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New Ryan Gordon Game Port Goes Into Beta

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  • New Ryan Gordon Game Port Goes Into Beta

    Phoronix: New Ryan Gordon Game Port Goes Into Beta

    A game that Ryan Gordon has been porting to Linux for some time has just went into an open beta testing process. However, it's not Unreal Tournament 3 that went from being potentially one of the greatest games for Linux to an uncertain future to now being dead, but it's a much smaller game...

    http://www.phoronix.com/vr.php?view=NzgwNA

  • #2
    Fantastic news! 11 year old girls running gentoo are going to love this echo the dolphin / daikitana mash up!

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    • #3
      Originally posted by oneman View Post
      Fantastic news! 11 year old girls running gentoo are going to love this echo the dolphin / daikitana mash up!
      From what I've seen and read, this game should be good fun for grown up boys and girls too. I'll probably be buying a copy

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      • #4
        Originally posted by ad_267 View Post
        From what I've seen and read, this game should be good fun for grown up boys and girls too. I'll probably be buying a copy
        Me too, looks like a fun game.

        Watch the trailer!

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        • #5
          I felt asleep while playing it for 1-2 mins

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          • #6
            I tried it, but it runs TERRIBLY on my RadeonHD 4550. It runs worse than even Enemy Territory/Doom engine-based games. Aquaria ran at 1FPS all the way 'til the title screen, and it took about 4 minutes to drag the mouse over, click "Exit," and wait for the program to quit.

            This is with today's git checkouts of Mesa, libdrm, xf86-video-ati, kernel 2.6.32, KMS, you name it. Most every other (3D) game I've tried works more or less perfectly, but Aquaria is completely unplayable.

            Too bad -- the videos I've seen look stunning. I'd love to play this game, but it's just not possible.

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            • #7
              Hmm, it seems fast enough on my HD 3200. The problem I have is that besides my character and one rock I can't see anything. And there's clearly stuff out there which my character is bumping in to. Hope Richard will fix this soon

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              • #8
                Well that's the point of a beta release, I hope you've submitted bug reports.

                I'll be testing it tonight on my Nvidia 9600GT.

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                • #9
                  Nightmorph, monraaf, did either or both of you have the experimental GLSL flag enabled in your mesa build ? Wondering if that explains the difference in your experiences.

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                  • #10
                    I have 2 builds of mesa, one with GLSL and one without. Both give the same result here.

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                    • #11
                      Dammit... Why am I feeling a need to try something with a bit more oomph than my Intel graphics laptop?

                      I will give this a try when I have time to set-up a USB disk with something a tad more uptodate than RHEL.

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                      • #12
                        Runs at slide show speeds on my HD4850 using radeon. Runs better on my 200M, but the laptop is just too slow; I bet it would run fine on 9600pro level hardware though, even with the slow drivers.

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                        • #13
                          Originally posted by monraaf View Post
                          I have 2 builds of mesa, one with GLSL and one without. Both give the same result here.
                          Hmm, that's odd. We generally have the same level of functionality on 6xx and 7xx.

                          Thanks... even though I don't like your answer

                          Originally posted by Melcar View Post
                          Runs at slide show speeds on my HD4850 using radeon. Runs better on my 200M, but the laptop is just too slow; I bet it would run fine on 9600pro level hardware though, even with the slow drivers.
                          Any error messages that might give a clue ? If it runs OK on a 3200 it should run *really* OK on a 4850...
                          Last edited by bridgman; 12-14-2009, 11:10 PM.

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                          • #14
                            Hey that is strange. If I run the game with LIBGL_ALWAYS_INDIRECT=1 all the stuff that was missing becomes visible, the game runs slower (but not slide show slow) though, and there's heavy tearing.

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                            • #15
                              OK, that's a good clue. I don't remember what it means, but it's still good

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