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Huh, id Tech 5 Engine To Be Open-Source?

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  • #31
    Originally posted by yogi_berra View Post
    It was a marketing ploy to increase page views and pre-orders from the Phoronix readership.

    Has anyone mentioned whether Bethesda was using this engine for TES5?
    I can't remember the source right now. I think it was on IGN. But Bethesda said they will be using a next iteration of the engine used in Oblivion for Skyrim.

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    • #32
      Originally posted by yogi_berra View Post
      It was a marketing ploy to increase page views and pre-orders from the Phoronix readership.

      Has anyone mentioned whether Bethesda was using this engine for TES5?
      No. I too thought Bethesda might do this when Skyrim was first announced but they came out and said that TES V will neither be using idTech 5 nor Gamebryo, but rather an all new engine.

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      • #33
        It will be open sourced but not in the next 7 to 10 years.

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        • #34
          The Linux fanatics at [Phoronix] spotted an interesting note on the RAGE Website suggesting id's Tech 5 engine will be open source, as it reads: "Developed by id Software, id Tech 5 is an advanced open source engine capable of creating incredible environments." John Carmack made comments at QuakeCon 2007 saying Tech 5 would be released as open source a few years into its life (like their previous game engines), so we wrote the id Technical Director to ask if the engine was actually going to be open source upon the release of RAGE, and he clarified that this was a mistake on the website, and it will be corrected.
          http://www.bluesnews.com/s/118258

          why do you publish a new with only a picture ?
          Phoronix => no comment ...

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          • #35
            Having a native linux client for next Id title using Tech5 will already be a freaking good news, for which it's not sure at all that this linux client will ever see day light...

            And in the same line, would you like to see UT3 open-sourced, or Electronic Arts starting to deliver linux native ports of their games ?

            When I think that Epic did an Iphone version of their game and are not even able to compile and deliver a linux client that already exists...

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            • #36
              I don't trust this until I see it (have the code in my hands).
              Furthermore: Is it "open source" or "free as in freedom"? "open source" alone doesn't do anything. E.g. you could not port it to Linux if you can read the sauce but may not change it.

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              • #37
                It appears the website has been corrected.

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                • #38
                  German version of the page shows

                  "id tech is an advanced, open source engine developed by id, that is able to create unbelievable surroundings"
                  (transl. from German, but you can read the "open source" still there.)

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                  • #39
                    Damn, didn't a certain Michael want to do something about the 1 minute edit limit? And better premium logins?

                    Anyway here the "edit":

                    http://rage.com/images/site/language...oming-soon.jpg

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                    • #40
                      Originally posted by deanjo View Post
                      It wasn't defined other then it's literal meaning:

                      open: Affording unobstructed entrance and exit; not shut or closed

                      source: such as a person or document, that supplies information
                      I understand it wasn't defined, the real question is, was it used?
                      Can you find a reference of when someone used them together before Open Source was coined?

                      I can say flatscreen TV, but that doesn't mean anyone used those two words together when the first TV came...

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                      • #41
                        Move along, nothing to see here

                        It was a marketing mistake.

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                        • #42
                          Open Source = you can read the source code and fix it for your own personal needs or contribute something to us yourself.

                          Free Software = you can read the source and do whatever you please with it. Sometimes you can even make ik closed if you like, with MIT-licensed software.

                          This wil probably a restricted community license for MODS and stuff, or GPL so that pulishers need to buy a license if you want their game to be sold as closed software.

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                          • #43
                            Price tag

                            They could just declare the engine Open Source / Free Software now and simply attach a many digits price tag with the equivalent of whatever they feel the whole developing costs.

                            This is perfectly valid with FSF/OSI models, you can SELL software. What you can't is force the buyer not to. He can give it away, or he can sell it again, maybe for less, but nothing stops the author from matching prices or later giving it free.

                            Of course in the meantime they can dual license with something traditional, but leave "open" the chance for a buyer to pay the equivalent the company costs or something. That should provide enough funding for developing the next generation again, and the cycle repeats.

                            Also remember an engine does not include content, which could still be sold using traditional restricted models.

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                            • #44
                              Originally posted by Artemis3 View Post
                              They could just declare the engine Open Source / Free Software now and simply attach a many digits price tag with the equivalent of whatever they feel the whole developing costs.

                              This is perfectly valid with FSF/OSI models, you can SELL software. What you can't is force the buyer not to. He can give it away, or he can sell it again, maybe for less, but nothing stops the author from matching prices or later giving it free.

                              Of course in the meantime they can dual license with something traditional, but leave "open" the chance for a buyer to pay the equivalent the company costs or something. That should provide enough funding for developing the next generation again, and the cycle repeats.

                              Also remember an engine does not include content, which could still be sold using traditional restricted models.
                              They also can use modified licenses, something like an "id General Public License", which might be free (as in speech AND as in beer) except for commercial use.

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                              • #45
                                This could be a marketing tactic. In general, every single development kit out there is being slaughtered by Epic's. This could allow developers to make their game first, then buy the dev kit when it's almost done, and Id has the funds to make it work.

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