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The Source Engine On Postal III Is Still Coming To Linux

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  • The Source Engine On Postal III Is Still Coming To Linux

    Phoronix: The Source Engine On Postal III Is Still Coming To Linux

    While it was announced previously by the Running With Scissors Game company that Postal III would be released for Linux like had been done with previous Postal games, there has been some speculation in recent months that Postal III would not make it out for Linux. In particular, because this game is now being powered by Valve's Source Engine, and there still being many in disbelief that it's coming to Linux. Well, in fact, a native version of Postal III is still coming to Linux and it's looking like it will be here around May...

    http://www.phoronix.com/vr.php?view=OTEwMQ

  • #2
    This means that steam for linux is sooner than ever, or source for linux atleast. These guys wouldn't do source port for valve, because they could have just waited for valves source linux port, meaning this is legit valve port.

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    • #3
      Originally posted by RWS
      We are hopeful to reach a distribution deal at GDC and worse case we go [direct download] and will find another team [for] Linux.
      What does the distribution deal have to do with the actual development, that is the Linux client?

      Well, I knew Steam was still coming, but that doesn't make quite a lot of sense to me.

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      • #4
        One company/licensee that's porting the engine to Linux does not mean that Valve is going to support Linux for any of its titles, or that it's going to fold those portability changes back into their upstream copy of the code, or that they are bringing Steam to Linux.

        It just means that RWS paid some of their Moscow team to port the copy of the engine they got as part of their license. Which is precisely why RWS said they'd look for a new Linux team if they had to, rather than asking Valve to do something differently.

        So yeah, this isn't big news on the Valve/Steam front in any way. It is good news for Postal fans, though. (I loved Postal 2! Sad that it doesn't seem to run anymore on modern distros.)

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        • #5
          Originally posted by elanthis View Post
          One company/licensee that's porting the engine to Linux does not mean that Valve is going to support Linux for any of its titles, or that it's going to fold those portability changes back into their upstream copy of the code, or that they are bringing Steam to Linux.
          Not in the real world, no. But it does exactly mean that on the alternate universe planet phoronix. Failing to provide any real evidence phoronix is now scraping up bits of 'circumstantial evidence' to 'prove' it was right all along. How sad.

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          • #6
            Shall we address this defensive article on the subject of STEAM for linux
            I believe it has been STEAM (date) coming to linux that has been question NOT whether SOURCE is, they are two completely different things and one is not necessarily dependent on the other

            It has been known for a VERY long time that Postal3 is coming to linux and that it is using SOURCE. This has been stated by RWS themselves so Phoronix are just reported with a credible source

            Now this article
            and there still being many in disbelief that it's coming to Linux. Well, in fact, a native version of Postal III is still coming to Linux and it's looking like it will be here around May.
            has there? RWS own site say there will be nix.

            A Linux version of Postal III was confirmed back in 2008, but with the Steam Linux client / Source Engine on Linux not officially being released yet, some have speculated that Postal III would fail to materialize for Linux. Some have failed to believe my reports that Valve is bringing Steam / Source Engine to Linux, even after a beta version of the Steam Linux client was discovered last summer.
            ORLY, shall we examine the validity:

            http://www.phoronix.com/scan.php?pag...uncement&num=1
            We have confirmed that Valve's latest and popular titles like Half-Life 2, Counter-Strike: Source, and Team Fortress 2 are among the first of the Steam Linux titles, similar to the Mac OS X support. The released Linux client should be available by the end of summer.
            DERP nice confirmation...
            Also summer? that was 6months ago. Sure Valve may slip (every production item has slippages) but nothing from Valve on this
            Phoronix own source was:
            http://www.telegraph.co.uk/technolog...goes-live.html
            which has a passing statement that STEAM coming to linux. No citation was provided. Their tech could have simply been basing it off the existence of: http://www.phoronix.com/scan.php?pag...item&px=ODIzMA and extrapolated.


