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Which is the most advanced GPLd OpenGL FPS?

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  • Which is the most advanced GPLd OpenGL FPS?

    Which is the most advanced GPLd OpenGL FPS 3D engine today, even if in Beta version?

    By "most advanced" I mean support the most and latest and greatest OpenGL graphics features.

    By GPL I mean GNU Public Licence (v2, v3 etc), and not free as in gratis but closed source.

    By FPS I mean First Person Shooter, as in Quake, Quake 2, ioquake, Nexuiz, Sauerbraten, Urban Terror, etc.

    For this particular question I am not interested in physics or AI. Those aspects could have been a separate questions.




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  • #2
    i would say check out Xreal source code.

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    • #3
      Xreal, I'd say.

      edit: Heh ^

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      • #4
        Either Xreal or Nexuiz I guess...
        Xreal supposedly is more advanced, but from what I've seen Nexuiz right now offers the better visual experience.

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        • #5
          As far as FPS themselves, a say the current incarnation of Alien Arena is one of the more (if not the most) advanced out there. Nexuiz too.

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          • #6
            Originally posted by Setlec View Post
            i would say check out Xreal source code.
            Coo, never heard of it before. Stunning!

            Here is what I did to run it.



            # Go to your home directory

            Code:
            cd
            # Get the source for XreaL

            Code:
            svn co https://xreal.svn.sourceforge.net/svnroot/xreal/trunk/xreal XreaL
            # If this doesn't work, make sure you have Subversion installed and try again.

            Code:
            aptitude install subversion
            # Go the XreaL directory
            Code:
            cd XreaL
            # Compile the game for your platform, eg x86_64

            Code:
            scons arch=linux-x86_64
            # If you get compile errors, make sure you have all necessary libraries installed and try again. For example, I had to install quite a few:

            Code:
            aptitude install scons libboost-all-dev libsdl1.2-dev libcurl4-openssl-dev libsndfile1-dev libopenal-dev libxml2-dev
            # Compile the map compiler, using "scons"

            Code:
            scons xmap=1
            # Go the ~/XreaL/base/maps folder.

            Code:
            cd base/maps
            # Compile e.g. the "default" map which has a screenshot

            Code:
            ./xmap2_compile -all test_box.map
            # Compile e.g. the kat_q4dm3 map

            Code:
            ./xmap2_compile -all kat_q4dm3.map
            # Compile e.g. the GWDM2 map.

            Code:
            ./xmap2_compile -all gwdm2.map
            # Run the game

            Code:
            ./xreal.x86_64

            Awesome looks!

            Comment


            • #7
              Warsow, perhaps?

              http://www.warsow.net/

              Sure, the media's restricted, but all the code is GPL'd. When it comes to software, generally that's what counts. Firefox's media is restricted too, you know - but I doubt anyone here would argue that Firefox isn't OSS.

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              • #8
                i only use this command
                Code:
                scons jobs=2 build=release

                Comment


                • #9
                  Ogre is quite advanced toom it's a good, modern, C++ gaming engine.

                  Comment


                  • #10
                    Originally posted by Elv13 View Post
                    Ogre is quite advanced toom it's a good, modern, C++ gaming engine.
                    No it's not, it's only a rendering engine.

                    Comment

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