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Patience, it's probably a good idea to hook the small, indie studios at first. Hopefully when/if they get larger they won't forget who used to buy their games
True. Shall we remember how DOOM was launched ? Linux didn't exist at those prehistoric times, and they launched it as shareware. I really see shareware in the same spirit as open-source today. I would figure that because of these shareware roots that ID now release each time for linux AND make the old engine available on open-source.
Those guys have really understood how the software will evolve within the next 10 years. Epic has understood just a little.
Unfortunately this won't work like this. This way Linux always gets the old titles, the aged titles. So the ID way helps us not to make Linux gaming stronger. That said neither does the Epic way.
Concerning ID, they make available for linux their latest titles and open-source the older ones.
So, ID really helps linux gaming. However, I add to your comment that ID-only support is not enough for making linux gaming stronger.
its a high quality game with an abused concept. The deathmatch cow can only be milked so much....
Right, hence why games like World of Goo and such are great for Linux, it needs diversity. Most of the graphically advanced/complex/pretty games on Linux right now are shooters, so expanding the genres will loop in more of the "casual gamers", and if Linux can get some more big "hardcore" titles that'd really help as well. Here's looking at you, Blizzard and id, among others.
I just wondering that thing : for releasing windows titles, editors don't wait stabilization and bug fixing. They issue the title and then push patches out to fix the game.
Why, on linux, should we wait 2 years for having a perfectly stabilized game, optimized and smooth ??
Ok, I'm glad that UT3 is "still on it's way" and glad also to think that we'll get a perfectly rock-stable client when it'll be out in 6 months (8 ? 12 months ?), but I'll much more glad to have a less optimized client with which I could play today. I'm not even talking about having had a "unstable" linux client 6 or 12 months ago. For example, the version that has been used for making the screenshots we saw on Icculus blog at the end of 2008 would have particularly pleased me...
I'm hoping the delay is because epic wants to have steam on linux before they release or valve is holding it up because they want a bigger catalog of linux games when/if they release. I know I'm an optimist