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Unigine Heaven Linux Release Pushed Back

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  • Unigine Heaven Linux Release Pushed Back

    Phoronix: Unigine Heaven Linux Release Pushed Back

    Back in October Unigine Heaven was released for Microsoft Windows 7 with its DirectX 11.0 renderer, but there was no Linux client to be found. This was not because Unigine Corp is liking the Linux platform any less, but because none of the Linux graphics drivers could simply handle the complexities of this technology demo and rendering its OpenGL 3.2 implementation correctly.Unigine Corp did share though with us that in November or December there will be an update for the Catalyst Linux drivers that will hopefully run with this game well -- even when using a Radeon HD 5000 series graphics card with the hardware tessellation being exposed through OpenGL 3.2...

    http://www.phoronix.com/vr.php?view=Nzg0Ng

  • #2
    Luckily, the next Catalyst driver release should happen during the CES, next week.

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    • #3
      I don't think it is a good idea to delay the release when it would work without Tesselation just fine. Nvidia users can not see that effect until Fermi is officially out anyway.

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      • #4
        the tesselation thing is a core feature of the engine...so at least one driver should support it...

        My HD5870 is on the way to my home [I had to hunt this damn thing...nearly every online shop is sold out...] (I needed to buy a new computer case for this beast, too. It's 2 centimeters longer than my "old" HD4870).

        Man, I never thought that I'll buy a graphiccard just for a game. meh.

        however: I hope that they'll release it on 12th january...would be a nice birthday gift
        Last edited by Detructor; 12-28-2009, 02:21 PM.

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        • #5
          I'm just curious that ATI devs are cooperating with unigine devs here ? I mean if there is some sort of communication between those two programmers

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          • #6
            It's rather a good news. Not because of the delay, that, finally, no-ones really cares about, but from the point of view that ATI seems to work hand in hand with the unigine dev to provide top-notch graphic experience under linux.
            Of course, I guess that programming such things is more than complex and who really cares about a little delay for things to run smooth ?

            I really wish to see next more than a demo of unigine but a complete AAA game running this engine...

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            • #7
              The engine would look great on an RPG.

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              • #8
                Well basically when you need to rely on ATI you already lost.

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                • #9
                  Well that took long .

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                  • #10
                    Originally posted by Melcar View Post
                    The engine would look great on an RPG.
                    yup yup yup

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                    • #11
                      This was not because Unigine Corp is liking the Linux platform any less, but because none of the Linux
                      graphics drivers could simply handle the complexities of this technology demo and rendering its OpenGL 3.2 implementation correctly.
                      None of the Linux drivers? Not even Nvidia's? Can't Unigine Corp do like iD with Rage (whenever that is..) and release for them first? (Not trying to troll, honestly!)

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                      • #12
                        I think the article refers to Tessellation.

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                        • #13
                          All this driver release is really holding back is tesellation support in linux. All the other work in the engine goes on without it. So while this could be a bit frustrating if someone was ready to release a game with tesellation support in linux. For the most part you are seeing a driver catching up to a cutting edge feature in a game engine where most games are still heavily in development. When someone is ready to release a game based of the engine I have no doubt the tesellation support will be there. Surely ATI will have got the driver up to par by then.

                          The graphics in this engine are cutting edge and beautiful just check out their developer blog if you doubt. They are implementing physics for things that most games currently just fake.

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                          • #14
                            Originally posted by numasan View Post
                            None of the Linux drivers? Not even Nvidia's? Can't Unigine Corp do like iD with Rage (whenever that is..) and release for them first? (Not trying to troll, honestly!)
                            AFAIK, the only issue with fglrx right now is the tesselation extension, and obviously nvidia can't do any better because they don't have hardware to even support it.

                            Sure, Unigine could go ahead and release what they have without tesselation enabled, but I think their view is that at that point you might as well just be running the Tropics demo, since tesselation is the key new feature that Heaven really focuses on.

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                            • #15
                              There are a few other bugs too besides the tessellation problem, but those should be addressed with 9.12 though there still may be one or two other rendering defects I haven't checked to see if those were resolved in the 9.12 branch or not. But yes, tessellation support is the big one.
                              Michael Larabel
                              http://www.michaellarabel.com/

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