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Sorry but the graphics are very low in the value of a game in my opinion.
I forgot to add Myth2 Soulblighter which is maybe the top game I've ever played and was the first Linux game I bought back in 2000
Again I like it no for its graphics, but for its gameplay. Myth2 was 5 years before Myth3 but it is considered by far superioyr game. A good game it's like a good movie. It never loses it's value even after many years and the good movie doesn't need special effects to be masterpiece.
Look for example Robin Hood. The game is great but it's graphics 2D paintings. So? I'll say that the game sucks because it is not fancy 3D? Hell that's childish.
>.< Oh God... You were born in 1989? When did you start gaming? Since Crysis?
2D view totally sucks, that's why game devellopers implemented it in one of the best games of this time:
Metal Gear Solid 3
New Super Mario Bros. (DS and Wii)
Aaaaaaaaaaaaand a shitload more...
not crysis, since Delta Force 2(2000) on pc and game boy advance
So you never grew up with PacMan, Pong, Wolfenstein3D (yes I have been playing FPS since I was about 4-6 years old...)
I hate when i play on my psp(2d view)
New Super Mario Bros. (DS and Wii) good game,I prefer Super Mario Galaxy.
But why do you hate 2,5D (lengt, width and height, not dept) gameplay? I think Killzone Liberation is one of the best games made since the PSX classics (after that the commercialization skyrocketed) because the graphics are usefull and pretty enough and capable of making the environment come alive through animation/movement and interaction, and the gameplay is just everything that was awesome about oldskool gameplay, but then without the limitations developers had back in the day (collision detection, physics, transparancy, particle stuff) and smashed it together.
I also bought a cable to hook up my PSP to larger TV screens with component AV. Do you hate small screens? I can't link that to top-down view in any way...
It is not .Net or anything else. The problem is that Epic was having financial problems. After UT2004 was released they poured money into the development of the "when it's done/when money runs out" UT3 and sales where more than dissapointing. Icculus wasn't paid for anything and Epic was late on paying him for previous work. Icculus was the middleware.
Icculus' part of the work was his copyright and he didn't want to transfer it to Epic before Epic payed him for what he had done for them in the past. So he waited. But Epic is in financial problems and wanting to port their next title themselves. Epic having to pay not only for a dissapointingly low-selling UT3 wasn't eager to do so in financially bad wheather, especially not when they would also have to pay for Icculus' previous work.
I got this from my own source. This is not some conspiracy theory I like to spread because I damn well know that spreading BS will not only not accomplish anything for me, but lying is only going to end up haunting myself, sooner or later. I can cite the source, because I am not bound by an NDA, but I do not want to get the person fired and dissadvantage somebody else too.
So take it or leave it alone...
Heh... I'd thought it was a failure to pay for completion deal that cost us things. While this is still rumor (nobody official confirmed it...) it jives with the circumstances AND jives with how I know many of these sorts of contracts pan out.
Man... If they want us to buy their stuff, and this is actually what transpired, they're going to have to do a lot of making up for that catastrophe. They would have been better off losing some extra money in the short term over this if that's what happened.
Whoa. Seems like icculus "denies" being contracted to do nothing more than an UT3 server port for Linux. (V!NCENT's financial theory just might be correct.)
From his resume:
Epic Games, Inc., http://www.epicgames.com/
* Contracted to port Unreal Tournament 2004 to Linux, Mac OS X, Win64.
* Contracted to port Unreal Tournament 2003 to Linux and Mac OS X.
* Contracted to port Unreal Tournament 3 server to Linux.