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Caster has gone Gold!

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  • Caster has gone Gold!

    If you jet on over to Caster's Website, you can download the demo right now and the price for purchase has went down to $4.99.

    What is Caster?

    If you're not aware, there's an indie title that just got game of the month from one of the main Indie online review sites. It's Caster. It's an episodic 3rd person shooter that places you in the role of a novice member of the Caster clan. This means you're capable of healing the damaged land and helping reclaim it from buglike monsters, the Flanx, that have damaged it. You start out somewhat weak, but build in power as you go along.

  • #2
    Not really my kind of game, but at least it runs on Linux

    Comment


    • #3
      Originally posted by Kano View Post
      Not really my kind of game, but at least it runs on Linux
      Yep. And soon there'll be more that run on it.

      Comment


      • #4
        just bought. Great game! would have paid $20 easily for it.

        Comment


        • #5
          @Svartalf

          Do you have got connections to help

          http://zeroballistics.com/

          To get a publisher? I want an extended version of that game, still only a demo out there, but very cool game...

          Comment


          • #6
            So, I would like to support Linux as a gaming platform, and Im very interested in this indie game, so, which source should I buy it from? Caster is available on Steam and Impulse, but I assume those are the windows-only versions of it. So, which store buy from me would count as a "linux-sale". It's sort of dumb that this has to be this way, I think every store should just sell the system independent "assets" and just download a linux binary blob with your registered key or something like that. But I'll work with what's already there.

            Comment


            • #7
              Originally posted by xav1r View Post
              So, which store buy from me would count as a "linux-sale".
              You can buy it direct from Elecorn's Caster site.

              It's sort of dumb that this has to be this way, I think every store should just sell the system independent "assets" and just download a linux binary blob with your registered key or something like that. But I'll work with what's already there.
              It's dumb, but then the industry's NOT framed in by people like us...

              Comment


              • #8
                Originally posted by Kano View Post
                @Svartalf

                Do you have got connections to help

                http://zeroballistics.com/

                To get a publisher? I want an extended version of that game, still only a demo out there, but very cool game...
                I'll look into what I can help out with. No promises, but there might be something I can accomplish.

                Comment


                • #9
                  That would be really cool. Btw. there is a board for that game too:

                  http://quanticode.com/forum/phpBB3/

                  Somebody even created a custom level for it without any editor available.
                  Last edited by Kano; 05-16-2009, 04:40 AM.

                  Comment


                  • #10
                    Originally posted by Kano View Post
                    That would be really cool. Btw. there is a board for that game too:

                    http://quanticode.com/forum/phpBB3/

                    Somebody even created a custom level for it without any editor available.
                    Damn, what did they use? A hex editor?

                    Comment


                    • #11
                      http://quanticode.com/forum/phpBB3/v....php?f=3&t=123

                      Comment


                      • #12
                        Back to caster, after i heard about problems with the Linux port, i played the game a bit longer to verify those. And they are definitely there when you shoot at enemies together with some other aspects which are not yet solved. To see it better i want a fps counter, so how to enable that? Also i have got xbox gamepads and that games not allow me to select the axis it should use. It defaults to axis 0 to 3, that might be correct for most pads, but i need axis 0/1 and 3/4. You see that even from this output:

                        Code:
                        jscal /dev/input/js0
                        Joystick has 8 axes and 10 buttons.
                        Correction for axis 0 is broken line, precision is 16.
                        Coeficients are: -128, 128, 16513, 16513
                        Correction for axis 1 is broken line, precision is 16.
                        Coeficients are: -128, 128, 16513, 16513
                        Correction for axis 2 is broken line, precision is 0.
                        Coeficients are: 127, 127, 4227330, 4227330
                        Correction for axis 3 is broken line, precision is 16.
                        Coeficients are: -128, 128, 16513, 16513
                        Correction for axis 4 is broken line, precision is 16.
                        Coeficients are: -128, 128, 16513, 16513
                        Correction for axis 5 is broken line, precision is 0.
                        Coeficients are: 127, 127, 4227330, 4227330
                        Correction for axis 6 is broken line, precision is 0.
                        Coeficients are: 0, 0, 536870912, 536870912
                        Correction for axis 7 is broken line, precision is 0.
                        Coeficients are: 0, 0, 536870912, 536870912
                        The analog pads show a precision of 16. Funnyly wine + windows demo runs absolutely smooth, just the Linux port has performance issues
                        Last edited by Kano; 05-18-2009, 08:02 PM.

