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Linux Gaming: Native vs. Wine vs. Windows 7 Performance

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  • #16
    And you are really sure you modified the Linux setting? Not that i laugh... Upload html result files.

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    • #17
      Originally posted by Kano View Post
      And you are really sure you modified the Linux setting? Not that i laugh... Upload html result files.
      I've just copy/pasted the results above from the HTMLs, what's the laughing matter ?

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      • #18
        Originally posted by Licaon View Post
        That's not the point as long as the same settings are used for comparison.
        As I see, you used 64-bit linux vs 32-bit windows. Try using 32bit vs 32 bit or 64bit vs 64 bit system. I have a feeling that 32bit systems are overall slower than their 64bit counterparts (at least it's true for my laptop).

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        • #19
          Maybe from the Win settings - definitely NOT Linux.

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          • #20
            very nice... i do this kind of benchmarks for my self by hand.

            michael you are very helpfull puting a very hard timefull job into an easy going task.

            your benchmark show us wine is not bad.

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            • #21
              Originally posted by DoDoENT View Post
              As I see, you used 64-bit linux vs 32-bit windows. Try using 32bit vs 32 bit or 64bit vs 64 bit system. I have a feeling that 32bit systems are overall slower than their 64bit counterparts (at least it's true for my laptop).
              Read the article.

              On the non-Linux side was Microsoft Windows 7 Professional x64

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              • #22
                Looking forward to the follow-up with DirectX apps (which I actually thought this article was about ).
                Anandtech ran a similar series of benchmarks a while ago, testing TF2, UT3 (oh the irony...), TackMania and EVE (unfortunately not the now dropped native client for the sake of comparison). Maybe test those to draw some parallels?

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                • #23
                  Originally posted by DoDoENT View Post
                  As I see, you used 64-bit linux vs 32-bit windows. Try using 32bit vs 32 bit or 64bit vs 64 bit system. I have a feeling that 32bit systems are overall slower than their 64bit counterparts (at least it's true for my laptop).
                  Can you give me the Windows 64bit version of Heaven ? No? lol

                  I redid the test in 32bit so i'll reiterate, using these settings i get:

                  Linux OGL 64bit ~ FPS: 33.3 / Scores: 839 / Min FPS: 22.7
                  Linux OGL 32bit ~ FPS: 33.2 / Scores: 837 / Min FPS: 22.5
                  Windows OGL 32bit in WINE ~ FPS: 33.1 / Scores: 835 / Min FPS: 22.6
                  Windows OGL 32bit ~ FPS: 31.7 / Scores: 798 / Min FPS: 21.9
                  Windows DX11 32bit ~ FPS: 30.6 / Scores: 770 / Min FPS: 20.9

                  Happy?

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                  • #24
                    Originally posted by deanjo View Post
                    Read the article.
                    I think he talks about Licaon's test.

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                    • #25
                      Originally posted by Licaon View Post
                      Can you give me the Windows 64bit version of Heaven ? No? lol

                      I redid the test in 32bit so i'll reiterate, using these settings i get:

                      Linux OGL 64bit ~ FPS: 33.3 / Scores: 839 / Min FPS: 22.7
                      Linux OGL 32bit ~ FPS: 33.2 / Scores: 837 / Min FPS: 22.5
                      Windows OGL 32bit in WINE ~ FPS: 33.1 / Scores: 835 / Min FPS: 22.6
                      Windows OGL 32bit ~ FPS: 31.7 / Scores: 798 / Min FPS: 21.9
                      Windows DX11 32bit ~ FPS: 30.6 / Scores: 770 / Min FPS: 20.9

                      Happy?
                      Michael's test system is using a completely different video card than you are. GTX460 vs 9800GTX. In particular, that means that the Heaven benchmark isn't using any tesselation on the old card.

