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AL lib: oss.c:179: Could not open /dev/dsp: Device or resource busy
But that can be fixed by using aoss32 to start it.
[delete]What? Please elaborate.[/delete]I found out the game uses openAL, which can be set to use alsa through ~/.alsoftrc (see /usr/share/doc/libopenal1/examples/alsoftrc.sample.gz), but that fails too:
Kubuntu Karmic on amd64 here (no Pulseaudio installed).
Edit: apparently the aoss is called alsa-oss in ubuntu's packages. The problem is, if it's CPUarch-specific, then the amd64 is of no use to me? Can't see the 386 version anywhere. Time for the plain-old download-deb-and-install routine, sigh.
but there's still no sound when I launch the game normally. Maybe the libopenal.so.1 they ship with doesn't support alsa and thus defaults to oss?
to launch the game still works for me.
I suspect there's just some random bug with libopenal1 using alsa, as the "cannot open /dev/dsp" line disappeared after setting the alsoftrc file.
Anyway, since ubuntu doesn't provide aoss32 to amd64 users, I had to get the 386 package here, install with --force-architecture, then move the files from lib64 to lib32. $DEITY damn knows I hate these stupid hacks. Works now, though.
Looks pretty sharp. It's no triple-A title, but that's fine. Most of the game industry is not triple-A titles.
Only sad part is that installing this _now_ might be easy, but 2-3 distro releases from now it'll be impossible for any non-uber-nerd to figure out how to get the software installed and running on Linux.