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  • #31
    Thoughts about the game:
    Can't seem to jump.
    Looking and moving with the mouse is weird. Also, I can't walk with the mouse.
    Can't hold characters for multiple factions.
    In game menu lacks options.
    There doesn't seem to be a lot of players.
    Also, textures (my real big thing) are nothing special.

    Overall the interface is not what I'm used to.

    Comment


    • #32
      Originally posted by superppl View Post
      Thoughts about the game:
      Can't seem to jump.
      Looking and moving with the mouse is weird. Also, I can't walk with the mouse.
      Can't hold characters for multiple factions.
      In game menu lacks options.
      There doesn't seem to be a lot of players.
      Also, textures (my real big thing) are nothing special.

      Overall the interface is not what I'm used to.
      Can you dance and make neat video's for youtube?

      Comment


      • #33
        Originally posted by superppl View Post
        Overall the interface is not what I'm used to.
        So every MMORPG should have an interface like <insert game you are used to> ?

        Comment


        • #34
          Originally posted by Louise View Post
          That's your problem it was you that said it would get released for Linux

          If you want Carmack's keynote, you will hear that he talks about Linux as a gaming platform, and that Rage will not get released for Linux.
          No it can never be my problem any more. I bought a PS3 a few months ago and now that I have, I realized I should have done that a long time ago.

          Seriously though, I remember reading/hearing somewhere that he was indeed very fond of DX11 but that he would continue to release his games on Linux for now. This is supported by this article.

          Originally posted by Louise View Post
          yes, id Software have really tried to push their games for Linux, and really tried to make a business case, but it have failed every time.

          As Carmack have said many times at QuakeCon, the user base is just not big enough, and MS is doing a very good job with DirectX.

          I don't even know if Doom 3 is released for Linux, but once Rage have matured, Carmack will release the Doom 3 source code. See his keynote.

          Who would have though that John Carmack is one of the biggest contributors to Open Source?
          You don't know if Doom 3 was ever released for Linux? What kind of gamers are you guys?

          Here I give you something to think about:
          - Every ID game since Quake had been released on Linux with a native installer and in most cases without support. Why would they stop now?
          - The Linux game market always has been crap compared to the Windows game market. However it is at it's all time best right now. Why would they stop now?
          - If they don't like to support Linux any more, how come they are still porting Quake Live to Linux?

          EDIT: Heh, I just noticed Svartalf in the slashdot comments on the article.
          Last edited by MaestroMaus; 05-24-2009, 04:19 AM.

          Comment


          • #35
            Originally posted by superppl View Post
            Can we talk about the game please?
            And MMORPG's aren't supposed to have intense graphics. They need to support a lot of old hardware, and events can involves hundreds of people at a time. Crysis-like graphics means that only a very small number of people would be able to enjoy the game.
            http://www.cryengine2.com/index.php?pnr=1&conid=11
            http://www.bluemarsonline.com/

            cryengine 2 in an MMO

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            • #36
              O_O
              When will it be ready?
              Also not on topic: an MMO where position, cover, and physics make a difference instead of stats would be awesome.

              Comment


              • #37
                Originally posted by superppl View Post
                O_O
                When will it be ready?
                Also not on topic: an MMO where position, cover, and physics make a difference instead of stats would be awesome.
                hell if i know but they in beta.

                Comment


                • #38
                  I hate Cedega. It sucks. That is all.

                  Comment


                  • #39
                    I played it for quite some time and enjoyed it, but unfortunately since a few month, the client for 32 and 64 Bit is absolutely unstable and unusable for me. The client randomly crashes every few minutes. I do can play if I set all graphic settings to low, but than it looks so horrible that I don't have much fun playing it.

                    BTW I guess it was some kind of a segfault of the client, but I can't remember the exact error message. Also I'm not even able to write in the official support forum because I have a German Gamigo Account (if you click on the Sign Up link on the official website, you where redirected to Gamigo which is stupid and sad)

                    Comment


                    • #40
                      Originally posted by dammarin View Post
                      It is, and has been for a long time now. I wonder how he or anyone else "knows" there isn't a market for games on Linux. In case of Doom 3, they released a client on their ftp server, with players still having to purchase the Win version to use it. So the best they can do is count the downloads off their site (which doesn't even count the downloads off other sites).

                      1) Downloads do not equate to sales. You can download many times and count as a single sale. Downloads aren't a metric.

                      2) The last time we had them try to make an official Linux version (as opposed to what we've been getting all along...) we bought only 200 copies as we couldn't be assed to wait a couple of weeks for the Linux version and bought the Windows version and converted it.

                      3) Everyone keeps stupidly plugging answers like Cedega. While they're the "competition" to the things I do, it's not the answer. If it was, I wouldn't be putting myself through this stuff because I've put quite a bit of effort into things and haven't seen much return so far on the efforts.

                      4) They know there's a real market. However, because of past performance (Q3:A- that's the 200 unit sales debacle we did to ourselves...) and the fact we keep flogging WINE/Cedega as an answer, it'd be no real surprise to myself or many others that he's come to the conclusion there's no market. Why expend another 10% of your resources to make a Linux version if they're just going to run under WINE?

                      Comment


                      • #41
                        Originally posted by MaestroMaus View Post
                        No it can never be my problem any more. I bought a PS3 a few months ago and now that I have, I realized I should have done that a long time ago.
                        Heh... I've a PS3 and a Wii... That's not a commentary on Linux Gaming, mind- but I will only buy things that're available on the systems I choose to use and own. I only use Windows to verify something on a game port or to reverse engineer device drivers. Ever.

