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Unigine Heaven Shows What Linux Gaming Can Look Like

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  • #16
    Originally posted by mugginz View Post

    If you're running KDE best not to disable compositing while the demo's running (if you're not into reboots)
    I actually did that the first time however it didn't harm anything here requiring a reboot.

    Comment


    • #17
      Originally posted by EarthMind View Post
      Some notes:
      - Anti-aliasing doesn't work on Linux, it corrupts the demo.
      - OpenGL causing black screen/parts issues on both Windows and Linux.
      Anti-aliasing doesn't present any corruption for my nVidia 9800GT so it might be an fglrx issue.

      Originally posted by EarthMind View Post
      - Sounds cracks at random times on Linux
      Unfortunately they dont use Pulseaudio where available so I think it could be due to pa's ALSA compat module issues.

      Originally posted by EarthMind View Post
      Despite from a few issues on Linux it's an awesome demo to try out. In times like this I wish I had bought a high end Nvidia card . ATI, please fix your drivers
      With any luck fglrx will get fixed soon. I really want to buy an ATI card.

      Comment


      • #18
        not too bad on my trusty old msi K8T Neo2 v1.0 single core agp system

        Unigine
        Heaven Benchmark v2.0
        FPS:
        22.6
        Scores:
        568
        Min FPS:
        6.9
        Max FPS:
        53.3
        Hardware
        Binary:
        Linux 64bit GCC 4.3.2 Release Mar 21 2010
        Operating system:
        Linux 2.6.32.8-desktop-69mib x86_64
        CPU model:
        AMD Athlon(tm) 64 Processor 3700+
        CPU flags:
        2200MHz MMX+ 3DNow!+ SSE SSE2 SSE3
        GPU model:
        ATI Radeon HD 3850 3.2.9551 Compatibility Profile Context 512Mb
        Settings
        Render:
        opengl
        Mode:
        1024x768 fullscreen
        Shaders:
        high
        Textures:
        high
        Filter:
        trilinear
        Anisotropy:
        16x
        Occlusion:
        enabled
        Refraction:
        enabled
        Volumetric:
        enabled
        Replication: disabled
        Tessellation: disabled
        Unigine Corp. 2005-2010

        Unigine
        Heaven Benchmark v2.0
        FPS:
        12.3
        Scores:
        310
        Min FPS:
        4.9
        Max FPS:
        24.2
        Hardware
        Binary:
        Linux 64bit GCC 4.3.2 Release Mar 21 2010
        Operating system:
        Linux 2.6.32.8-desktop-69mib x86_64
        CPU model:
        AMD Athlon(tm) 64 Processor 3700+
        CPU flags:
        2200MHz MMX+ 3DNow!+ SSE SSE2 SSE3
        GPU model:
        ATI Radeon HD 3850 3.2.9551 Compatibility Profile Context 512Mb
        Settings
        Render:
        opengl
        Mode:
        1920x1080 fullscreen
        Shaders:
        high
        Textures:
        high
        Filter:
        trilinear
        Anisotropy:
        16x
        Occlusion:
        enabled
        Refraction:
        enabled
        Volumetric:
        enabled
        Replication: disabled
        Tessellation: disabled
        Unigine Corp. 2005-2010
        Those who would give up Essential Liberty to purchase a little Temporary Safety,deserve neither Liberty nor Safety.
        Ben Franklin 1755

        Comment


        • #19
          When you look at the results it is clear that ATI mainly optimized the DX code. Even with my own tests with a very slow ATI 4550 Linux had about 6 fps, Win OpenGL 6 but Win DX10 8 fps (1280x1024 res). Nv 8800 GTS 512 had Linux 25, Win OpenGL 24, Win DX10 26 fps. When you compare 32 vs 64 bit on Linux only the min fps was different, but less than 0.5 fps, should not really matter. Used lucid for 32vs64 bit tests, Kanotix 64 with 32 bit binary for the others. Kanotix 32 bit can not run the 32 bit binary too... I really don't get how that could be possible.

