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Humble Indie Bundle #2 Just Made One Million Bucks

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  • #11
    Originally posted by pvtcupcakes View Post
    Wake me up when Windows can mount my XFS formatted external hard drive.
    Install coLinux and then use samba.

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    • #12
      Originally posted by deanjo View Post
      Install coLinux and then use samba.
      http://colinux.wikia.com/wiki/FAQ#Q2...64-bit_Windows

      Good luck.

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      • #13
        Warms my heart to see how generous the GNU/Linux users are.

        Total revenue: $1,076,337.10
        Number of
        purchases: 141,588
        Average purchase: $7.60
        Average Windows: $6.40
        Average Mac: $8.56
        Average Linux: $13.71

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        • #14
          Originally posted by frozenfox View Post
          Could also always just setup a bare minimum vm and mount it in the vm with raw disk support.

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          • #15
            It would be interesting to see the distributions on these numbers. I also wonder how many of the top 10 are for Linux...

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            • #16
              For those on Mac/Windows, they're now giving out steam activation codes for the second bundle. Desura too, which is likely to get released for Linux before Steam does.

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              • #17
                Originally posted by Wyatt View Post
                How are you defining negligible? In what world is $250,000 negligible? Wait....are you a Republican!? :P
                $250,000 is nothing. Well, it depends on what you need it for.

                $250,000 is a lot, in fact, far too much, if you just need to get some groceries.
                $250,000 is plenty to buy a car.
                $250,000 is reasonable to buy a very, very fast car.
                $250,000 is OK to buy a house.
                $250,000 can be enough to shoot a decent movie, but you're going to have limitations.
                $250,000 is too little for a marketing budget for most countries.
                $250,000 will pay for YouTube's bandwidth bill for approximately 6 hours.
                $250,000 is one drop of water in a bucket for the national debt of The Netherlands.
                $250,000 is one water molecule in a bucket for the national debt of the United States.

                So how much is $250,000 in terms of game development? Well, to get someone to work here (The Netherlands), you have to pay minimum wage at least. That'll be 16800 a year. Plus vacation money (I'm not sure how to translate vakantiebijslag correctly), which is 8%. It's pretty much money you save up for periods when you don't work. Total: 18144. By law you can't pay anyone who works for you less.

                That's almost a million dollars.. Oh wait, exchange rate is not that bad. It'll be almost $24,000 (EUR/USD 1.3171). So say you have 7 guys/gals working on a game for 18 months. 23897*7*1.5=$250919 just to pay everyone minimum wage. This does not include a building or something to house the programmers. This does not include licenses needed for the game for engines, codecs, music used, etc. This does not include the money PayPal or other payment service eats. It doesn't include VAT paid over sales either. This does not include bandwidth. This does not include hardware and other required equipment. It doesn't really include anthing, it's just a bunch of blokes/gals working for minimum wage.

                It's a probably a nice bonus, but they're not swimming in the money like uncle scrooge.

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                • #18
                  Originally posted by W3ird_N3rd View Post
                  $250,000 is nothing. Well, it depends on what you need it for.

                  $250,000 is a lot, in fact, far too much, if you just need to get some groceries.
                  $250,000 is plenty to buy a car.
                  $250,000 is reasonable to buy a very, very fast car.
                  $250,000 is OK to buy a house.
                  $250,000 can be enough to shoot a decent movie, but you're going to have limitations.
                  $250,000 is too little for a marketing budget for most countries.
                  $250,000 will pay for YouTube's bandwidth bill for approximately 6 hours.
                  $250,000 is one drop of water in a bucket for the national debt of The Netherlands.
                  $250,000 is one water molecule in a bucket for the national debt of the United States.

                  So how much is $250,000 in terms of game development? Well, to get someone to work here (The Netherlands), you have to pay minimum wage at least. That'll be 16800 a year. Plus vacation money (I'm not sure how to translate vakantiebijslag correctly), which is 8%. It's pretty much money you save up for periods when you don't work. Total: 18144. By law you can't pay anyone who works for you less.

                  That's almost a million dollars.. Oh wait, exchange rate is not that bad. It'll be almost $24,000 (EUR/USD 1.3171). So say you have 7 guys/gals working on a game for 18 months. 23897*7*1.5=$250919 just to pay everyone minimum wage. This does not include a building or something to house the programmers. This does not include licenses needed for the game for engines, codecs, music used, etc. This does not include the money PayPal or other payment service eats. It doesn't include VAT paid over sales either. This does not include bandwidth. This does not include hardware and other required equipment. It doesn't really include anthing, it's just a bunch of blokes/gals working for minimum wage.

                  It's a probably a nice bonus, but they're not swimming in the money like uncle scrooge.
                  I heard that Svartalf will work for empty beer bottles that he can return for deposit.

                  Comment


                  • #19
                    Originally posted by W3ird_N3rd View Post
                    $250,000 is nothing. Well, it depends on what you need it for.

                    $250,000 is a lot, in fact, far too much, if you just need to get some groceries.
                    $250,000 is plenty to buy a car.
                    $250,000 is reasonable to buy a very, very fast car.
                    $250,000 is OK to buy a house.
                    $250,000 can be enough to shoot a decent movie, but you're going to have limitations.
                    $250,000 is too little for a marketing budget for most countries.
                    $250,000 will pay for YouTube's bandwidth bill for approximately 6 hours.
                    $250,000 is one drop of water in a bucket for the national debt of The Netherlands.
                    $250,000 is one water molecule in a bucket for the national debt of the United States.

                    So how much is $250,000 in terms of game development? Well, to get someone to work here (The Netherlands), you have to pay minimum wage at least. That'll be 16800 a year. Plus vacation money (I'm not sure how to translate vakantiebijslag correctly), which is 8%. It's pretty much money you save up for periods when you don't work. Total: 18144. By law you can't pay anyone who works for you less.

                    That's almost a million dollars.. Oh wait, exchange rate is not that bad. It'll be almost $24,000 (EUR/USD 1.3171). So say you have 7 guys/gals working on a game for 18 months. 23897*7*1.5=$250919 just to pay everyone minimum wage. This does not include a building or something to house the programmers. This does not include licenses needed for the game for engines, codecs, music used, etc. This does not include the money PayPal or other payment service eats. It doesn't include VAT paid over sales either. This does not include bandwidth. This does not include hardware and other required equipment. It doesn't really include anthing, it's just a bunch of blokes/gals working for minimum wage.

                    It's a probably a nice bonus, but they're not swimming in the money like uncle scrooge.
                    That is all very well, but not really the point.
                    The question is : how much more did it cost the developpers to support Linux.
                    If it was more than 250k$ (all charges included) then it was not worth it, otherwise... that's added revenue !
                    Anyway, I can't see how one fourth of sales revenue can be considered negligible.

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                    • #20
                      Well you know, 4 times 250,000 is not going to be enough either. Especially if you have to share it with 5 other teams and two charities. Can't conclude from these figures that game development as a job is dead.

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