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Valve's Alien Swarm Game For Linux?

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  • #61
    Maybe when Wayland is finished and is used alongside X, game developers will be more willing to make Linux ports because they can simply have it rendered in Wayland instead of X. My understanding is that programing would be easier with Wayland than with X. It won't hurt when 32-bit computers become obsolete because they would only need to make 64-bit code.

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    • #62
      Originally posted by monraaf View Post
      I can confirm that you and phoronix are just talking bollocks, and this is really all about raking in as much ad dollars as possible. I got this info from a highly reliable source. The source wishes to remain anonymous though, so you'll just have to take my word for it.

      My inside sources also say that Phoronix are talking BULLSHIT

      Seriously how long have phoronix been harping on about this, where is their statement that STEAM was coming to linux at the end of summer...

      For quite some time now STEAM have been detecting if you are running it in WINE (prob to start taking a representative census)
      While Phoronix have been adement that STEAM is coming to linux and constantly stating such things "from an unnamed inside source) VALVE has also said they have no plans


      Guess what, I have a source that say MS are bringing Office to Linux, I can divulge who it is or provide any firm evidence but it is coming



      STEAM on linux is becoming a joke with Phoronix the court Jester.
      maybe it is, maybe it isn't. Maybe it will be here at the end of the year, maybe the end of next decade

      BUT FFS sort out your fucking sensationalist journalism. For too long now such statements have been made with anecdotal "evidence" and hearsay being palmed off as firm proof that its gone beyond a joke

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      • #63
        Originally posted by Naib View Post

        For quite some time now STEAM have been detecting if you are running it in WINE (prob to start taking a representative census)
        Has it? I wasn't aware. Would you mind pointing me to where you got this information?

        Originally posted by Naib View Post
        While Phoronix have been adement that STEAM is coming to linux and constantly stating such things "from an unnamed inside source) VALVE has also said they have no plans
        I don't remember them flat-out denying a client, but I do remember them saying that there was "No Linux version we're working on right now." There is a subtle difference between these two statements. Had they wanted to flat deny the client, they could have said "We don't intend to release a Linux client for Steam."

        I submit that they obviously were working on such a client in some manner recently or the builds wouldn't have been discovered, but it's possible development might've been paused to get some other thing on their agenda polished up for shipping at the time the question was asked.

        My whole point here is that PR people are sneaky, and these answers are carefully crafted responses. I'm betting Valve was fully prepared for the Linux question in that interview, and had a hobnob about it well before they ever took their seats. At the very least this news would not surprise me in the least.

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        • #64
          Originally posted by Naib View Post
          My inside sources also say that Phoronix are talking BULLSHIT
          I like Michael, but my sources are saying the same thing.

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          • #65
            I am 100% sure you find LINUX support in every source game, but mainly used for the dedicated server part... I would like to see a client of course too, but grep -Ri linux * does not give any usefull results.

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            • #66
              Originally posted by Havner View Post

              I might be willing to accept the bet. Just tell me why September? Do you know something? :-) (yeah, conspiracy theories)
              Because September is the end of summer 2011. I don't work for Valve or have ANY insider information. I work for telecom in Canada on IPTV.
              I get what you're saying about the article. I actually like it when there's small hints of a linux client. The reality of it is, if Michael posts anything with "linux" and "steam" in the headline, I will read it . Pipe dreams or not, I really want to see it happen. And knowing Valve has integrity, I'm positive that influential staff is pushing for it to happen or has been for a long time.

              And I read the article you linked in response to my comment. You can read it again, it has no indication of anything whatsoever, just a marketing guy said that they aren't working on a linux version during an interview. I wouldn't consider that an ultimate official statement on the subject.

              I'm definitely still on for the 50$ bet. I'm wondering if you would be willing to accept it in steam games to make things easier? :P

              Cheers!

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              • #67
                Originally posted by Qaridarium View Post
                i read this article: http://en.wikipedia.org/wiki/Ryan_C._Gordon

                very impressiv it locks like he is linux gaming himself.

                very cool.
                He almost is that... There's a small group of other players in the field past and present, with myself included, that have done Linux game development over the years- but he's done more work than most of us.

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                • #68
                  EDIT: steam games of your choice

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                  • #69
                    Originally posted by W3ird_N3rd View Post
                    I think they'll get Steam for Linux when it's done. Perhaps in time for Duke Nukem Forever.
                    Heh... Considering that the expected timeframe is now much less than forever for the game...I'd be somewhat guarded in stating things like that...

