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ExtremeTech's "Why Gaming Sucks on LInux"

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  • #16
    Originally posted by niniendowarrior View Post
    I think it's an interesting prospect although the work is clearly equally hard or even more difficult. I do hope to at least stimulate the thought.
    Well the thought's been percolating in my head since GDC '03 when I went there to give a talk on the current state of affairs for Linux Game Development and Gaming on Linux (Albeit a clumsy one- NEVER change up your planned talk at the last moment, even if you think Icculus is going to be interested in joining you as a guest speaker... ). I'd walked about, talked with all the Indie bunch about Linux prospects, talked with the hardware vendors, talked with the middleware vendors. Lots of interest, even from Sony, but NOTHING ever came of it. VIA still owes me one of the Glory reference platform machines with Linux drivers for the latest Chrome series... (Heh... )


    Well, you have a point and I would think that if somehow the choice of what to port is a bit conservative, you might snatch some nifty titles and add a tiny bit of bonus content like what Konami and Silicon Knights did for MGS Twin Snakes. Again, in the hopes of starting something.

    Pipe dream, everyone. It's okay to dream...
    Indeed. I'm hoping that the title I've recently seen that's coming for PS3 ends up matching the looks it's got- if so, I'm hoping that I or someone else can manage to talk them into a reasonable deal on the Linux segment of the space so that someone can actually make money selling it. I do know that it's the first major title other than Doom3/Quake4 engine titles that is OpenGL, etc. based in some 2-3 years running now. I'm gunning for pipe dreams I might be able to manage to pull off somehow...

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    • #17
      Originally posted by Svartalf View Post
      Well the thought's been percolating in my head since GDC '03 when I went there to give a talk on the current state of affairs for Linux Game Development and Gaming on Linux (Albeit a clumsy one- NEVER change up your planned talk at the last moment, even if you think Icculus is going to be interested in joining you as a guest speaker... ). I'd walked about, talked with all the Indie bunch about Linux prospects, talked with the hardware vendors, talked with the middleware vendors. Lots of interest, even from Sony, but NOTHING ever came of it. VIA still owes me one of the Glory reference platform machines with Linux drivers for the latest Chrome series... (Heh... )
      So now I can blame the current state of Linux gaming to you. Just kidding. I guess you thought things were going to change at that day, huh? We may need another trip to GDC! Though at that time you should announce some large coup like some huge title on Linux.

      Originally posted by Svartalf View Post
      Indeed. I'm hoping that the title I've recently seen that's coming for PS3 ends up matching the looks it's got- if so, I'm hoping that I or someone else can manage to talk them into a reasonable deal on the Linux segment of the space so that someone can actually make money selling it. I do know that it's the first major title other than Doom3/Quake4 engine titles that is OpenGL, etc. based in some 2-3 years running now. I'm gunning for pipe dreams I might be able to manage to pull off somehow...
      That's awesome stuff Svartalf. Let's hope that things work out.

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      • #18
        The major problem with gaming on Linux is the fact that OpenGL isn't used near as much as DirectX from how I see it. I would hope that Vista's changes will make more developers move towards OpenGL, but that will only work so far. OpenGL needs to be seen as being a much easier to use feature-filled replacement for DirectX, and Vista's mistakes will only go so far in that. If I had to pick the most important area to help Linux gaming it would be adding features and useability to OpenGL, but that's out of my reach at the moment.

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