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  • Originally posted by Svartalf View Post
    Fair enough. I thought that was where things were going on that remark- but I wanted clarification.
    It's exactly why I don't want steam on my computer. Linux or Windows...

    I enjoy the odd LAN here and there. I've managed to LAN UT2k4 with one machine on windows with another on Linux. Gave me goose-bumps thinking that different architectures could co-operate like that. Now to be able to LAN some more decent games, without needing the technical skills of a Linux Dev or Windows Admin will be a feat in my books.

    Originally posted by unix_epoch View Post
    Yes, there are. Back before we had broadband out here, I used a Linux PC to share a 28.8 modem with my friends at our LAN parties. When you've got no fast Internet and no public places to hang out, what do you do? LAN party.
    Exactly. Some of my mates don't have broadband at home either. So when they come to my house they are tempted to surf the www rather than LAN. I'm seriously getting sick of the Anti virus / firewall factor of windows killing the fun of LAN parties... People stop Lanning when difficulties like that emerge. Esp after hours of setting up. We just want to buy the game and have some fun. Not to mention the risk of getting a virus because of a LAN party. Linux has far less of these problems.

    Originally posted by Dragonlord View Post
    Under Windows this is not possible, but under Linux I don't see a problem. I do it often in fact, especially while deving. For example running the game while doing hacking and file manipulation at the same time to locate bugs. Nightmare under Windows, easy to do under Linux so I don't get this point. Besides disk IO stalling is in general a problem with the game design. Disk IO is always considered slow in game deving.

    Sorry but that's major league bullshit there. Windows is in no way "much better" in these issues or does not have them. That's simply fanboy talk to claim so.
    In all fairness. I play UT2004 in linux and I do get LAG. Even with 500fps. It's not a software issue though. More a game issue. I'm more likely to blame my 1TB green western digital hard drive for it's slow access times than blame linux. Why? Because in windows 7, the game still access the hard drive randomly even though I have 4GB of ram. Plain annoying if you ask me. It's never the max fps that kills gameplay it's always the half second pause due to some dodgy caching. I would like to know if it's the OS or just the game itself.. ~sigh~ That's not even using vista... God Help me if I was! I don't want steam running in the background as another service to allow more disk I/O and cpu waste.

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    • *Not a OS issue, it's more of a game caching issue.
      (Stupid 1min edit crap)

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      • Strange as I never had such an issue with UT2k4. I had issues with Q4 for example what goes for sound but with UT2k4 I had no problem. That though does not exclude one existing in a particular situation. Since it works with me I would say it's a hardware/software related problem. Not sure though what it is from a distance. I would though exclude a caching problem since UT2k4 (to my knowledge) pre-caches the game world on load time as prior UT and other game titles do. And With 4G of RAM I doubt you get into paging-hell as the specs for this game recommend 256M or more as the recommended amount. So I would bet more on a mis-configuration of the kernel somewhere but this depends on what distro you are using.

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        • Originally posted by Dragonlord View Post
          Strange as I never had such an issue with UT2k4. I had issues with Q4 for example what goes for sound but with UT2k4 I had no problem. That though does not exclude one existing in a particular situation. Since it works with me I would say it's a hardware/software related problem. Not sure though what it is from a distance. I would though exclude a caching problem since UT2k4 (to my knowledge) pre-caches the game world on load time as prior UT and other game titles do. And With 4G of RAM I doubt you get into paging-hell as the specs for this game recommend 256M or more as the recommended amount. So I would bet more on a mis-configuration of the kernel somewhere but this depends on what distro you are using.
          I'm using Arch Linux. I do agree that compiling my own kernel speeds the system up. But compiling a kernel is a bit of a headache these days.

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          • I'm using a stock kernel on F12/x86_64 and playing UT2K4 on a semi-powerful machine (AthlonX2 5000 / 4GB / GF8600) at 1080P without any type of lag. (And Fedora is not a highly optimized distribution)

            Distribution specific issue?

            - Gilboa
            DEV: Intel S2600C0, 2xE52658V2, 32GB, 4x2TB + 2x3TB, GTX780, F21/x86_64, Dell U2711.
            SRV: Intel S5520SC, 2xX5680, 36GB, 4x2TB, GTX550, F21/x86_64, Dell U2412..
            BACK: Tyan Tempest i5400XT, 2xE5335, 8GB, 3x1.5TB, 9800GTX, F21/x86-64.
            LAP: ASUS N56VJ, i7-3630QM, 16GB, 1TB, 635M, F21/x86_64.

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            • Originally posted by gilboa View Post
              Distribution specific issue?

              - Gilboa
              Could be... I know Caster3D got broken over a recent update pushed out for Fedora 12 and one of the ones for Ubuntu 10.4- it happens. Right now, I'm trying to get the fit and finish issues with Chapter 2's beta done so we can fix everyone up right. (By the way...if you're using Fedora 12 or Ubuntu 10.4, and own a copy of Caster, PM me...)

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              • With nvidia you could get the win demo too and replace the data files. Worked better with wine than native in the first variant

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                • Originally posted by b15hop View Post
                  I'm using Arch Linux. I do agree that compiling my own kernel speeds the system up. But compiling a kernel is a bit of a headache these days.
                  Don't know about that distro so I can't help. Compiling kernels though is not that difficult in the end especially if you know what hardware is in your machine. Since I build all my PCs (at home or at the office) by myself I know exactly what hardware is in and can tick the right settings. But in general it should work. Could it be that the hardware is faulty? I recently started to get troubles with my USB port for example which (under both Linux and Windows) randomly unhooks the memory stick. Maybe something aged a bit too fast. Hardware nowadays is nowhere as reliable as it has been some time ago unfortunately.

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                  • Originally posted by Kano View Post
                    With nvidia you could get the win demo too and replace the data files. Worked better with wine than native in the first variant
                    Yanno... If that's the case, then there's some tuning issues that could be fully related to the developer- because it's not using ANY Windows specific code there. And suggesting WINE is HIGHLY counterproductive- and you know better, Kano...

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                    • Wine is slower. I'm using the patched 64bit + SMP(?) version of ut2004.

                      I'm guessing it could well be a distro issue. The reason I'm using Arch is simply due to the speed at which I get back by using a bloat free OS. Though I do realise that the pauses are much worse in windows than in linux. It's definitely accessing the hard drive during that pause. I don't see how two 1TB hdd's should == slow downs in UT2k4 though.

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                      • You can be sure Kanotix with binary driver is not slower than the distro you are using when you just want to play games. It does not matter at all if you use a bleeding edge distro or not.

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                        • Originally posted by Kano View Post
                          You can be sure Kanotix with binary driver is not slower than the distro you are using when you just want to play games. It does not matter at all if you use a bleeding edge distro or not.
                          It might be due to a scheduler variance, actually. AMD's driver being so slow for the longest time was more due to problems with their old driver and the scheduler than anything else.

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                          • Well i currently patch the kernel with BFS.

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                            • Wasn't compiling the kernel supposed to be easyer these days? Something to do with the build process catching your distro modules too?

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                              • Originally posted by b15hop View Post
                                This kind of issue has made it easier to be a pirate than to be a good customer.
                                Thanks for that, was a great picture and very much correct. You can add a lot more to that as well of course including blue-rays being ridiculously priced, there not being a way of getting a discount for turning in the same movie on DVD, and just lots of issues in general with companies hosing consumers.

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