Announcement

Collapse
No announcement yet.

Dark Salvation

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Dark Salvation

    New game using the "Quake 3 Engine" thought i would post it here , if it has been posted before sorry , looks good spooky. so what do you fellas think ?

    Dark Salvation:
    http://www.mangledeye.com/news.html

    Trailer:
    http://www.youtube.com/watch?v=pcblq3iFTu0

    ScreenShots:
    http://www.darksalvation.com/screenshots.html

    Webpage:
    http://www.darksalvation.com/index2.html

    We continue our work to bring Dark Salvation to the MAC and "Linux" platforms and we'll keep everyone notified when those become available.
    Last edited by bourbon36; 11-10-2009, 09:08 PM.

  • #2
    So this is a single player game?

    I prefer single player over multiplayer most of the time anyway, so I'll likely check this game out when the Linux version comes out.

    Comment


    • #3
      i'll buy it. for sure. i can already tell its worth 10 bucks.

      Comment


      • #4
        Looks cool but still no Linux client . Hopefully it wont take much longer.

        Comment


        • #5
          Looks similar to Painkiller series. Glad that another Linux game is comming.

          Comment


          • #6
            Just found this in one of their earlier news-posts:
            Originally posted by http://www.mangledeye.com/news.html
            We're currently looking into bringing the game over to MAC and Linux platforms as well as an SDK and source code release. We'll info everyone in on the progress to that as we move forward.
            So does anyone know what this is about?
            Anyway the game looks nice enough and I think for 9.99$ I'll definitely get it.

            Comment


            • #7
              Originally posted by Zhick View Post
              Just found this in one of their earlier news-posts:

              So does anyone know what this is about?
              Anyway the game looks nice enough and I think for 9.99$ I'll definitely get it.
              The id tech 3 engine they're using is GPL'd. So technically they have to release the code for the engine. But like id with Quake 3, they can sell all the assets and everything that makes it a game.

              Comment


              • #8
                Are you sure about that? It's still possible to license the engine from id, no?

                Comment


                • #9
                  last i checked it was 10 grand if you didn't want the gpl.

                  Comment


                  • #10
                    "It has come to my attention that this game was in development for 7 years, and that they licensed the id tech3 engine when it was still proprietary.
                    They said they will still release a source code , but there is no indication of what exactly."
                    http://lgn.linux-hardcore.com/dark-s...on-horror-fps/

                    No idea how much truth there is to that statement though...

                    Comment


                    • #11
                      Originally posted by whizse View Post
                      "It has come to my attention that this game was in development for 7 years, and that they licensed the id tech3 engine when it was still proprietary.
                      They said they will still release a source code , but there is no indication of what exactly."
                      http://lgn.linux-hardcore.com/dark-s...on-horror-fps/

                      No idea how much truth there is to that statement though...

                      So I thought at the time of writing...
                      But in our recent interview it seems like the engine was already GPLed when they used it for their game.

                      http://lgn.linux-hardcore.com/interv...ion-developer/

                      "6. Dark Salvation is using id tech 3 game engine which since have been released under the GPLv2.
                      I understand from the Wikipedia (under Products using a proprietary license of id tech 3) that you have licensed this engine at the time when it was still closed source.
                      What is the “open source” status of “your” engine ? have you modified it ?
                      And if it’s still open source, would it be possible for the community to “convert” the game to use other more modern engines or improve the existing one like it was done before with other games ?
                      Where did you hear we licensed the engine? (laughs)
                      There really hasn’t been anything we’ve done to the engines renderer. The only modifications we made to the engine was to enable Dark Salvation to be its own game so we won’t be releasing any source code for that. We will be however releasing the game source once we have the Linux and Mac builds ready to deploy. This way people can use the game source and make some mods for the game as well as using it as a basis to develop their own project."

                      Comment


                      • #12
                        Originally posted by MaximB View Post
                        So I thought at the time of writing...
                        But in our recent interview it seems like the engine was already GPLed when they used it for their game.

                        http://lgn.linux-hardcore.com/interv...ion-developer/

                        "6. Dark Salvation is using id tech 3 game engine which since have been released under the GPLv2.
                        I understand from the Wikipedia (under Products using a proprietary license of id tech 3) that you have licensed this engine at the time when it was still closed source.
                        What is the “open source” status of “your” engine ? have you modified it ?
                        And if it’s still open source, would it be possible for the community to “convert” the game to use other more modern engines or improve the existing one like it was done before with other games ?
                        Where did you hear we licensed the engine? (laughs)
                        There really hasn’t been anything we’ve done to the engines renderer. The only modifications we made to the engine was to enable Dark Salvation to be its own game so we won’t be releasing any source code for that. We will be however releasing the game source once we have the Linux and Mac builds ready to deploy. This way people can use the game source and make some mods for the game as well as using it as a basis to develop their own project."

                        bs. If they used the GPL'ed id tech 3, they have to release full source code, not just SDK code like what it seems he's talking about. No matter if they didnt modify the engine renderer.

                        Comment

                        Working...
                        X