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Unigine Engine Updates, Continually Improving

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  • Unigine Engine Updates, Continually Improving

    Phoronix: Unigine Engine Updates, Continually Improving

    Last week we confirmed that Unigine's Linux compatible game has been delayed by a few months since Unigine Corp had diverted their resources to finishing out their DirectX 11.0 renderer. This week Unigine has now publicly confirmed their DirectX 11.0 renderer and have said that it is almost ready, but the tessellation support is yet to be implemented...

    http://www.phoronix.com/vr.php?view=NzUzOA

  • #2
    Who needs DirectX? OpenGL FTW!

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    • #3
      juz installing mechwarrior 2. Requires direct X 2.

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      • #4
        Thats to bad they are going to go to direct X. I won't be buying any Direct X products ever again. Direct X 10 was a complete train wreck.
        As well as all the previous Direct X's.
        Open GL is the future!

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        • #5
          I guess for multiplattform you need it, or does Xbox 360 support OpenGL

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          • #6
            Xbox360 does not have OpenGL, but that is a Microsoft-specific Microsoft limitation. All the other consoles, like the PS3 and the Wii, use OpenGL.

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            • #7
              And do you think you could sell a game engine without that support?

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              • #8
                Originally posted by thefirstm View Post
                Who needs DirectX? OpenGL FTW!
                OpenGL features comes in parallel with DirectX ones, so almost all of the new render features will be available in Linux as well.

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                • #9
                  Well an interactive demo would be nice to try.

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                  • #10
                    Originally posted by binstream View Post
                    OpenGL features comes in parallel with DirectX ones, so almost all of the new render features will be available in Linux as well.
                    Cool to hear that from someone who knows what he's talking about. Way to go!

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