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Alien Arena 2011 Game Released

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  • Alien Arena 2011 Game Released

    Phoronix: Alien Arena 2011 Game Released

    Last weekend we reported that Alien Arena 2011 was coming this week, and over the night it has in fact arrived. Alien Arena 2011 brings rag-doll physics using the Open Dynamics Physics Engine, two new maps, updated player models and skins, faster particle rendering, new in-game music, updated/improved shaders, and many other key improvements...

    http://www.phoronix.com/vr.php?view=ODkyMQ

  • #2
    Thanks for the news Michael!

    Here are some screenies:




    video - http://www.youtube.com/watch?v=YNvep_oWFbs

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    • #3
      What is this? Quake 3 with an alien theme?

      Comment


      • #4
        Originally posted by droidhacker View Post
        What is this? Quake 3 with an alien theme?
        Sort of, yes. What about it?

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        • #5
          Originally posted by Irritant View Post
          Thanks for the news Michael!
          It's almost 2011, would you please stop using autotools?

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          • #6
            Downloading now .

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            • #7
              Originally posted by droidhacker View Post
              What is this? Quake 3 with an alien theme?
              Quake 2 heavily modified(CRX).
              Actually it is pretty good. Good enough to match ut2004 in most areas.

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              • #8
                So, trying to build on Ubuntu Maverick. No dice. Says "ode" is missing.

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                • #9
                  Originally posted by Melcar View Post
                  So, trying to build on Ubuntu Maverick. No dice. Says "ode" is missing.
                  So did you do:
                  Code:
                  sudo apt-get install libode-dev

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                  • #10
                    Got it to build. Works rather well on my 200M . Better than previous releases anyway.

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                    • #11
                      Originally posted by yogi_berra View Post
                      It's almost 2011, would you please stop using autotools?
                      What's your preferred build system of the week?


                      Cmake - ya just time how long it takes to figure out how to set prefix and destdir
                      Scons - impossible to pass custom PKG_CONFIG_PATH etc to the build. Also really hard to set prefix, destdir, etc. Also python, ewww.

                      Oh and if something breaks, it's a load harder to fix in the above two than in autotools.

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                      • #12
                        Originally posted by curaga View Post
                        What's your preferred build system of the week?


                        Cmake - ya just time how long it takes to figure out how to set prefix and destdir
                        Scons - impossible to pass custom PKG_CONFIG_PATH etc to the build. Also really hard to set prefix, destdir, etc. Also python, ewww.

                        Oh and if something breaks, it's a load harder to fix in the above two than in autotools.
                        Cmake exports project files for the significant IDE's on all platforms when you are ready to enter the 21'st century.

                        Scons: export PKG_CONFIG_PATH=/path/to/the/21st/century

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                        • #13
                          Software doesn't come with an expiry date. The wheel, -9th century tech, still works great.

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                          • #14
                            Originally posted by droidhacker View Post
                            What is this? Quake 3 with an alien theme?
                            Aren't all fps's that?

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                            • #15
                              Originally posted by droidhacker View Post
                              What is this? Quake 3 with an alien theme?
                              I think the best way to describe it is that it's a mix between Quake III and Unreal Tournament, taking some elements from each, and wrapping it up with a retro sci-fi theme. In 2008 we changed the theme a bit, still keeping it retro, but given it a more modern, sinister, and darker take on that.

                              The gameplay is probably most similar to Unreal Tournament, but with much faster physics. The physics are similar to Quake II, with some changes, such as dodging, and a few tweaks(as well as bugfixes over Q2). The weapons are definitely different from either Q3 or UT, though you do have a rocket launcher, chaingun, and railgun-like weapon(I think every single deathmatch FPS has these). There are weapons like the smartgun(sort of a grenade launcher that can electrocute), beamgun(rapid firing beam weapon), flamethrower, and vaporizer(slow firing/warmup monstrosity), that you won't find anything really similar to in Q3 or UT. Health system is near identical to Q3, but there is a UT like reward system. Overall the weapons are a little more powerful than either game, resulting in very rapid gameplay and scoring.

                              The engine has received a lot of our attention over the last two years, with many aspects being completely(and some still in the process) of being rewritten. We've changed primary model formats, rendered most everything using GLSL, added ragdoll physics, added a realistic and all encompassing shadowing system, rewritten the sound system, as well as made some very major optimizations along the way. As much as things had changed from the 2004-2007 version to 2008, it's changed even more from the 2008 to 2011 versions. It's an ongoing process though, and at the moment we are writing a completely new GUI. I'd post a roadmap, but we like to keep these things a bit secret until we are sure they can be accomplished by our team. I recall one criticism was that we don't develop tools for people to create media, but all one needs to create media for the engine is Blender, Radiant, and Gimp. All excellent, and free programs.

                              The best part about the engine though is that it's still very scaleable to older hardware. Any GL 1.5 or higher capable chip should be able to run the game with lower settings enabled.

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