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New Ryan Gordon Game Port Goes Into Beta

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  • New Ryan Gordon Game Port Goes Into Beta

    Phoronix: New Ryan Gordon Game Port Goes Into Beta

    A game that Ryan Gordon has been porting to Linux for some time has just went into an open beta testing process. However, it's not Unreal Tournament 3 that went from being potentially one of the greatest games for Linux to an uncertain future to now being dead, but it's a much smaller game...

    http://www.phoronix.com/vr.php?view=NzgwNA

  • #2
    Fantastic news! 11 year old girls running gentoo are going to love this echo the dolphin / daikitana mash up!

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    • #3
      Originally posted by oneman View Post
      Fantastic news! 11 year old girls running gentoo are going to love this echo the dolphin / daikitana mash up!
      From what I've seen and read, this game should be good fun for grown up boys and girls too. I'll probably be buying a copy

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      • #4
        Originally posted by ad_267 View Post
        From what I've seen and read, this game should be good fun for grown up boys and girls too. I'll probably be buying a copy
        Me too, looks like a fun game.

        Watch the trailer!

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        • #5
          I felt asleep while playing it for 1-2 mins

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          • #6
            I tried it, but it runs TERRIBLY on my RadeonHD 4550. It runs worse than even Enemy Territory/Doom engine-based games. Aquaria ran at 1FPS all the way 'til the title screen, and it took about 4 minutes to drag the mouse over, click "Exit," and wait for the program to quit.

            This is with today's git checkouts of Mesa, libdrm, xf86-video-ati, kernel 2.6.32, KMS, you name it. Most every other (3D) game I've tried works more or less perfectly, but Aquaria is completely unplayable.

            Too bad -- the videos I've seen look stunning. I'd love to play this game, but it's just not possible.

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            • #7
              Hmm, it seems fast enough on my HD 3200. The problem I have is that besides my character and one rock I can't see anything. And there's clearly stuff out there which my character is bumping in to. Hope Richard will fix this soon

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              • #8
                Well that's the point of a beta release, I hope you've submitted bug reports.

                I'll be testing it tonight on my Nvidia 9600GT.

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                • #9
                  Nightmorph, monraaf, did either or both of you have the experimental GLSL flag enabled in your mesa build ? Wondering if that explains the difference in your experiences.

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                  • #10
                    I have 2 builds of mesa, one with GLSL and one without. Both give the same result here.

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