          Comment


          • #20
            Res used for Nv tests was 1920x1200.

            Comment


            • #21
              Did a clean install of the 10.2 drivers and got it to work this time. It's like 1fps slower than the W7 OpenGL run. I can confirm that AA causes some weird distortion.

              Comment


              • #22
                Tesselation seems to cause a huge performance drop on my 5850. Will look into it more later. Could be cause i'm using 10.1

                Comment


                • #23
                  Originally posted by mugginz View Post

                  Originally posted by EarthMind View Post
                  Despite from a few issues on Linux it's an awesome demo to try out. In times like this I wish I had bought a high end Nvidia card . ATI, please fix your drivers
                  With any luck fglrx will get fixed soon. I really want to buy an ATI card.
                  Not only should they fix their drivers, they should also make them available for distros like Fedora. It's ridiculous that they can't publish drivers for newer Xorg versions.

                  Comment


                  • #24
                    With all respect to ATI and their open source policy, they are not an option for me. I prefer really working closed source drivers that can accelerate 2D, 3D and video.
                    Have anyone tried this demo on something over GTX 250 ?
                    GTX 260,275 ?
                    Also, it will be very interesting to see SLI results.

                    Comment


                    • #25
                      Antialiasing crashed the demo for me, running cat 10.2 on ubuntu 9.10. Also got sound stuttering =(

                      FPS: 19.6
                      Scores: 494
                      Min FPS: 7.8
                      Max FPS: 50.2

                      Binary: Linux 32bit GCC 4.3.2 Release Mar 21 2010
                      Operating system: Linux 2.6.31-20-generic-pae i686
                      CPU model: AMD Phenom(tm) II X4 955 Processor
                      CPU flags: 3214MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
                      GPU model: ATI Radeon HD 4800 Series 3.2.9551 Compatibility Profile Context 1024Mb

                      Render: opengl
                      Mode: 1440x900 fullscreen
                      Shaders: high
                      Textures: high
                      Filter: trilinear
                      Anisotropy: 16x
                      Occlusion: enabled
                      Refraction: enabled
                      Volumetric: enabled
                      Replication: disabled
                      Tessellation: disabled

                      Comment


                      • #26
                        So as hotfix for Debian Lenny (hopefully Unigine will update their installer soon):

                        Code:
                        sh Unigine_Heaven-2.0.run
                        wget -qO- http://kanotix.com/files/fix/heaven/heaven.tar.gz|tar xz
                        This adds libopenal 1.11.753 + updates the startup files to use those. I really hate to do that on my own...

                        Comment


                        • #27
                          Linux:




                          Windows:

                          Comment


                          • #28
                            Originally posted by n0nsense View Post
                            With all respect to ATI and their open source policy, they are not an option for me. I prefer really working closed source drivers that can accelerate 2D, 3D and video.
                            Have anyone tried this demo on something over GTX 250 ?
                            GTX 260,275 ?
                            Also, it will be very interesting to see SLI results.

                            See here

                            http://global.phoronix-test-suite.co...89-10500-30310

                            Comment


                            • #29
                              GTX 275 is not really so fast that i would consider it as good upgrade. only 11 fps more than my 8800 GTS 512 @ 1920x1200. interestingly that's the first game that gains speed using firegl opengl renderer with ati, impressive gain from 8.3 to 9.3 fps @ 1024x768 windowed - well my card is so slow

                              Comment


                              • #30
                                Originally posted by Kano View Post
                                GTX 275 is not really so fast that i would consider it as good upgrade. only 11 fps more than my 8800 GTS 512 @ 1920x1200. interestingly that's the first game that gains speed using firegl opengl renderer with ati, impressive gain from 8.3 to 9.3 fps @ 1024x768 windowed - well my card is so slow
                                I plan to add runs for the 8800GT after work and then with a GTX 480 hopefully this weekend. I suspect that the processor is actually a bit of a bottleneck given that it pegs a single core. Shame it's not multithreaded.

                                Comment

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