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                    • #70
                      They'll skip steam for linux and go directly steam for hurd.

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                      • #71
                        I don't know if someone has already mentioned it. You may call me a conspiracy theorist and all that, but let me tell you why UT3 never got a Linux version:

                        Microsoft pressure.

                        UT3 is not a simple game, like many naive Linux users believe. Its engine has been used extensively for many games in consoles and Windows. UT3 sucks as a game, but its engine powers some of the best games of this generation. If Unreal engine 3 were ported to Linux, it would be easy to port those other games too. Especially if a Linux client was available at launch.

                        Since Epic and Microsoft have close ties, Epic wouldn't want to make a move against Microsoft. That is why the Linux client was left to die, and eventually cancelled.

                        Steam is another thing entirely. It is a distribution platform of games. You may not see it now, but that is where the future is. Downloadable games. Eventually those shiny DVDs you buy will stop getting released, because internet distribution has many benefits for both companies and gamers.

                        It makes sense to have a Linux client. If only for the bragging rights of being the only internet platform to deliver universally to all users. Not only for PCs, but for smartphones too. Steam will eventually compete with Apple's store and Microsoft's similar offer.

                        It is a matter of time for a Linux port. It make still take many years from now to be officially released, but it WILL come, no matter what. Be patient and look ahead of our times.

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                        • #72
                          Originally posted by deanjo View Post
                          Yes the full game.
                          the game is only full with VTF and this do not run on x1950 cards and VTF are a OGL3 feature.

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                          • #73
                            Originally posted by kazetsukai View Post
                            The thing here that gets me skeptical is the fact that there is no actual meat in this code. No X11 or GLX calls, nada. Companies like blizzard have had wine 'sandbox detection' present for a while now in games like WoW and StarCraft II (they can detect they're running under wine).

                            This code may be a similar sandbox detection routine, so that developers using tech similar to Blizzard's Warren (eg. : punkbuster) wont banhammer Linux users trying to play legitimately.

                            Theres one good thing that noone can deny about this code though: They acknowledge that we (Linux gamers) exist, and in number enough to warrant not completely ignoring us (if only in the wine 'sandbox').
                            Clearly you are not a developer (or don't know C/C++). The keywords beginning with the hash character such as #define, #if, #ifndef and so on are processed with the preprocessor, which is run at compile time. The only way this code could ever be present in an application is if PLATFORM_LINUX was set, which, given that it is the main entry point of the application, would only be if it were compiled natively for Linux.

                            And it would be terrible application design to put any GLX or X11 code in the main function... That would be incredibly difficult to maintain for different platforms...

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                            • #74
                              Originally posted by Qaridarium View Post
                              the game is only full with VTF and this do not run on x1950 cards and VTF are a OGL3 feature.
                              By your definition then any game that has a choice of graphics API is "not full" when it is not ran with it's highest level API with all eyecandy enabled.

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                              • #75
                                Originally posted by TemplarGR View Post
                                I don't know if someone has already mentioned it. You may call me a conspiracy theorist and all that, but let me tell you why UT3 never got a Linux version:

                                Microsoft pressure.

                                UT3 is not a simple game, like many naive Linux users believe. Its engine has been used extensively for many games in consoles and Windows. UT3 sucks as a game, but its engine powers some of the best games of this generation. If Unreal engine 3 were ported to Linux, it would be easy to port those other games too. Especially if a Linux client was available at launch.

                                Since Epic and Microsoft have close ties, Epic wouldn't want to make a move against Microsoft. That is why the Linux client was left to die, and eventually cancelled.

                                Steam is another thing entirely. It is a distribution platform of games. You may not see it now, but that is where the future is. Downloadable games. Eventually those shiny DVDs you buy will stop getting released, because internet distribution has many benefits for both companies and gamers.

                                It makes sense to have a Linux client. If only for the bragging rights of being the only internet platform to deliver universally to all users. Not only for PCs, but for smartphones too. Steam will eventually compete with Apple's store and Microsoft's similar offer.

                                It is a matter of time for a Linux port. It make still take many years from now to be officially released, but it WILL come, no matter what. Be patient and look ahead of our times.

                                Oh please adjust your tin foil hat.

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