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Valve Pulls Its Unreleased Linux Client From Server

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  • #16
    If there's one game company that is awesome and I buy all their games, it's Valve.
    OK maybe not that much for me but they really do some great games.

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    • #17
      If you really want more games on Linux, then increase the market share of Linux. It's that simple. The more users there are, the more consideration it will receive from companies.

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      • #18
        just look up AMD's finacial reports and size. Then think a moment about linux marketshare. And suddenly you must realize that AMD is pouring an almost insane amount of money into its linux user base.
        And all they get back is bitching.

        And for Valve: that is what you get for reporting stuff that isn't there yet. A little bit of constraint before touting the horns would have been better. For everybody.

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        • #19
          Originally posted by susikala View Post
          To boot, Valve's games aren't all that spectacular. I'd rather vest my hopes in Indie developers with some touch to story line minutae and graphic details than some big corporation whose ultimate goal is to make more money.
          Steam is the biggest digital distribution method for games. They distribute quite a lot of indie games - having an entire "indie" section and featuring almost every indie game released on the front page. So without steam, those developers you speak of would lose a noticeable amount of their customers because no one would know they even exist.

          Originally posted by d2kx View Post
          Team Fortress 2 is one of Valve's newer and most popular multiplayer titles. They sold it for 2,49€ for some time as a special deal. Look at what new content Valve released for free in the 116 updates released since the game's launch: http://store.steampowered.com/news/?...tes&appids=440

          If there's one game company that is awesome and I buy all their games, it's Valve.
          That update list is frequently disputed on steam forums because the number of updates are greatly inflated.

          1) They have a ton of updates because they have a ton of regressions. Every time they add something new they have 2-3 minor releases to fix something they broke.

          2) The number of updates means absolutely dick if the game is still buggy as hell (and it is).

          3) A large number of updates are features that annoyed the hell out of the original players and are things a lot of people feel it cheapened gameplay (hat crafting, random crits, the eyelander...)

          Also - maybe for the reasons I named - Team Fortress is one of their least popular games. Counter-Strike, Counter-Strike: Source, and Left 4 Dead 2 usually have more players than TF2. The only game that TF2 beats on the average day is LFD1 - and that ain't saying much seeing how it has a sequel out.

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          • #20
            Originally posted by pdusen View Post
            For another thing, the graphics situation on Linux, although rapidly improving, is still relatively abysmal. If I were Valve, I probably wouldn't even consider releasing a Linux port for probably another year or so; who's going to buy games that, in 90% of cases, run like crap?
            I think this is pretty dumb - so what if only Nvidia and ATI cards with the binary drivers would work - it's pretty much the exact same thing on WIndows.

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            • #21
              Originally posted by MostAwesomeDude View Post
              If you really want more games on Linux, then increase the market share of Linux. It's that simple. The more users there are, the more consideration it will receive from companies.
              If you want more linux user, make gaming work (and stop putting early alpha package in end-user distribution like KDE 4.1 in all major distribution )



              Phoronix, i follow you for years now and i have to tell i find that trying to make sensation like this is not your real skill

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              • #22
                Valve has made no (public) plans to release a linux client. Just because files existed on some server does not mean they will release a linux client - it's just that someone has at the very least looked into the technical side of things.

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                • #23
                  Originally posted by pdusen View Post
                  For another thing, the graphics situation on Linux, although rapidly improving, is still relatively abysmal. If I were Valve, I probably wouldn't even consider releasing a Linux port for probably another year or so; who's going to buy games that, in 90% of cases, run like crap?
                  Can we end this FUD campaign already?
                  According to Valve's own surveys [1] more than 60% of their Windows users are using nVidia hardware.
                  Compare this to Phoronix's own survey (you'll need to do some digging), and you'll see that someone that's even remotely interested in gaming under Linux is usually using nVidia hardware coupled with the nVidia binary driver - which performs under Linux just as good as it does under Windows. (Most likely because they share the same code).