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                      • #26
                        Originally posted by smitty3268 View Post
                        Michael's test system is using a completely different video card than you are. GTX460 vs 9800GTX. In particular, that means that the Heaven benchmark isn't using any tesselation on the old card.
                        I agree, i did not say anything about Tesselation as both the Linux and Windows versions got it anyway, just that on my system at 1920x1080/1200 the Linux version is actually a bit better than the Windows one, and even more the OpenGL version is better than the DirectX one.

                        I'll redo some tests without Tesselation just to compare stuff.

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                        • #27
                          Originally posted by Qaridarium View Post
                          your benchmark show us wine is not bad.
                          Is not bad if you use opengl rendered in windows. Try direct3d and thing probably will go much worse.

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                          • #28
                            Originally posted by Licaon View Post
                            Can you give me the Windows 64bit version of Heaven ? No? lol

                            I redid the test in 32bit so i'll reiterate, using these settings i get:

                            Linux OGL 64bit ~ FPS: 33.3 / Scores: 839 / Min FPS: 22.7
                            Linux OGL 32bit ~ FPS: 33.2 / Scores: 837 / Min FPS: 22.5
                            Windows OGL 32bit in WINE ~ FPS: 33.1 / Scores: 835 / Min FPS: 22.6
                            Windows OGL 32bit ~ FPS: 31.7 / Scores: 798 / Min FPS: 21.9
                            Windows DX11 32bit ~ FPS: 30.6 / Scores: 770 / Min FPS: 20.9

                            Happy?
                            Yes

                            These results are very interesting. I tried on my GTX470 and windows results were better. I used the same settings as you, except that I set tessellation to extreme. But it could be a statistical error. I'll run more tests over the weekend.

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                            • #29
                              I'm officialy burned by Heaven, so on to the tests:

                              Linux 32bit OGL ~ FPS: 45.8 / Scores: 1154 / Min FPS: 28.6
                              Windows 32bit DX10 ~ FPS: 43.7 / Scores: 1101 / Min FPS: 26.0
                              Windows 32bit DX11 ~ FPS: 40.5 / Scores: 1020 / Min FPS: 24.8
                              Windows 32bit OGL ~ FPS: 40.2 / Scores: 1012 / Min FPS: 25.8
                              Windows 32bit DX9 ~ FPS: 36.0 / Scores: 907 / Min FPS: 24.1

                              ____________________________

                              Mode: 1920x1080 fullscreen
                              Shaders: high
                              Textures: high
                              Filter: trilinear
                              Anisotropy: 4x
                              Occlusion: enabled
                              Refraction: enabled
                              Volumetric: enabled
                              Replication: disabled
                              Tessellation: disabled
                              ____________________________________________

                              Binary: Linux 32bit GCC 4.3.2 Release May 20 2010
                              Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
                              Operating system: Linux 2.6.36-2.dmz.5-liquorix-amd64 x86_64
                              Operating system: Windows 7 (build 7600) 64bit
                              CPU model: AMD Athlon(tm) II X3 450 Processor
                              CPU flags: 3200MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
                              GPU model: GeForce GTX 460 PCI Express 260.19.29 1024Mb
                              GPU model: NVIDIA GeForce GTX 460 8.17.12.6590 1024Mb

                              The tests with Tesselation: normal are here: http://www.phoronix.com/forums/showp...4&postcount=12

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                              • #30
                                Originally posted by Licaon View Post
                                I agree, i did not say anything about Tesselation as both the Linux and Windows versions got it anyway, just that on my system at 1920x1080/1200 the Linux version is actually a bit better than the Windows one, and even more the OpenGL version is better than the DirectX one.

                                I'll redo some tests without Tesselation just to compare stuff.
                                The 9800GTX is a 512MB card, right? The way it nosedives at 1920x1080 in Michael's test makes me wonder if it's hitting that memory limitation. The only thing that's weird is that I'm a little surprised that the Windows OpenGL implementation wouldn't when the Linux one did, so perhaps that's not it after all.

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