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Valve Pulls Its Unreleased Linux Client From Server

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  • #46
    Originally posted by RCL_ View Post
    Don't you see that premature exposure hurts the case?
    that's called «premature assumption» !

    (In your face, pal )

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    • #47
      Originally posted by barbarbaron View Post
      Tell this to amd/ati guys. They are the obstacle between us linux users and an active linux gaming.
      funny, i seem to recall half life 2 and portal running quite well on AMD hardware / Catalyst - and that was in wine, and on integrated graphics, i would imagine the situation would be far better with it running natively.

      sure, from current reports i would imagine evergreen hardware might have some issues - but r600/700 hardware should have no problem with the games....

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      • #48
        Originally posted by energyman View Post
        EXACTLY. And all they get is bitching.
        ...
        and if you think fglrxy sucks, you are free to help to make the OSS driver perfect. So people have no reason to bitch around.
        Not sure what's your point.
        If ATI wants to compete on my money (And I'm not talking about one workstation a year...), they can and -should- do better. I find it unacceptable that their binary driver has yet to support Xorg 7.4 (F12) when 7.5 is out (F13 in ~2 weeks) and 7.6 is on its way.

        Of-course, they could choose to drop their binary driver, and like Intel (Minus Poulsbo [sp?]), go fully OSS driver.

        Make no mistake - I respect ATI/AMD's decision to release the complete documentation and help the development of the OSS driver. Trust me when I say that if the R800 drivers were to give ~50% of the performance of their Windows counterparts, I wouldn't have been sitting on the pre-order list for GTX 470's...

        - Gilboa
        DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
        SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
        BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
        LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

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        • #49
          Originally posted by MaestroMaus View Post
          The sheer amount of people that are willing to trade in opensource drivers for binary drivers here is staggering. It is also totally unrespectfull to the ATI devs who are sticking their necks out for us.

          Did you guys ever concider using Windows? It seems you don't care about opensource anyway.
          We're talking about running binary only games on Linux. What does it matter if we use binary only drivers for those games?

          You see, it's not just drivers people are making the trade-in with. Once you make one exception to run a closed source program, what's the difference if you run additional closed binaries? (You've already excommunicated yourself from the pure, open source only, absolutists.)

          There are plenty of good reasons to use Linux over Windows. Gaming isn't one of them, but people would like that to change because there are such good reasons to use Linux over Windows. Having source is one of the many good reasons for using Linux. While it's a darned good reason, it's not the only reason. Now this may be offensive to some, but it's true. More people use Firefox because it is a decent browser than because it is open source.

          If it upsets you that someone would choose quality over source availability, too bad. Not everyone is an uncompromising absolutist.

          Also, not everyone who chooses to run a closed binary (be it a game, driver, or even Adobe's Flash plug-in) is a freedom hating bastard. Many that choose such a compromise would prefer not to and are supportive, enthusiastic, contributors to open source projects. It's not that they don't care about open source. It's that they don't care about it with an exclusive all or nothing attitude.

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          • #50
            Basically I think steam on Linux would attract more gamers to pay for games they could play on their favorite plattform.

            But i do not understand what that client has to do with grafic drivers. Does it feel better to play a game with slower fps/less effects on pure FOSS drivers? Usually in world of benchmarks driver developers try to tune everything to increase speed to have more fps than the competitor as people usually pay money more for highest speed. Just in the Linux world some people self restrict their decisions by open source/documentation announcements, while it is absolutely sure that parts of the chip will not be unveiled like the uvd parts and will never be feature complete.

            And those ppl will most likely complain then that the games would run too slow compared to what their are used to - all because of idealogy. What's good about that?

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            • #51
              Originally posted by gilboa View Post
              Not sure what's your point.
              If ATI wants to compete on my money (And I'm not talking about one workstation a year...), they can and -should- do better. I find it unacceptable that their binary driver has yet to support Xorg 7.4 (F12) when 7.5 is out (F13 in ~2 weeks) and 7.6 is on its way.
              Oh god not another Fedora user...

              Comment


              • #52
                The reason for the "premature exposure" is because Phoronix was told by Valve that they were switching to Webkit and releasing Linux, Mac, and Windows versions of their new Steam client simultaneously. Well, hopefully it will be simultaneously, otherwise they at least told them they would release a Linux client, but that's the reason behind all their close tracking of Steam issues is to drum up hype. That's why Phoronix has always just said "see! see!" and everyone went "wut?...pfff whatever" because Phoronix new for sure, but couldn't say it due to their contract with Valve. Everyone here has read several articles about it, and Slashdot and other sites have linked to them, so that's a lot better than a SINGLE article about it. Quite simply, "hype" has the potential to reach a larger audience, because when it is finally released, it will probably reverberate more loudly among the "primed" audience.

