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Nexuiz Gets Forked, Turned Into Xonotic

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  • #46
    Originally posted by Remco View Post
    It seems like they bought the Darkplaces engine, too, and they must have removed any code for which the copyright wasn't assigned to the founder. And they managed to get a license from Id. Otherwise I don't see how they can put a GPL engine (Darkplaces was released as GPL) derived from another GPL engine (Quake was released as GPL) on a console (which requires modifications to the engine to run, and those modifications can not be released as GPL).

    The way I see it, if they have done all the things necessary to be able to sell this game at all, then they don't even have to contribute any code back, legally.
    Wouldnt it have been much less trouble to just make their own 3d engine from scratch? Or get a license from a closed engine? And how did they manage to get a quake 1 license from id, if they dont offer licenses for q1 anymore??

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    • #47
      My understanding was that id did not *offer* (promote, advertise, encourage the licensing of...) the Q1 engine but would still consider licensing it if someone specifically requested.

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      • #48
        Originally posted by bridgman View Post
        My understanding was that id did not *offer* (promote, advertise, encourage the licensing of...) the Q1 engine but would still consider licensing it if someone specifically requested.
        Meaning they are a corporation who will take money if it's offered to them. No surprises there.

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        • #49
          I'm not sure a fork was the best move(I think they could have been more patient to see if Illfonic finally flinched), but I do wish the community the best of luck.

          The entire situation was very poorly handled, and continues to be so by Illfonic. They are just a tiny indie developer with very little track record, so it can be understood they would make such a big mistake in judgement. The more perplexing thing is that they didn't learn from the mistake, and stood steadfast in their position because legally they could.

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          • #50
            Forest Hale clears up some things:
            The original plan was to contact every developer and relicense the Nexuiz 2.5.2 GPL gamecode sources for this title, to ensure authentic gameplay and return some important features to the community for the benefit of everyone. However this gamecode relicensing attempt did not go well, with the former developers making claims of violations there was no choice but to reimplement the gamecode from scratch on non-GPL sources, as a result there will be no ongoing code contributions back to the community, and the gameplay may differ more than originally planned, this is a very unfortunate outcome but has no significant impact on development.

            To make this perfectly clear – the game is being reimplemented from scratch, all they share is a name.
            And for those that believed GPL and consoles don't bite each other:
            [Can a GPL game engine be used on consoles like the Xbox 360 and Playstation 3?]
            Not directly, however copyright holders have the right to provide other licenses on a case by case basis [...] Console games are a very closed market where GPL games can not go, publishers won’t touch them, and this was the only way to bring the Nexuiz experience to consoles.
            So:
            • They have a Quake 1 license
            • The engine will just be Quake 1 + the code they could relicense
            • They have removed all the original game code
            • All Nexuiz and Nexuiz will share is the name
            • There won't be any contributions from IllFonic
            • GPL and consoles don't mix.

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            • #51
              Originally posted by RealNC View Post
              If those devs who left didn't agree, why did they give permission for this? If they contributed code, doesn't the copyright still belong to them? For this to happen, their code would have to be removed first.
              Good questions.


              [offtopic]Remco, why did you make this?[/offtopic]

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              • #52
                Originally posted by AzuMao View Post
                [offtopic]Remco, why did you make this?[/offtopic]
                I wouldn't be a very good evil mastermind if I told you my evil plan, now, would I?

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