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  • #16
    linux client has been murdered!

    Originally posted by Bode
    We've been promising you an update for a long time, and here it is! The Primal Carnage team is hard at work and making more progress than we ever have before - and we're really excited with how much closer Primal Carnage is to becoming a reality.

    After much consideration, we have decided to use the Unreal Development Kit to finish Primal Carnage - not a decision that was made lightly. But, in the end, the UDK was the clear choice to help us finish this game to the highest quality and deliver it to you; the fans.

    The benefits of the UDK are enormous. Obviously, the fact that the engine is built for FPS games is a huge advantage. When you take into account Speedtree integration, XBox and PS3 compatability, strong support, many developers that know it inside-out and great AAA software it's easy to see why the UDK is the perfect choice for Primal Carnage.

    Did you say "where's the proof?". Well, that's the reason we had to be so top secret about this - we couldn't show you anything until we're ready to replace ALL our media. That's right, all of what you've seen so far is going in the archive. So, without further ado, here's what you can expect from Primal Carnage!
    Originally posted by Mr Veo
    The team is genuinely sorry that Linux is no longer an available option for Primal Carnage. Linux users who have made donations are welcome to send a Private Message to AshtonAndersen regarding your concerns.
    source: http://forum.primalcarnage.com/viewt...=1061&start=30

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    • #17
      Wow, they actually changed engines to screw this up.

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      • #18
        Let's see:

        Unreal Tournament franchise dropped Linux.
        Wolfenstein franchise dropped Linux.
        No Steam.
        No Primal Carnage.
        No Rage?

        Kinda hard to do any serious Linux gaming at this point.

        At least we may still get Oil Rush, and the Frictional Games series is quite impressive, if you like the horror genre.

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        • #19
          What a terrible idea on their part. Not only did they disregard Linux users (which really isn't a big deal by itself I'll admit), but now they're getting into Duke Nukem Forever Syndrome. They already had a nearly complete game on Unigine, and then they scrapped it for an entirely different engine. If it's not buggy as hell I'll be surprised.

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          • #20
            The answer is simple enough: they wanted sales on XBox 360 so they changed to accommodate that. Compare lost Linux users to gained 360 sales and you'll see that it's purely a financial move.

            It's the usual cyclic silliness: there are no games because there's supposedly no proven Linux market, but there's no Linux market because there are no games, but no one wants to make games because there's no market... etc.

            Dumb.

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            • #21
              Reading on the forums there, the dev team are essentially blaming Unigine for the mess. Of course that's just one side of the story, but either way it's sad to see another game for linux go the way of the...dinosaur.

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              • #22
                it's really odd that they did the switch to udk instead of unigine because there is a promotional price for licensing unigine that I heard of quite few days ago... and apparently it was really interesting... can't furtherer 'cause i don't know the details...

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                • #23
                  oh i've found more details on their website check it out: http://unigine.com/press-releases/100915-happy-month/

                  cheers

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                  • #24
                    oh i've found more details on their website check it out: http://unigine.com/press-releases/100915-happy-month/

                    cheers

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                    • #25
                      This is major disappointing.

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                      • #26
                        It's a pity but the choice is theirs.
                        However I was unable to keep quiet when they started to shit our heads: http://www.primalcarnage.com/forum/v...t=1061&p=18696

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                        • #27
                          Excellent, the other side of the story!
                          One hopes that at the very least, something good for unigine came out of it, even if it was just experience with dealing with customers you may/may not get along with.

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                          • #28
                            Not exactly thrilling news about the Linux no-go but at least they refunded my money. Unfortunately it wasn't without a cheap comment about it being a donation and not really a purchase. I get the feeling their team isn't above throwing cheap shots though while they're busy throwing Unigine under the bus.

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                            • #29
                              UE3 is like a plague, a virus that spreads among game developers to prevent them from making games for Linux. UE3 titles should be avoided at all costs! Shame on you Tim Gay Sweeney!

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                              • #30
                                Originally posted by mugginz View Post
                                Not exactly thrilling news about the Linux no-go but at least they refunded my money. Unfortunately it wasn't without a cheap comment about it being a donation and not really a purchase. I get the feeling their team isn't above throwing cheap shots though while they're busy throwing Unigine under the bus.
                                I don't understand how this donation was any different than a preorder in any way other than name.
                                Maybe if Walmart would just say that any purchase you make is a donation and not a purchase, so they won't do refunds anymore. How well would that go?

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