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Wishlist for Porting Projects (Pt. 2)

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  • Originally posted by DavidNielsen View Post
    Demigod looks very nice, perhaps that could be a target for porting?
    First Stardock's Impulse has to be ported (it's their Steam-like app).

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    • Some ideas:

      Title - Developer / Publisher
      --------------------------------------------
      Painkiller - People Can Fly / Dreamcatcher
      Bioshock - 2K Games / 2K Games
      Far Cry - Crytek / Ubisoft
      Baldur's Gate Series- Bioware / Interplay
      Icewind Dale Series - Black Isle / Interplay
      Planescape: Torment - Black Isle / Interplay
      Grim Fandango - LucasArts / LucasArts
      Homeworld Series - Relic Entertainment / THQ Games
      Company of Heroes - Relic Entertainment / THQ Games
      Dawn of War Series - Relic Entertainment / THQ Games
      Galactic Civilizations Series - Stardock / Paradox, Strategy First, Stardock
      Space Empires Series - Malfador / Strategy First
      FEAR Series - Monolith / Vivendi, Warner Bros.
      Thief Series - Looking Glass, Ion Storm, Eidos / Eidos
      Fallout 1 & 2 - Black Isle / Interplay
      Aliens vs Predator Series - Rebellion, Monolith / Fox, Sierra
      Operation Flashpoint, ArmA Series - Bohemia Interactive / Codemasters
      Hearts of Iron Series - Paradox / Strategy First
      Crusader Kings - Paradox / Strategy First
      Syberia Series - Micriods / Micriods

      Any and all available Loki assets- A lot of it is either extremely hard to find and/or difficult to work with on modern systems.


      I know it's been mentioned a million times, but I really wish Steam had a native Linux client. Of course they'd need per-platform support in their store and all that, but I think it'd end up helping get other things ported. Steam has a ton of games available on it and some do already have Linux clients. They just aren't available via Steam, of course.

      A lot of people just using Steam for everything nowadays. It's easier to login to one thing and have access to all your games, rather than a billion CDs, CD keys, patches, etc. I was against this for the longest time, but I have come around... Having even a small Linux library on Steam would be awesome. They have almost 700 games on Steam. I didn't count, but I don't think it'd be completely crazy to say at least 50 have native Linux clients already (there are nearly that many idsoftware and idsoftware-related games alone with Linux ports). And what if someone were to update all the Loki assets and put them on "Linux-Steam" for one packaged price? It'd be awesome.

      The problem is Steam isn't normal software. It is an ever-changing beast. They would really need full time, in-house developers dedicated to Linux to make it work. They can't just contract someone to port it once and be done with it.

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      • 1. Space Trader >> http://www.playspacetrader.com/

        They had Linux port but abandon it after relasing boxed versions for Win and Mac. GPLed Source code is avilable on their page.


        2. Iron Grip: Warlord >> http://igwarlord.isotx.com/

        They mention linux in their forums but dont have developer to port it.

        Both titles are idTech3.

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        • I'm surprised to see Freespace (1 + 2) on this list because I've been playing it for years. A viable Linux port has been available via http://scp.indiegames.us/ and plays very nicely. Unless we are talking about something other than Descent: Freespace 2.

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          • Originally posted by Nexus6 View Post
            I'm surprised to see Freespace (1 + 2) on this list because I've been playing it for years. A viable Linux port has been available via http://scp.indiegames.us/ and plays very nicely. Unless we are talking about something other than Descent: Freespace 2.

            It has already been explained that what those guys are doing is not totally legal. You have to either already own the game or pirate it.

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            • Originally posted by Slash View Post
              Any and all available Loki assets- A lot of it is either extremely hard to find and/or difficult to work with on modern systems.
              That's true and it's a pity coz they are great games.
              Also, there is a project http://projectmagma.net/ now which continues to work on Myth series and especially on Myth2 which is one of the best RTS ever imo and they do great job. Updated graphics, made the game to run in new platforms and create new modules and even new units. The community is still very active. Just yesterday they released a newer beta version. But all these just for windows and macosx, while there is a Linux port of this great game
              The reason is that they don't have the source code of the Linux port, they say it has been lost. How is this possible?
              Last edited by Apopas; 06-01-2009, 11:16 AM.

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              • Originally posted by Nexus6 View Post
                I'm surprised to see Freespace (1 + 2) on this list because I've been playing it for years. A viable Linux port has been available via http://scp.indiegames.us/ and plays very nicely. Unless we are talking about something other than Descent: Freespace 2.
                1) The viable port requires you have legit assets- the only thing legit is the engine right at the moment.
                2) The SCP is at distributing NON-legit assets.
                3) Those non-legit assets are better than the originals in many ways.
                4) It would be nice to see legit assets tied together with the SCP
                stuff being sold via GoG for the same price as the stock originals.

                Comment


                • Originally posted by Melcar View Post
                  It has already been explained that what those guys are doing is not totally legal. You have to either already own the game or pirate it.
                  How do get the idea that it's not totally legal? Does that mean ioquake3 is not totally legal as well? What about the crapload of Duke3D engines?
                  Last edited by deanjo; 06-01-2009, 12:11 PM.