                  Sure, ATI drivers have yet to reach the nVidia level, but their ATI's drivers, even under Windows, were always their soft spot.

                  Valve should not have any problems targeting nVidia + binary (ID has been doing it for years now... Same goes [to same extent] for Epic and LGP).

                  - Gilboa
                  DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
                  SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
                  BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
                  LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

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                  • #24
                    [1] Missing link (Can't edit):
                    http://store.steampowered.com/hwsurvey/
                    DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
                    SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
                    BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
                    LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

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                    • #25
                      Originally posted by energyman View Post
                      just look up AMD's finacial reports and size. Then think a moment about linux marketshare. And suddenly you must realize that AMD is pouring an almost insane amount of money into its linux user base.
                      And all they get back is bitching.
                      You make it sound like charity. Maybe AMD should file for tax-exempt status But no I don't agree with this at all. To be honest I don't think they are contributing enough to the Linux graphics stack, especially when compared to VMware and Red Hat. But maybe this "insane amount of money" they are pouring into Linux is going to too much management and this is where the problem is.

                      And people are bitching because they are unhappy with the current state of the ATI drivers. What do you expect them do, sing Hallelujah?

                      But anyway we are dwelling off-topic here.

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                      • #26
                        they are releasing documentation for all of their hardware. Not too long ago people were yelling 'give us docs, we do the rest and in mere month we will have superduperüberdrivers'. Hmm...

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                        • #27
                          Originally posted by energyman View Post
                          they are releasing documentation for all of their hardware. Not too long ago people were yelling 'give us docs, we do the rest and in mere month we will have superduperüberdrivers'. Hmm...
                          Actually they are doing more.
                          They are giving the docs -and- having employees work on the OSS driver, and as far as I know their OSS driver (at least for the older chipset) is progressing -very- nicely. (Though I doubt that it could be used for games - even in the long run).

                          In an ideal world, AMD/ATI and nVidia would have released the code and work with the community on an OSS driver (Much like Intel does).
                          We don't live in an ideal world, but AMD is doing its best.

                          ... Which doesn't make their binary drivers, good, mind you.

                          - Gilboa
                          DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
                          SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
                          BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
                          LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

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                          • #28
                            Originally posted by gilboa View Post
                            Actually they are doing more.
                            They are giving the docs -and- having employees work on the OSS driver, and as far as I know their OSS driver (at least for the older chipset) is progressing -very- nicely. (Though I doubt that it could be used for games - even in the long run).

                            In an ideal world, AMD/ATI and nVidia would have released the code and work with the community on an OSS driver (Much like Intel does).
                            We don't live in an ideal world, but AMD is doing its best.
                            EXACTLY. And all they get is bitching.

                            Originally posted by gilboa View Post
                            ... Which doesn't make their binary drivers, good, mind you.

                            - Gilboa
                            and if you think fglrxy sucks, you are free to help to make the OSS driver perfect. So people have no reason to bitch around.

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                            • #29
                              Originally posted by gilboa View Post
                              Actually they are doing more.
                              They are giving the docs -and- having employees work on the OSS driver, and as far as I know their OSS driver (at least for the older chipset) is progressing -very- nicely. (Though I doubt that it could be used for games - even in the long run).
                              The Gallium3D driver (nouveau in my case) actually runs HL2 in Wine. Only with -dxlevel 60 and its performance is so bad that it's unplayable. But it doesn't crash. It also runs any game you can find in the software repositories. Once OpenGL support reaches 2.x, nothing on the driver side will prevent Linux gaming.

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                              • #30
                                Originally posted by gilboa View Post
                                Actually they are doing more.
                                They are giving the docs -and- having employees work on the OSS driver, and as far as I know their OSS driver (at least for the older chipset) is progressing -very- nicely. (Though I doubt that it could be used for games - even in the long run).
                                HoN, a rather recent linux-native game is working just fine on the r300 gallium-driver. I guess by the time the Source-games are released for Linux, it will be able to handle them just fine as well (the "old" ones atleast, like HL2), judging by the speed they're progressing.

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