering, so I couldn't click any buttons (but I could still move the mouse pointer around.) I ended up switching to a virtual terminal and killing the game.

                            So far though, the game is very fun, and at medium graphics settings it runs pretty well. The framerate wouldn't be acceptable for, say, an FPS, but for an RTS it is good enough. I have not tried it with higher settings.

                            Graphics: Nvidia NVS 3100M, 512 mib RAM, 64-bit memory bus, driver 195.36.24
                            CPU: Intel Core i5 M 540, two physical cores/four logical cores, dynamically clocked from 1.20 to 2.53 Ghz
                            RAM: 3 gib DDR3

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                            • #44
                              Oh by the way, when the enemy swarm had built up, I couldn't shoot at them either, even though I did have rocket towers.

                              Another bug I just remembered-- once I had three enemy dots circling one of my towers on the minimap even though there were no enemies there.

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                              • #45
                                ...And it crashes on the tower defense level as soon as it gets to the wave of heavy naval enemies after the wave of airplanes.

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