                You all just watch, I'll be proven correct when the new Steam is finally released. :P

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                • #53
                  "new"..."knew"...*sigh* I love you 1 minute edit rule! ^^

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                  • #54
                    Originally posted by Joe Sixpack View Post
                    Oh god not another Fedora user...
                    Yeah because graphics on linux suck because Xorg, mesa, whatever sucks. Then along comes fedora that employs people to work on Xorg, and turn it into a decent display system.

                    Then proprietary graphics drivers don't work on this new system, and fedora sucks. Damn you fedora fanboys...

                    As for me, still waiting for KMS on proprietary display drivers. And xrandr 1.2.
                    Last edited by [Knuckles]; 04-26-2010, 04:10 AM. Reason: typooo

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                    • #55
                      Originally posted by [Knuckles] View Post
                      As for me, still waiting for KMS on proprietary display drivers. And xrandr 1.2.
                      Out of which KMS will likely never happen, xrandr maybe some day. Closed drivers afaik have something somewhat similar to KMS (though focus in functionality is more on X, not consoles).

                      Comment


                      • #56
                        Originally posted by Yfrwlf View Post
                        The reason for the "premature exposure" is because Phoronix was told by Valve that they were switching to Webkit and releasing Linux, Mac, and Windows versions of their new Steam client simultaneously. Well, hopefully it will be simultaneously, otherwise they at least told them they would release a Linux client, but that's the reason behind all their close tracking of Steam issues is to drum up hype. That's why Phoronix has always just said "see! see!" and everyone went "wut?...pfff whatever" because Phoronix new for sure, but couldn't say it due to their contract with Valve. Everyone here has read several articles about it, and Slashdot and other sites have linked to them, so that's a lot better than a SINGLE article about it. Quite simply, "hype" has the potential to reach a larger audience, because when it is finally released, it will probably reverberate more loudly among the "primed" audience.

                        You all just watch, I'll be proven correct when the new Steam is finally released. :P
                        I really wish that was true, but I don't see that happening. Here's my thinking/observations:

                        1) The Windows client update is scheduled to be released specifically today, whereas the Mac version will be released "by the end of the month".

                        2) It makes more sense to do these on separate days so that you don't have your technical resources split if you run into multiple issues.

                        3) They've hyped the Mac version for two months. Why would they do that, and keep the Linux version "secret"?

                        4) It makes sense to release the Mac and Linux client in two different marketing blitzkriegs - so that you get free advertising from the tech sites for Steam on two separate occasions.

                        Comment


                        • #57
                          Originally posted by barbarbaron View Post
                          So as an ex-R500 user, I think its rather a policy of amd/ati to give sorta linux support to linux user customers.
                          Actually, it's a policy of supporting workstation users first and foremost- gaming use and general use by Linux users doesn't largely register on their radar (at least it didn't some four years or so ago...that's somewhat changed with them giving the xorg community unfettered access to most of the secrets to driving their hardware...).

                          As an observation, much of the CAD, etc. stuff that works under Linux use immediate mode operations (yes...) and they much less use the "fastpath" stuff that games tend to use or things like shaders- mainly because they're using fairly mature codebases that the companies are loathe to mess with.

                          This has the result of if it worked well, it stays working reasonably well. That's why NVidia's seems to be better- they got more of it "right" out of the gate. AMD's drivers started off with less robust answers for things until recently and unless it's a workstation vendor or someone like iD or Epic that complain about something busted, it may take a bit to get someone on it because resources on the Linux side of things is somewhat limited, even in the NVidia camp. This is why while it's still not fully showing fruit, I'm glad that AMD had the wisdom to allow us a shot at making credible FOSS drivers for their parts.

                          Comment


                          • #58
                            Originally posted by Joe Sixpack View Post
                            Oh god not another Fedora user...
                            ROFLMAO! I'm sure that people say the same thing about Gentoo, Arch, Mint, and Ubuntu users as well.

                            Comment


                            • #59
                              Originally posted by phoronix View Post
                              Phoronix: Valve Pulls Its Unreleased Linux Client From Server

                              The past few days we have been reporting on Valve's Steam client coming to Linux (and some of the Source Engine games too) soon as we had found Linux references within the Steam Mac OS X client and then other Linux references. We even ended up finding the unreleased Linux files on the Valve servers...

                              http://www.phoronix.com/vr.php?view=ODE3OA
                              Michal... While it's nice that you get scoops like this- it's probably "better" if you wait a smidge before disrupting things for the vendors like this go at things. If I got my planned rollout leaked like this, I'd have at least fleeting second thoughts on the matter as a result.

                              Comment


                              • #60
                                Originally posted by Svartalf View Post
                                As an observation, much of the CAD, etc. stuff that works under Linux use immediate mode operations (yes...) and they much less use the "fastpath" stuff that games tend to use or things like shaders- mainly because they're using fairly mature codebases that the companies are loathe to mess with.
                                Which is unfortunate, because the modern API is so much faster, and geometry shaders are especially helpful for subdivisioning.

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