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                  • Myst Online guys say they're releasing the win source "soon". As the assets aren't released, maybe it would be a good port target.

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                    • Originally posted by deanjo View Post
                      How do get the idea that it's not totally legal? Does that mean ioquake3 is not totally legal as well? What about the crapload of Duke3D engines?

                      Read Svartalf's replies on the subject. I'm just repeating what he already wrote. Even if you don't think so, at the end you either need to already have the original game or pirate it in order to use fs2open (and getting the full game from them is still pirating). Make a fully legit Linux port of the game available so people can properly make use of the mods, or better yet (if possible), make the original game available along with the improvments; his way the game won't simply be a staraight port of the old game and make it a little more worthwile.
                      Last edited by Melcar; 06-01-2009, 01:44 PM.

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                      • Originally posted by deanjo View Post
                        How do get the idea that it's not totally legal? Does that mean ioquake3 is not totally legal as well? What about the crapload of Duke3D engines?
                        In this case, ioquake, the engine is legal. But, that's an engine, not a game- a game typically is an engine piece coupled with assets such as graphics, music, videos, etc. In the case of ioquake3, you are NOT licensed to distribute Q3:A assets with it (hence, OpenQuake, etc...).

                        In the case of the SCP2, they distribute an installer that downloads said assets if you don't have them and allows you to download "enhanced" cutscenes, etc.- which isn't legal. With what the studio did, they chose to allow me to give my friend a copy- person to person, face to face. Not allow someone to download even "ehanced" assets- anything remotely resembling what that installer does is not legal, period. Doing what they're doing is going and breaching Interplay's publication rights on that part of the game- and the part that MAKES it a game.
                        Last edited by Svartalf; 06-01-2009, 02:16 PM.

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                        • Originally posted by Apopas View Post
                          The reason is that they don't have the source code of the Linux port, they say it has been lost. How is this possible?
                          If Bungee didn't merge the changes Loki did with respects to Myth2 into the source tree, then it's entirely conceivable, if you believe they actually managed to get the code back to everyone responsible, that the codebase got misplaced or destroyed while in Bungee's hands. It's not a dead, loss, though- if the source is accessible, it can be redone if needs be.

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                          • IL-2

                            I would really like to see IL-2 Sturmovik ported to linux. It's arguably one of the best combat flight sims out there.

                            I seem to recall some talk with the developers that its not entirely out of the question.

                            Course if we get that ported the next challenge is convincing Natural Point to make linux drivers for the Track IR

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                            • Quick note about Gothic 3.

                              JoWood has rights to code and they actually shared the code with selected group of developers from community already (after they parted ways with original game developer - Piranha Bytes) - and that's how we've got Gothic 3 Community Patches.
                              It was actually win-win situation for them in that case.
                              Patches from 1.6 to 1.72 are even marked as game OFFICIAL patches.

                              JoWood was in pretty bad situation (in terms of image - look up on wikipedia :P, game still sold quite well) when Gothic 3 was released - game was delayed, buggy, performing badly on nearly every machine.

                              Some members of Jowood Gothic 3 forum came up with initiative to patch the game for themselves.

                              They started tweaking data/config files and after some time, closely working with Jowood representatives on forum they were even given access to full source code (of course guarded by NDA).

                              I think it may be possible to get Jowood blessing to create Gothic 3 Linux port.
                              Actually - if played well - it could be even possible, at least in theory - to make Linux port for upcoming Arcania - Gohic Tale (a'ka Gothic 4).

                              New developer - Spellbound - I asked them already on forums about theoretical possibility of creating Linux port and problem with Linux gaming - they said engine is multiplatform and supports OpenGL already and they clearly didn't felt hostile against Linux - just noted that it's only up to publisher - Jowood - to decide about target platforms.

                              For now, PC and XBox-360 has been somewhat confirmed. Expected release date would be Winter 2009, but I hope it will be delayed - Gothic 3 and addon has been rushed terribly and came up underdeveloped and I hope they learned the lesson already.

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                              • Originally posted by Svartalf View Post

                                Yes. No conflict-of-interest items with LGP. Sorry.

                                (Not directed at you...)
                                Having said that, if you're interested in seeing things like that, you need to be honest with yourselves and buy the titles in question, including the X3 title already published. Doesn't matter if you've bought it for Windows in a past life. It's a differing SKU. The industry isn't formed with what anyone calls "common sense". The fact that iD still seems to produce it for Windows with an unofficial "patch" is unusual. Epic seems to have quit that practice and BioWare hasn't done any more than NWN that way- more because of publisher interference than anything else that I can tell. You buy the game for the platform you want to run on it.
                                The question was why X3 - Terran Conflict was not on the list and honestly I did not get the answer of svartalf...
                                Who exactly has a conflict-of-interst with who?
                                I bought X2 and X3 from LGP and I'm very happy with it. I also bought the X2 port for Mac OS X and I can say the LGP port is far better!
                                But again.. I'm confused about the answer. And what has ID, Epic and Bioware to do with Egosoft's X3 - Terran Conflict?

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