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XreaL Is Switching To The Enemy Territory Engine

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  • XreaL Is Switching To The Enemy Territory Engine

    Phoronix: XreaL Is Switching To The Enemy Territory Engine

    As was reported earlier this week, id Software has open-sourced Wolfenstein: Enemy Territory and Return To Castle Wolfenstein. Opening up these older games under the GNU GPL was done as part of id's long-standing tradition of putting out the code into the public domain once it makes sense for them a few years after their succeeding engine updates have fully replaced them in the marketplace. The developers behind ioquake3, the project that's based around the Quake 3 engine that was previously opened up by id Software, is already working on iowolfet and iortcw forks to incorporate this new code, but other free software developers are already utilizing this code too...

    http://www.phoronix.com/vr.php?view=ODUwOA

  • #2
    "The grass and the trees are animated using the GPU. The scene renders at 60 fps on a Geforce 8800 and each frame contains up to 1 000 000 polygons." Amazing. o.O

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    • #3
      Someone over there commented "looks like Crysis". Indeed.

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      • #4
        well i guess foss games might get more love after seeing such video!

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        • #5
          I was rather impressed with that video.

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          • #6
            One critique though: the shadows were very hard :/

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            • #7
              The title for the article is very misleading; it suggests that XreaL is using Enemy Territory code for its own base, which isn't true - the title should read "XreaL renderer being ported to Wolfenstein: Enemy Territory GPL source." or something along those lines.

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              • #8
                Originally posted by crispy View Post
                One critique though: the shadows were very hard :/
                Huh?!

                I was thinking, at last! I recall the first screenshots for Crysis from a few years ago, where the shadows were dark grey(!), not black. WTF...

                If you stand in the sunshine it is very hard to detect what is in the shadows, so, I think it more correct with black, hard shadows.

                Oh, I see. You mean the margins of the shadows. Hmmm, that is Carmack specialty, not releasing them yet. They will come in id Tech5.

                ...

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                • #9
                  Sadly at the same time the Xreal game was also cancelled, so someone has to step up and start a project to use the engine for an actual game, create the artwork, design the levels, work out the balancing.

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                  • #10
                    Originally posted by phoronix View Post
                    Phoronix: XreaL Is Switching To The Enemy Territory Engine

                    As was reported earlier this week, id Software has open-sourced Wolfenstein: Enemy Territory and Return To Castle Wolfenstein. Opening up these older games under the GNU GPL was done as part of id's long-standing tradition of putting out the code into the public domain once it makes sense for them a few years after their succeeding engine updates have fully replaced them in the marketplace. The developers behind ioquake3, the project that's based around the Quake 3 engine that was previously opened up by id Software, is already working on iowolfet and iortcw forks to incorporate this new code, but other free software developers are already utilizing this code too...

                    http://www.phoronix.com/vr.php?view=ODUwOA
                    What is the best way to create an "Enemy Territory mod"?

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                    • #11
                      Very nice video indeed. Now what we lack is easy to use content creation tools, and having that run looking like that with more drivers (just guessing it won't run or look as nice on non-nvidia).

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                      • #12
                        Originally posted by sabriah View Post
                        What is the best way to create an "Enemy Territory mod"?
                        Not doing it at all, but rather joining one of the many existing ones

                        Otherwise:
                        http://tinyurl.com/266wb3u

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                        • #13
                          Originally posted by curaga View Post
                          Very nice video indeed. Now what we lack is easy to use content creation tools, and having that run looking like that with more drivers (just guessing it won't run or look as nice on non-nvidia).
                          What's wrong with Blender 2.5 and GTK Radiant? It's not going to get much more easier than that... after all game creation is not that easy.

                          You are right about the NVidia thing though... I have heard that XReal runs pretty badly on Ati cards... I guess it's their crappy OpenGL implementation again.

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                          • #14
                            aww crap !

                            that video looks nice

                            what card and processor was that rendered on ?

                            I want a game around this NOW !

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                            • #15
                              Originally posted by Julius View Post
                              Not doing it at all, but rather joining one of the many existing ones
                              No, really the question was a good one, I would like to know too, which open mod is being developed.
                              I already searched through the internet and couldn't find any active projects.
                              http://code43.net
                              and
                              http://openterror.com/
                              don't seem very active recently,
                              rouge reborn
                              doesn't seem to be active anymore or the developers are just on vacation...
                              and It isn't easily compiled on anything but Ubuntu 10.04 .

                              So where are the mods that are really being openly developed?
                              true combat: close quarters battle doesn't really count, because it's a one-man projekt, which isn't developed openly.

                              You seem to know something we don't so please don't leave us in the dark .

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