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The Open-Source 0 A.D. Game Gets An Alpha Build

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  • #16
    I'm about to open source my hello world application!!!!!!1111 one one eleven

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    • #17
      For the one who asked if it works on open drivers - it works properly on R600c as well. Its kinda slow tho, im not sure why (fancywater was turned off, shadows as well).

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      • #18
        Originally posted by Schmaker View Post
        For the one who asked if it works on open drivers - it works properly on R600c as well. Its kinda slow tho, im not sure why (fancywater was turned off, shadows as well).
        Hmm on my laptop with a Mobility 4570 it crashes after loading the maps...

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        • #19
          Mobility HD2600 using mesa from git.. it works

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          • #20
            Originally posted by nanonyme View Post
            Does it run on any open drivers yet? (ie 0ad)
            I can't run it on 7600GS. I haven't tried other setup rigs. But it needs texture compression which nvidia driver doesn't have yet and I don't know if they got it in the ATI or not.

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            • #21
              ATi isnt supporting S3TC as well, but it can run without it anyway, so thats not really a case...

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              • #22
                Originally posted by whizse View Post
                AFAIK the Build engine is no-commericial, but Duke3D is released under the GPL.
                I suspect they eventually have to end up rewriting the whole thing. I mean, while http://hrp.duke4.net/screens/ep1/e1l1_01.jpg looks mostly fine, the walls look far from what you could do with modern computer technology. ^^

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                • #23
                  Originally posted by Schmaker View Post
                  ATi isnt supporting S3TC as well, but it can run without it anyway, so thats not really a case...
                  Depends on the driver I think, r300g supports S3TC with libtxc-dxtn.

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