            I, like any other linux user would love STEAM to come to linux, it would give it some presence and credibility as a target-able platform HOWEVER it was touted as "official" yet no comment from VALVE (infact the only official statement from VALVE was they were no plans... DERP)
            Phoronix may have some insider source saying that STEAM it is coming and all the signs are there HOWEVER how it is being reported is amateurish/tabloid/sensationalist/blogworthy i mean seriously! going back and using a 9month old article as validation when said article is the source of the problems is retarded

            For future reference official kinda requires some form of public ally available citation from upstream to make it "official". Phoronix may have been told in confidence or in private because at most you have is a credible source YET it has been peddled as "official". Sure it may be in indication of internal confirmation but if Valve are not in a position to publically make an official statement to then peddle some source as official is just rich especially since ALOT of linux users are dreaming of such things

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            • #7
              Originally posted by elanthis View Post
              (I loved Postal 2! Sad that it doesn't seem to run anymore on modern distros.)
              That's odd. I had the free multiplayer edition running on my Gentoo installation a few months back.

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              • #8
                It actually made me chuckle seeing your half life and left for dead references, good one haha.

                I hope it does come to Linux, since we basically have confirmation - i cannot fricken wait!

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                • #9
                  Steam better come to linux! Now nokias pritty much abandoned meego I need some good news.

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                  • #10
                    Originally posted by meklu View Post
                    That's odd. I had the free multiplayer edition running on my Gentoo installation a few months back.
                    And I had the full version of Postal 2 running on my last Ubuntu install on this system. I believe there were some tricks involved though

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                    • #11
                      Originally posted by phoronix View Post
                      it's looking like it will be here around May...
                      So because Valve is involved, that means Christmas at the earliest

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                      • #12
                        How I installed Postal 2 on Ubuntu 10.10

                        Hokay So. Since someone said they were unable to play Postal 2, I decided to give it a go. I have the 10th Anniversary version fwiw.
                        1. Mount the CD.
                        2. From the cd run ./linux_installer.sh --target (insert directory here). This will extract the installer's files to the target dir.
                        3. In the target dir edit setup.sh and on line 267 remove the "2" from setup.gtk2. Source
                        4. Run setup.sh.
                        This installed the game for me. I was able to run it and get into the game, but I had no sound.
                        To fix sound I had to install alsa-oss and then run it as aoss ./postal2. Now it works as intended. Source
                        This worked for me on Ubuntu 10.10 32-bit.

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                        • #13
                          ...but with the Steam Linux client / Source Engine on Linux not officially being released yet
                          So the original headline should be:

                          It's Not Official Yet: Valve Releasing Steam, Source Engine For Linux!

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                          • #14
                            Postal just crashes when I try to start it. Perhaps it's the FOSS drivers. Perhaps it's that I'm running on an x86-64 distro and I'm missing some i686 package I need that the game is loading dynamically and then not giving a proper error message for when it can't load rather than segfaulting.

                            Dunno. Either way, it's too much trouble to fix and I have better things to do with my time. I can open my Win7 laptop, click the game, and it just runs.

                            Buying a great game for Linux is like buying a Ferrari for off-roading. It'll work, sorta, but you won't get to really enjoy all its features, and it'll break down in a few months while the people driving their Ferraris in the city have no problems at all.

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                            • #15
                              just because a multi-platform game is designed for steam, it doesn't mean its restricted to it. for example, i have a game called audiosurf which is intended only to be bought and used with steam, but i have a copy that doesn't interact with steam. features are missing because of it, but its still playable.

                              as much as i think it'd be awesome that this game would help promote steam to linux, don't expect it.

                              however, i just realized something while reading this article:
                              well first, if anyone hasn't been aware, the #1 reason why commercial developers do not support linux is because of how diverse the platform is - there are so many architectures, so many ways to install things, too many conflicting desktop environments, and too many distros use too many versions of things. this makes it REALLY hard to make a closed-source project for linux. (the #2 reason would be linux's population, but humble indie bundle shows that linux users do actually buy things)
                              my realization is this - steam has it's own way of installing things, even in windows. games bought with steam will not run without it. if commercial devs design games specifically for steam, you could simply put it as "if your computer will not run steam, it will not run our game". steam could be designed to install all major libraries current games need. running games in linux, native or through wine, can somewhat be a pain because you have to figure out where their files are and how to create their shortcuts, but one of the great things about steam is that would take care of all that stuff for you.

                              as i see it, this is really just a lot of challenging work for the steam devs, but if they can get this done, then this should make developing games for linux easy.

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