                        Comment


                        • #13
                          Originally posted by Kano View Post
                          Back to caster, after i heard about problems with the Linux port, i played the game a bit longer to verify those. And they are definitely there when you shoot at enemies together with some other aspects which are not yet solved. To see it better i want a fps counter, so how to enable that? Also i have got xbox gamepads and that games not allow me to select the axis it should use. It defaults to axis 0 to 3, that might be correct for most pads, but i need axis 0/1 and 3/4. You see that even from this output:

                          Code:
                          jscal /dev/input/js0
                          Joystick has 8 axes and 10 buttons.
                          Correction for axis 0 is broken line, precision is 16.
                          Coeficients are: -128, 128, 16513, 16513
                          Correction for axis 1 is broken line, precision is 16.
                          Coeficients are: -128, 128, 16513, 16513
                          Correction for axis 2 is broken line, precision is 0.
                          Coeficients are: 127, 127, 4227330, 4227330
                          Correction for axis 3 is broken line, precision is 16.
                          Coeficients are: -128, 128, 16513, 16513
                          Correction for axis 4 is broken line, precision is 16.
                          Coeficients are: -128, 128, 16513, 16513
                          Correction for axis 5 is broken line, precision is 0.
                          Coeficients are: 127, 127, 4227330, 4227330
                          Correction for axis 6 is broken line, precision is 0.
                          Coeficients are: 0, 0, 536870912, 536870912
                          Correction for axis 7 is broken line, precision is 0.
                          Coeficients are: 0, 0, 536870912, 536870912
                          The analog pads show a precision of 16. Funnyly wine + windows demo runs absolutely smooth, just the Linux port has performance issues
                          Can you post output of this fine command:
                          jscal -q /dev/input/js0

                          Comment


                          • #14
                            jscal -q /dev/input/js0
                            jscal: error getting button map: Invalid argument

                            Btw. music does not work correctly with wine correcty, just disable it and use amarok I still don't know how to dive in the water. Next thing which is better with wine: you can use alt-tab to switch to the desktop without closing the game.
                            Last edited by Kano; 05-18-2009, 09:08 PM.

                            Comment


                            • #15
                              Originally posted by Kano View Post
                              jscal -q /dev/input/js0
                              jscal: error getting button map: Invalid argument

                              Btw. music does not work correctly with wine correcty, just disable it and use amarok I still don't know how to dive in the water. Next thing which is better with wine: you can use alt-tab to switch to the desktop without closing the game.
                              As I tough, jscal fails. I had a hacked version of it that didn't fail on this bug(just commented out some returns). I will try to find it(for now I have only binary version). Unfortunately now I can't search for it, maybe tomorrow.

                              Under linux you can actually remap joystick axes and buttons.
                              To do this you need output of jscal -q /dev/input/js0
                              like this (mine as example):
                              Code:
                              jscal -u 7,0,1,2,3,5,16,17,12,288,289,290,291,292,293,294,295,296,297,298,299 /dev/input/js0
                              first number is number of axes
                              then come actual axes
                              ninth number is number of buttons(after axes)
                              and after that buttons itself.
                              To swap axes you need to swap appropriate numbers and run command.

                              In this example I swap 4th and 5th axis.

                              Code:
                              jscal -u 7,0,1,2,5,3,16,17,12,288,289,290,291,292,293,294,295,296,297,298,299 /dev/input/js0
                              For some strange reason for SDL you must set SDL_JOYSTICK_DEVICE to point to joystick device file or remap won't affect app.
                              Last edited by sobkas; 05-18-2009, 10:26 PM.

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