                        Seriously though, I remember reading/hearing somewhere that he was indeed very fond of DX11 but that he would continue to release his games on Linux for now. This is supported by this article.
                        Yep. It's my understanding that it's no longer a "priority" but he's not going to snub things like that- to not support the OS is to cut one's nose off to spite one's face. Moreover, if he wants any "in" on the Netbook/Handheld/Mobile Phone market, he's going to have to still "do" Linux stuff because WinCE isn't there. You want to target, you have to deal with iPhone/Android/Limo/OpenEmbedded. Seriously.

                        You don't know if Doom 3 was ever released for Linux? What kind of gamers are you guys?
                        Doom3, Quake4, QuakeWars, and soon QuakeLive. Someone's trolling and not doing a very good job of it.

                        Here I give you something to think about:
                        - Every ID game since Quake had been released on Linux with a native installer and in most cases without support. Why would they stop now?
                        - The Linux game market always has been crap compared to the Windows game market. However it is at it's all time best right now. Why would they stop now?
                        - If they don't like to support Linux any more, how come they are still porting Quake Live to Linux?
                        It's people doing the sky is falling, the sky is falling at the drop of a hat because it's in vogue- they misconstrue ONE thing the man says and run with it.

                        EDIT: Heh, I just noticed Svartalf in the slashdot comments on the article.
                        Heh... I'm one of the honest advocates and evangelists for Linux gaming and have been for quite a long time.

                        Comment


                        • #42
                          Nifty... Neat idea even. I'm more interested in Uningine doing something because the odds of a Linux version from the studio that does a game with that engine is going to be more likely to be providing native Linux binaries.

                          Comment


                          • #43
                            what kind of epic networking does unigine boast?

                            Comment


                            • #44
                              Originally posted by L33F3R View Post
                              what kind of epic networking does unigine boast?
                              Does it really matter? Crytek has rolled their own for Crysis. Ditto others... If you want a cross-platform framework that does the same thing that DirectPlay does, but does it better, you'll pick Grapple or RakNet.

                              [edit]

                              Massive MMO stuff's going to be "fun" though. It's not a simple, easy thing to do- and it's the reason behind why I said that the bunch preaching that the games can be local to the company and served across the net to itty-bitty set-top boxes and special clients on PC's and Mac's were selling snake oil.

                              An example of what I'm talking about- I explained this to someone in private while I was out on holiday:

                              frank@frank-laptop:~$ traceroute www.phoronix.com
                              traceroute to www.phoronix.com (209.62.40.52), 30 hops max, 60 byte packets
                              1 10.0.0.1 (10.0.0.1) 5.184 ms 7.231 ms 7.371 ms
                              2 10.91.176.1 (10.91.176.1) 23.188 ms 25.024 ms 26.316 ms
                              3 66-169-205-97.ftwo.tx.charter.com (66.169.205.97) 26.752 ms 27.098 ms 30.150 ms
                              4 so-6-0-0.edge4.Dallas1.Level3.net (4.71.216.5) 30.427 ms 30.856 ms 31.150 ms
                              5 ae-34-89.car4.Dallas1.Level3.net (4.68.19.134) 32.730 ms ae-14-69.car4.Dallas1.Level3.net (4.68.19.6) 32.039 ms ae-24-79.car4.Dallas1.Level3.net (4.68.19.70) 32.399 ms
                              6 THE-PLANET.car4.Dallas1.Level3.net (4.71.122.2) 31.486 ms 22.229 ms 17.638 ms
                              7 et1-1.ibr02.hstntx1.theplanet.com (70.87.253.54) 27.592 ms 29.284 ms 31.746 ms
                              8 et1-3.ibr02.hstntx2.theplanet.com (70.87.253.58) 31.842 ms 34.555 ms 33.647 ms
                              9 po2.car02.hstntx2.theplanet.com (74.55.252.102) 34.365 ms 40.392 ms 41.184 ms
                              10 ev1s-209-62-40-52.theplanet.com (209.62.40.52) 41.929 ms 42.539 ms 46.734 ms
                              frank@frank-laptop:~$

                              This means I experienced roughly a 45ms latency to Phoronix from the hotel. That's a fairly clean link there, especially for a hotel ISP one. I was pleasantly surprised.

                              You have to cope with a lot of 45-150ms or worse latencies for the traffic you're processing. If your timing atom is larger than 200ms, you feel the drag on a FPS or similar type game. Some games actually have smaller atoms- 100ms. At 100ms, you have precisely 55ms to address all interactions that the player just made with the world in toto, along with all the other players in toto, before the next timing frame if you use the connection from the hotel as your example. You have 85ms in the case of a link like mine (which is NOT the norm right at the moment- not even close...). If your ping time plus the time you need to process everyone's interactions exceeds the atom timing size, you start losing stuff, lagging stuff, or both depending on the design you chose for things. Motion estimation compensates for some of this, but it doesn't fix as much as many make it out to. Streaming RUDP does as well- it's part of why Q3:A plays as nicely as it does online over the Internet. But, it's not going to make doing an MMO easy or nice in that regard.
                              Last edited by Svartalf; 05-25-2009, 11:54 PM. Reason: Expanded on my remarks... :-D

                              Comment


                              • #45
                                isnt latency the reason they strategically place servers at certain locations. eg, Chicago or Dallas. Or Germany for Europe representation.


                                Looks like your trace-route doesn't even leave Texas. Most people dont game in a hotel room they do it at home with purchased internet connections.

                                I have a stable 55.5 MS to Phoronix.com from Toronto. My ISP eats up 13 MS of that.

                                Heres a distance representation.

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