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XreaL Is Switching To The Enemy Territory Engine

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  • #16
    I'm a bit out of the loop in regards to ET modding too... but this is a rather interesting project that recently popped up:

    http://www.axisrevenge.com/

    An I guess they will follow Xreal to the ET engine (even though they were thinking about using another engine, like for example the Quake2 based Overdose (http://www.team-blur-games.com/overdose/ also looking for help) before the source release of ET was announced).

    Otherwise if you are into Open-source game development in general check out our nice blog:
    freegamer.blogspot.com
    (we had the Xreal news first btw... I am suspecting that Phoronix copied it from us )

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    • #17
      Originally posted by Julius View Post
      What's wrong with Blender 2.5 and GTK Radiant? It's not going to get much more easier than that... after all game creation is not that easy.

      You are right about the NVidia thing though... I have heard that XReal runs pretty badly on Ati cards... I guess it's their crappy OpenGL implementation again.
      NetRadiant is OK, a bit unlogical maybe. Blender's usability is straight from hell IMO, and see if you can find working converters for every format you want, that don't require manual tuning before- or after-conversion.

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      • #18
        Originally posted by curaga View Post
        NetRadiant is OK, a bit unlogical maybe. Blender's usability is straight from hell IMO, and see if you can find working converters for every format you want, that don't require manual tuning before- or after-conversion.
        Netradiant is only unlogical if you come from an Unreal editor background

        Concerning Blender... have you tried the new 2.5 beta? It is really a completely different story to previous releases. Of course it is a highly complex program... just like you can not expect to learn Maya very quickly either.

        The exporters (I have tried) are pretty good too for blender, but currently there are still some missing for the new 2.5 beta, but that will change soon I think.

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        • #19
          Originally posted by Julius View Post
          Netradiant is only unlogical if you come from an Unreal editor background
          I don't...

          Concerning Blender... have you tried the new 2.5 beta? It is really a completely different story to previous releases. Of course it is a highly complex program... just like you can not expect to learn Maya very quickly either.
          No, haven't tried 2.5. Maybe will later if I need to.

          The exporters (I have tried) are pretty good too for blender, but currently there are still some missing for the new 2.5 beta, but that will change soon I think.
          Last I checked even the md3 exporter had issues, and that's a very old format. I believe there is no exporter at all for the skeletal formats of the recent ET release.

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          • #20
            Originally posted by curaga View Post
            Last I checked even the md3 exporter had issues, and that's a very old format. I believe there is no exporter at all for the skeletal formats of the recent ET release.
            The MD3 exporter was updated by the openarena team and works fine now. Mds/MDM was always a problematic format, since there is no documentation for it AFAIK. The improved ET will probably go for the new IQM format, which has really good exporters for Blender, and can be converted from smd and md5.

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            • #21
              HTML 5 link

              Here is the HTML 5 WebM link for people who don't have Adobe Flash.
              http://www.youtube.com/watch?v=vWkhyIeEfjY

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              • #22
                Originally posted by Julius View Post
                Concerning Blender... have you tried the new 2.5 beta? It is really a completely different story to previous releases. Of course it is a highly complex program... just like you can not expect to learn Maya very quickly either.
                We'll see when it hits 2.6. Currently 2.5 suffers from many of the problems from 2.4x. It just has a shiny new interface and editable key bindings.

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                • #23
                  Video looked absolutely stunning. While I like floristic excursions in the wild, I long for someone to put some bad guys into that engine.

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                  • #24
                    I found Blender to be pretty flawless using it for the IQM format. Sure there is a learning curve, but IMO it's not really any harder to use than Max.

                    And if you cannot use a Radiant program, then you really just don't know how to map. It doesn't get easier than that program.

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                    • #25
                      Originally posted by Irritant View Post
                      I found Blender to be pretty flawless using it for the IQM format. Sure there is a learning curve, but IMO it's not really any harder to use than Max.
                      Blender's mesh tools are still stuck in 1999. Loop-cut, knife tool, etc. classic 1999.

                      The re-write was supposed to address that, it hasn't, yet.

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                      • #26
                        It's not quite as bad as you make it sound, but yes I am also looking forward a lot to bmesh.

                        In the mean time there is the great Wings3D which is very high up the list of the best mesh tools available in general.

                        So my workflow is currently, model in Wings3D do the rest in Blender. Which is not a bad combination.

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                        • #27
                          Originally posted by Julius View Post
                          It's not quite as bad as you make it sound, but yes I am also looking forward a lot to bmesh.
                          I'm under the impression that bmesh won't make the 2.6 release.

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                          • #28
                            Looking @ http://redmine.xreal-project.net/pro...-xreal/roadmap i have to say it's coming along fine, he's working fast.

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                            • #29
                              The renderer is almost done. http://xreal-project.net/?page_id=3/...ogress-update/

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                              • #30
                                Originally posted by cliff View Post
                                Here is the HTML 5 WebM link for people who don't have Adobe Flash.
                                http://www.youtube.com/watch?v=vWkhyIeEfjY
                                Does HTML5 WebM actually work somewhere already? Broken pretty bad on my FF4.0b5.

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